Some Cybernetics Questions.

By Split Light, in Star Wars: Edge of the Empire RPG

I was looking at making a cyborg type character for a future game probably using a Gank reskinned as a human, and had a couple questions.

1. If you use a cybernetic to increase your brawn, does that increase your Max cybernetic count? I don’t think it’ll come up using a high brawn Gank skin, but I’m curious.

2. It says if you use an attribute raising arm, and add a second cybernetic arm, it must be a matching stat increasing one, but they won’t actually stack. Would it make sense to have one Strength arm and one be something totally different, like a repulsor arm or a scanner hand?

3. Is it reasonable to merge a couple cybernetics, like put a multi-tool hand into a stat increasing cyber arm? It would still count for 2 devices for reaching the cap, but it doesn’t seem outlandish to put a few screwdrivers in the fingers of the hand. There are obviously a few things that wouldn’t go, but using some common sense I think there are some smaller cybernetics that would fit. No big guns or anything though.

4. Can you use tinker to add hardpoints to cybernetics? There are a few attachments in cyphers and masks that go in items, and cybernetics are technically items. Once again, nothing big, but a few things. Also, how about Jury Rigged?

Edited by Split Light
On 9/23/2019 at 6:44 PM, Split Light said:

1. If you use a cybernetic to increase your brawn, does that increase your Max cybernetic count? I don’t think it’ll come up using a high brawn Gank skin, but I’m curious.

I don't think that it is addressed anywhere, but I'd say no. I don't think it would really make any sense. Otherwise +1 Brawn legs would basically just not count to your cybernetic cap.

On 9/23/2019 at 6:44 PM, Split Light said:

2. It says if you use an attribute raising arm, and add a second cybernetic arm, it must be a matching stat increasing one, but they won’t actually stack. Would it make sense to have one Strength arm and one be something totally different, like a repulsor arm or a scanner hand?

I don't think that there is anything explicitly saying you can't but I don't think that means you can. However, i think that it would be permissible.

On 9/23/2019 at 6:44 PM, Split Light said:

3. Is it reasonable to merge a couple cybernetics, like put a multi-tool hand into a stat increasing cyber arm? It would still count for 2 devices for reaching the cap, but it doesn’t seem outlandish to put a few screwdrivers in the fingers of the hand. There are obviously a few things that wouldn’t go, but using some common sense I think there are some smaller cybernetics that would fit. No big guns or anything though.

I don't see why not. It would be basically narrative anyway. Add an expenditure of Threat/Despair and it becomes even more interesting.

On 9/23/2019 at 6:44 PM, Split Light said:

4. Can you use tinker to add hardpoints to cybernetics? There are a few attachments in cyphers and masks that go in items, and cybernetics are technically items. Once again, nothing big, but a few things. Also, how about Jury Rigged?

I don't have CaM, but I would say no, I don't think that makes sense. Jury Rigged only applies to (quote) "Weapons and Armor" as per the EotE CRB. You could maybe apply it to cybernetic weapons though.

Edited by P-47 Thunderbolt

2 cybernetic legs take 2 slots and you have to have 2 legs of the same type to get the bonus, so even if they increase brawn the pair uses one more slot than it provides.