4 hours ago, Tramp Graphics said:I was about to post the same video
Because there IS only one way to mitigate damage.
Even in a narrative setting, there is a difference between not being hit and being hit with the hit being deflected or absorbed. As such, there should be no divide there. Defense should be provided only by those things that actually make someone harder to hit. A miss is a miss, a deflected hit is a hit. IF you're narrating a miss, it's a clean miss, not a deflection. A Deflection would be narrating a hit in which the armor soaked up all of the damage, allowing none to get through to injure the wearer. That is what I would narrate as a deflected shot. I would never narrate a miss as a shot deflected by the armor.
No, they're not. If you look at that video, even the shots that are deflected do damage to the armor. Not only that, but the target is pushed back. The Deflection is still a result of a successful hit on the target It's still hitting the target. The deflected shots are not misses. They're hits. The deflection is damage mitigation, not "Defense". You'll also note that the arrows are destroyed, even with deflected. There is still energy transmission from the arrows through the armor and the body underneath, as well as back into the arrows.
Ummmm no one said no energy was imparted to the target. Just that more energy was diverted away. Also no one said the target was not hit. All we said is you have a way to differentiate a soaked hit and a deflected hit.