My friends! Do not let the Nantex, the Jedi, or the Queue distract you from the biggest annoyance the game faces right now: formats!
I've had this rant before but I feel like having it again so bear with me.
2.0 is great, I love it.
But the problem with releasing 2.0 was that they couldn't possibly rerelease all the ships and they didn't want to have to tell new players to go looking on eBay for 1.0 stuff and they didn't want to tell the 1.0 players "hey you guys just got your Gunboat but you'll never get to fly it now." And this was how the conversion kits came about.
This could have all been fine, but the massive problem was that they wanted new players to be able to pick up only new ships and be competitive, and they wanted old players to be able to fly their old stuff and have fun. The two conflicting playerbases meant that there needed to be two formats. There was no way around it.
This still could have all been fine but then the biggest problem came about: the app was easier to program with one set of points for all the formats and just a different banlist in each format, and the players who memorize points didn't want two sets of points. This creates a form of the game where balance is impossible. I don't mean that the devs did a bad job or something, I mean they can't possibly balance the game with these constraints. There's no way to do it. More ships mean more efficient combos and win conditions. If you have more equally balanced but slightly different options, you will be able to build a better list, that's just how it is.
The only possibilities are to either make the big factions be like Empire, where they're completely dominant in Extended, like Scum, where they're bad in Hyperspace, or like Rebels, where the faction has massive internal imbalance and the Hyperspace ships are way better than the Extended ships. Ultimately, it's an untenable situation. Additionally, it doesn't achieve the purpose of having Hyperspace because new players still feel a pressure to buy all the things to compete at all the extended tournaments.
What I would like to see is the following:
-
Hyperspace is the "competitive" format
- even (and relatively low, 4-5) ship count across factions
- frequent, aggressive points adjustments (every 2-4 months )
- rotations announced ahead of time (for example, if wave 10 has an Auzituck repack, it's announced immediately that this will rotate out the U-Wing)
-
Extended is the "casual" format
- not used at any official tournaments
- relatively infrequent points adjustments (every 6-12 months)
- different points from hyperspace (if necessary)
- not forgotten, but given new "fun" releases such as objectives, more obstacle choices, fan-designed cards (voted on in a similar manner to ideas.lego.com), etc.
Would this be something you all would like? I'd love to hear your opinions.