T - 85 X - Wings in Rise of the Resistance

By Imperial Advisor Arem Heshvaun, in X-Wing

21 minutes ago, catachanninja said:

We're at 4 tie fighters now so i believe!

Random guesses include a sensor slot, statline of 3 red 3 green 4 hull 2 shields, definitely boost, i like the a wing dial minus green turns idea, maybe cut the 1 hard since its a little larger?

TIE/LN
TIE/MI
TIE/FO
TIE/SF
And now..!
TIE/anotherone!

21 minutes ago, catachanninja said:

We're at 4 tie fighters now so i believe!

Considering the TIE Interceptor, the TIE Advanced and the Inquisitior's TIE are just buffed TIE/lns, we have a lot more than 4 TIE Fighters. ;)

3 hours ago, Darth Meanie said:

Well, I think this ship is showing up too many times for it to not show up in the game eventually. The trick is how do you make the game's 3rd x-wing unique.

Give it Adaptive Ailerons. That would wildly change how it plays. It might even play ok with munitions since range control is more difficult.

18 minutes ago, Captain Lackwit said:

TIE/LN
TIE/MI
TIE/FO
TIE/SF
And now..!
TIE/anotherone!

In the SFs defense, its clearly inteded as a different but loosely similar looking ship, and its demonstrated on screen.

Random aside, i really hope finn and poe get more time together in ep9. Team Stormpilot for life!

3 hours ago, Darth Meanie said:

Well, I think this ship is showing up too many times for it to not show up in the game eventually. The trick is how do you make the game's 3rd x-wing unique.

By not having its S-Foils revolve around barrel rolling or boosting, or given its EIGHT engines, have it have to deal with SLAM, and let it have those two natively.

But then that tandem X-Wing has eight engines as well, but in different positions.

So who knows!

38 minutes ago, PaulRuddSays said:

Give it Adaptive Ailerons. That would wildly change how it plays. It might even play ok with munitions since range control is more difficult.

Ew. No thanks from me; I really don't like that mechanic much.

3 hours ago, CaptainJaguarShark said:

If any are left, I'm thinking there would be few.

Also, I don't care. Put them in the Resistance faction anyway. They're neat-looking and I want them and I'm fairly certain we won't have a New Republic faction.

Well, the Resistance faction has the Fireball, Rebels have a stolen TIE, and the TIE/ba and TAPs are supposed to be unique prototypes. There are plenty of ships in the game that are based on a single in-universe example.

2 hours ago, Odanan said:

Pilots:

  • Poe Dameron
  • Kazuda Xiono
  • Mia Gabon
  • Hugh Sion
  • Rapier Squadron pilot

We've seen a pair of them in the Resistance cartoon. It's more than good enough for me.

8 hours ago, Imperial Advisor Arem Heshvaun said:

fyj7n6mn9vo31.jpg

Lastly, adding a light blue and black livery to a faction that has orange, yellow (Fireball) and dreamsicle colored fighters will look just crazy cool.

59 minutes ago, PaulRuddSays said:

Give it Adaptive Ailerons. That would wildly change how it plays. It might even play ok with munitions since range control is more difficult.

Yes.

Reposting so we can like this more than once!

11 minutes ago, Darth Meanie said:

[adaptive ailerons]

Ew. No thanks from me; I really don't like that mechanic much.

But this thing is supposedly canonically really fast...

Adaptive + built-in boosting with would make this X really..... really fast.

I think SLAM is a bit much... Give it a native boost and barrel roll and maybe it's ship ability allows it to use the "2" speed banks and straight for boosts when the S-Foils are closed with the same weapon power decrease as the T-65.

9 minutes ago, Kehl_Aecea said:

I think SLAM is a bit much... Give it a native boost and barrel roll and maybe it's ship ability allows it to use the "2" speed banks and straight for boosts when the S-Foils are closed with the same weapon power decrease as the T-65.

This. ^

9 minutes ago, Kehl_Aecea said:

I think SLAM is a bit much... Give it a native boost and barrel roll and maybe it's ship ability allows it to use the "2" speed banks and straight for boosts when the S-Foils are closed with the same weapon power decrease as the T-65.

This. ^

The Resistance already got it's SLMA in the Fireball, anyway.

46 minutes ago, Kehl_Aecea said:

I think SLAM is a bit much... Give it a native boost and barrel roll and maybe it's ship ability allows it to use the "2" speed banks and straight for boosts when the S-Foils are closed with the same weapon power decrease as the T-65.

I would say in addition, it inherits the focus linked actions red boost/BR in the native stat line. Plus with s-foils closed it gets the linked actions as white.

Edited by Tyhar7
2 hours ago, Punning Pundit said:

That was really common for countries to do after major wars, right up until the cold war. It makes a ton of sense to me that the Republic- which derives legitimacy from the consent of the governed- would have a military 10% the size of the Empire- which ruled by fear.

The fact that the Republic kept it's entire military around the capital seems. Well. Weird and dumb.

Yeah, I guess I should have clarified it wasn't exactly the demilitarization itself but the manner in which happened.

6 hours ago, Darth Meanie said:

Well, I think this ship is showing up too many times for it to not show up in the game eventually. The trick is how do you make the game's 3rd x-wing unique.


Stick it in it's own faction! The new canon keeps emphasizing that the Resistance is really different from the New Republic, so just create a New Republic faction and give it the T-85 as it's core ship. Kaz as it's flagship ace, obviously, since he's officially in the NR Navy before joining the Resistance.




Also, why does the T-85 in the comics look so different from the T-85 in the cartoon series (e.g. round vs square "intakes")?

14 minutes ago, AllWingsStandyingBy said:


Stick it in it's own faction! The new canon keeps emphasizing that the Resistance is really different from the New Republic, so just create a New Republic faction and give it the T-85 as it's core ship. Kaz as it's flagship ace, obviously, since he's officially in the NR Navy before joining the Resistance.




Also, why does the T-85 in the comics look so different from the T-85 in the cartoon series (e.g. round vs square "intakes")?

Different art styles I suppose. I mean look at Star Destroyers and Tie Fighters in Rebels compared to the movies.

1 hour ago, Bucknife said:

But this thing is supposedly canonically really fast...

Adaptive + built-in boosting with would make this X really..... really fast.

I guess if you could turn it on or off with the s foils.

But it's basically always on with the Reaper and Striker these days, right?

Alternatively, if you want really fast, make it the first ship with a 6 straight and 4 bank. . .

19 minutes ago, AllWingsStandyingBy said:


Stick it in it's own faction! The new canon keeps emphasizing that the Resistance is really different from the New Republic, so just create a New Republic faction and give it the T-85 as it's core ship. Kaz as it's flagship ace, obviously, since he's officially in the NR Navy before joining the Resistance.

Zoiks!!!

I'm not new faction adverse, but there's much work to be done fleshing out 4 extant factions.

Someday, OTOH, it would be cool to see the New Republic and Imperial Remnant as "alternate universe" factions.

4 hours ago, Bucknife said:

New Republic Black and Blue E-Wings, either....

I'd love this! For the T-85 I want it to feel more elite than the other X-Wings, a 3rd agility die is probably my preference. Either that or some new ship ability to make it feel like you're not just flying any other X-Wing

33 minutes ago, AllWingsStandyingBy said:


Also, why does the T-85 in the comics look so different from the T-85 in the cartoon series (e.g. round vs square "intakes")?

Because you refuse to pay attention to anything that isn't under the OT's banner.

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fyj7n6mn9vo31.jpg
Some difference.

About the only diff is that the backside isn't as large, but y'know? That's not stylization.

Oim77Ed.jpg

As this shot here proves. It's a chonker.

Really just pay attention to stuff outside of the OT, and you'll find the sky isn't falling.

29 minutes ago, Darth Meanie said:

I guess if you could turn it on or off with the s foils.

But it's basically always on with the Reaper and Striker these days, right?

Alternatively, if you want really fast, make it the first ship with a 6 straight and 4 bank. . .

Adaptive S-Foils.

Closed. Adds adaptive ailerons and reduces attack by one.

Open. No effects.

I want to put an extra agility on open, but that seems abusable. You could maybe do it on closed.

Edited by PaulRuddSays

I think the developers are pretty clear in the recent waves that tinkering with dial colors is not the primary way they’re trying to distinguish between ships. Any speculations should account for that, and all the possible variations that are possible. It should FEEL different.

For example, I can imagine a chassis ability where, in the system phase, you’re able to take a strain token to increase your attack by one for that turn (to a maximum of four). Or, take a deplete token in the system phase to add boost to your action bar for the turn.

Come up with new things that feel fun!

Edited by PaulRuddSays
7 hours ago, Darth Meanie said:

Well, I think this ship is showing up too many times for it to not show up in the game eventually. The trick is how do you make the game's 3rd x-wing unique.

Personally, I would base it on the nose. Huge and bulbous. Must have a lot of sensors. So, give it a range 4 lock, a range 4 primary attack (my 1st choice) or an extra tech/sensor slot.

Another possibility would be to straight up give it both boost and roll at all times (with focus and lock), and have a linked > red focus off of those actions. And then instead of a hardpoint, it gets a torpedo slot, and new S-Foils that give it 4 base attack dice opened, and when closed makes your 2 speed turns blue and gives you a roll > boost linked action.

All at a hefty points cost.

Edited by It’s One Of Ours

Another alternative, since the thing is so fancy - after you’re dealt a critical hit, you may spend one charge (non-recurring, one total) to flip that card. If you do, gain a red token (stress, strain, or deplete).

Basically it’s a built in fire extinguisher or what-not, but it takes some effort from the pilot / astromech and compromises systems a bit.

1 minute ago, It’s One Of Ours said:

Another possibility would be to straight up give it both boost and roll at all times (with focus and lock), and have a linked > red focus off of those actions. And then instead of a hardpoint, it gets a torpedo slot, and new S-Foils that give it 4 base attack dice opened, and when closed makes your 2 speed turns blue and gives you a roll > boost linked action.

All at a hefty points cost.

Is this satire? I can’t tell.

6 minutes ago, PaulRuddSays said:

Is this satire? I can’t tell.

Yes. ... wait a minute... No. . .