26 minutes ago, buckero0 said:how many bonus attacks do you get? If someone performs a maneuver at range 2 with 2 ships, do you get 2 snap shots (one at each ship?)
You can only get one bonus attack per round.
26 minutes ago, buckero0 said:how many bonus attacks do you get? If someone performs a maneuver at range 2 with 2 ships, do you get 2 snap shots (one at each ship?)
You can only get one bonus attack per round.
2 hours ago, buckero0 said:how many bonus attacks do you get? If someone performs a maneuver at range 2 with 2 ships, do you get 2 snap shots (one at each ship?)
No. 1 bonus attack per turn is a hard limit.
On 10/6/2019 at 7:47 AM, Dreadai said:Snap Sabacc was in a HST winning list in the UK yesterday. Paired with Vader and Soontir.
I've been too busy to properly put him on the table still, plan to this week. This gives me heart
In my various home trials, I've been feeling it makes a really big difference to him. Dice crap out and mute it regularly, but the threat, and maybe the playstyle to make good use of it, suit him so well.
Vader and Soontir tuck in perfectly with him, points wise. I don't know the list but TC, Outmanouevre Soontir is a monster. Comes with a strong bid too.
I'm still going with Vader, Sabacc, Echo though. Reasons.
197pt, TC is a stretch on Snapbacc maybe.
Edited by Cuz05For what it's worth, I'm defeating all sort of random generated lists in fly casual with this:
RZ-1 A-wing - Green Squadron Pilot - 46
Green Squadron Pilot - (32)
Juke (7)
Snap Shot (7)
RZ-1 A-wing - •Jake Farrell - 57
•Jake Farrell -
Sage Instructor
(36)
Juke (7)
Snap Shot (7)
Proton Rockets (7)
RZ-1 A-wing - Green Squadron Pilot - 46
Green Squadron Pilot - (32)
Juke (7)
Snap Shot (7)
RZ-1 A-wing - •Arvel Crynyd - 48
•Arvel Crynyd -
Green Leader
(34)
Juke (7)
Snap Shot (7)
Total: 197/200
View in the X-Wing Squad Builder
Very fun to fly too.
9 hours ago, buckero0 said:how many bonus attacks do you get? If someone performs a maneuver at range 2 with 2 ships, do you get 2 snap shots (one at each ship?)
One bonus attack per ship per round. Each ship will only snap once, and snap conflicts with other bonus attack effects like cluster missiles, Dengar/Quickdraw, etc. See the FAQ in this thread .
Although the reverse is not true; if someone is unfortunate enough to park in the snap shot arcs of your entire squad, you can ventilate them with multiple bonus attacks and can in theory kill them before they ever get to their perform action step.