RitR and Grav Shift Reroute

By RapidReload, in Star Wars: Armada

Interdictors may use the Experimental Retrofit Upgrade Grav Shift Reroute.

grav-shift-reroute.png.f152a2518599a66e986bab41234105a5.png

So far, I found it annoying to play against and was slightly sad that the Rebels were not given any ship that is able to use Experimental Retrofits. Still, I had absolutely no problem with the card as it was helpful to push the Interdictor on the table.

Nowadays however, there are many more reasons that make the Interdictor very powerful (Brunson with the Interdictor title, HIE, DCAPS) , and especially with the heavy focus of RitR Objectives on Obstacles, I feel that Grav Shift Reroute may become too powerful, especially for the 2 points it costs.

Anyone else think so? What could be done to fittingly FAQ the card if necessary?

Edited by RapidReload

Strongly disagree with everything.

1 hour ago, RapidReload said:

Nowadays however, there are many more reasons that make the Interdictor very powerful (Brunson with the Interdictor title, HIE, DCAPS)

The Interdictor is still nowhere to be found on tournament tables. These new objectives helping the Interdictor to gain a little more relevance is a step in the right direction, but frankly I think it's still to little to make the Interdictor relevant in the Tournament scene. I don't think it needs nerves. Quite the opposite I think the Interdictor needs some buffs. But we will have to wait and see how the meta develops with the new objectives.

Edited by LordCola

The upgrade is cheap, but the ship itself is expensive to make up for that.

2 hours ago, LordCola said:

Strongly disagree with everything.

The Interdictor is still nowhere to be found on tournament tables. These new objectives helping the Interdictor to gain a little more relevance is a step in the right direction, but frankly I think it's still to little to make the Interdictor relevant in the Tournament scene. I don't think it needs nerves. Quite the opposite I think the Interdictor needs some buffs. But we will have to wait and see how the meta develops with the new objectives.

Huh?

A list with just Double interdictor made top 4 at GenCon.

The Interdictor with GSR is good, but I don't think it's overpowered. Especially when Rebels will have Ezra.

New meta, triple Dictor!

I called it first!

Haha

Surprise Attack+G7-X grav well=Death.

And I love it.

1 hour ago, Karneck said:

Huh?

A list with just Double interdictor made top 4 at GenCon.

I am not saying they are nowhere. My statement was deliberately exaggerated. I am just saying they are very rare.

They seem even rarer than the SSD. I mean, ok the SSD is a new ship so it is played very often but the SSD also costs almost 3 times as many points as the Interdictor. So the Interdictor should fit into more lists (purely from a pricing perspective)

11 minutes ago, xero989 said:

Surprise Attack+G7-X grav well=Death.

And I love it.

That is evil. 3 Nav command dials stacked on top of the objective for maximum pain.

41 minutes ago, Rune Taq said:

New meta, triple Dictor!

I called it first!

Haha

The first store tounrey I went to in NYC some years ago, guys used 3x Interdictor all with Targeting Scramblers to win the day. He showed up at Regionals that year, did well, but didnt win. Havent seen him since.

Doesn't an Interdictor with G8 and some of the new ritm objectives that use Gravity Rift make an enemy SSD permanently have 0 movement?

Rift is almost always next to SSD, and G8 is -1 speed. Yes, Interdictor has to survive vs SSD at long range, but that shouldn't be a problem for 8 engineering.

I was pretty surpised at how powerful the Interdictor seems with many of the new objectives. For some objectives, Grav Shift and G8 can be impossible to overcome?

49 minutes ago, Thraug said:

I was pretty surpised at how powerful the Interdictor seems with many of the new objectives. For some objectives, Grav Shift and G8 can be impossible to overcome?

If you're close enough to be G8-ing the SSD while its trippin' the Rift, you're in Red Range... It'll win that Fight, since even though its not going anywhere, its at actual speed greater than 0, so it has its defense tokens...

2 hours ago, SoonerTed said:

That is evil. 3 Nav command dials stacked on top of the objective for maximum pain.

Keep in mind the enemy is still moving turn 2, though, at worst (unless you are doing tricks with slicer tools). T1 - nav command and bank it. T2 - nav command and use it, spend the t1 token to ditch the raid and you are sailing free. If they have comms net, or Hondo, they can even get that token to start moving on turn 1.

The other key element is limiting all ships to half the flagship speed, too, though. So an MC80 or SSD flagship = entire enemy fleet capped at speed 1 for turn 1. IE., make sure to bring Admiral Titus so the enemy has two ships stuck starting at speed 0. 😎

7 minutes ago, xanderf said:

Keep in mind the enemy is still moving turn 2, though, at worst (unless you are doing tricks with slicer tools). T1 - nav command and bank it. T2 - nav command and use it, spend the t1 token to ditch the raid and you are sailing free. If they have comms net, or Hondo, they can even get that token to start moving on turn 1.

The other key element is limiting all ships to half the flagship speed, too, though. So an MC80 or SSD flagship = entire enemy fleet capped at speed 1 for turn 1. IE., make sure to bring Admiral Titus so the enemy has two ships stuck starting at speed 0. 😎

Doesn't banking a token count as spending that command, and therefore can't be done while raided? So unless another ship, via Hondo or other token shenanigans could pass the raided ship a token, wouldn't it be unable to nav at all until turn 4?

8 minutes ago, Nerdynoob said:

Doesn't banking a token count as spending that command

no

You can't reveal a Nav dial, bank it into a token (don't use that) and then trigger Engine Techs off of that.

Edited by LordCola

It costs a minimum of 92 points to put Grav Shift Reroute on the table. For that kind of investment, interdictors deserve to have a big impact on the board.

28 minutes ago, xanderf said:

Keep in mind the enemy is still moving turn 2, though, at worst (unless you are doing tricks with slicer tools). T1 - nav command and bank it. T2 - nav command and use it, spend the t1 token to ditch the raid and you are sailing free. If they have comms net, or Hondo, they can even get that token to start moving on turn 1.

The other key element is limiting all ships to half the flagship speed, too, though. So an MC80 or SSD flagship = entire enemy fleet capped at speed 1 for turn 1. IE., make sure to bring Admiral Titus so the enemy has two ships stuck starting at speed 0. 😎

More than just 2, depending on how you place the grav well token (or tokens!) But Titus will ensure a minimum of 2. Sprinkle mandalorian fighters to taste.

10 minutes ago, SoonerTed said:

More than just 2, depending on how you place the grav well token (or tokens!) But Titus will ensure a minimum of 2. Sprinkle mandalorian fighters to taste.

Been theroy crafting this for a while its simaler to @Drasnighta nose punch, but with more objectives to pick from we can do the nose punch with one Interdictor.

Interdictor Suppression Refit (90)
• Moff Jerjerrod (23)
• Captain Brunson (5)
• Engine Techs (8)
• Disposable Capacitors (3)
• G7-X Grav Well Projector (2)
• Grav Shift Reroute (2)
• SW-7 Ion Batteries (5)
• Interdictor (3)
= 141 Points

Gladiator I (56)
• Admiral Titus (2)
• Ordnance Experts (4)
• Engine Techs (8)
• External Racks (3)
• Demolisher (10)
= 83 Points

Quasar Fire I (54)
• Darth Vader (1)
• Boosted Comms (4)
• Squall (3)
= 62 Points

Gozanti Cruisers (23)
• Admiral Ozzel (2)
• Slicer Tools (7)
= 32 Points

Squadrons:
• Gar Saxon (23)
• Colonel Jendon (20)
• Maarek Stele (21)
• Major Rhymer (16)
= 80 Points

Total Points: 398

4 hours ago, Karneck said:

Huh?

A list with just Double interdictor made top 4 at GenCon.

No one cool made top 4 at GenCon.

1 hour ago, geek19 said:

No one cool made top 4 at GenCon.

True, the 3 peltas and 3 interdictors in top 4 should just go back to school.

**** nerds.

Would it be possible to choose Suprise Attack, pull the station further away from the board edge, and force an SSD-flagship into an illegal deployment?

Either way, making that station further than the board edge than normal or out of the standard set-up area is an interesting idea. If thats possible.

29 minutes ago, Ling27 said:

Would it be possible to choose Suprise Attack, pull the station further away from the board edge, and force an SSD-flagship into an illegal deployment?

Either way, making that station further than the board edge than normal or out of the standard set-up area is an interesting idea. If thats possible.

No. Because you move obstacles after deployment.

Now, you can still move it out from under them, maybe to obstruct the proximity mines you brought...

Edited by The Jabbawookie
23 minutes ago, The Jabbawookie said:

No. Because you move obstacles after deployment.

Now, you can still move it out from under them, maybe to obstruct the proximity mines you brought...

1. Place 2 asteroids and a debris field by the station each with a prox mine on it.

2. See how opponent positions flag ship.

3. Move mine carrying obstacles accordingly

4. Profit!

I played around with RitR Objectives and Proxy Mines a lot recently (on my own, theorycrafting), and ran continuously into the problem that Grav Shift Reroute seriously wrecks my advantage from being second player (except with Hyperspace Migration but I voiced my opinions of that objective previously). If I choose first player and the Interdictor runs good Objectives I will be having a sad day ... quick example:

Faction: Imperial
Commander: Admiral Sloane

Assault: Station Assault
Defense: Abandoned Mining Facility
Navigation: Hyperspace Migration

Interdictor Suppression Refit (90)
• Admiral Sloane (24)
• Captain Brunson (5)
• Auxiliary Shields Team (3)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• Targeting Scrambler (5)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 144 Points

Quasar Fire I (54)
• Taskmaster Grint (5)
• Flight Controllers (6)
• Boosted Comms (4)
• Expanded Hangar Bay (5)
• Squall (3)
= 77 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Maarek Stele (21)
• Howlrunner (16)
• Colonel Jendon (20)
• Black Squadron (9)
• Dengar (20)
• Major Rhymer (16)
• Mauler Mithel (15)
• Saber Squadron (12)
= 129 Points

Total Points: 400