I need some advice.
I am a game master who very rarely gets to play in a campaign. A few months ago I was invited to be a player by someone in my group.
So far it’s been fun. I’m playing a Consular teacher, I’ve always wanted to play a force user in this system.
issue is, in 8th session we are searching an abandoned Jedi temple. Searching it I roll 2 triumph and a despair. I ask if I can find a saved crystal for 2, nothing special just a Dantari or Illum. GM decides Dantari. I find an old hermit who sells the crystal for me for 2000 credits.
i find out the next day that the hermit has been killed and I was seen in the area so I think “we’ll..there is the despair”.
fast forward 3 sessions, I finally construct the saner and turn it on....take a conflict and a strain.
apparently......the crystal has an ancient precursor in it and activating it drains its life force giving me a conflict and threat and I have no idea how to remove it.
Personally...I feel this is a bit of a slap after being lucky enough to find a crystal, not steal it but buy it (2 triumphs for the pleasure I’d add...) and having my mission endangered by having the hermit killed with me as a suspect and NOW I...the character who isn’t a powerhouse in combat at all (tend to be the first down) and building a defensive lightsaber...I have to deal with a debuff that prevents me from using it lest I fall to the dark side. I have to admit....it did cause me to feel a little..hampered and I may have zoned out on the session after that...
but should I feel this way? Should I tell my GM how I feel?