Some of what I suspect will happen with the Jan points update.

By Hiemfire, in X-Wing

7 hours ago, Boreas Mun said:

E-Wing's cost to upgrade from Ini 2 to Ini 4 and talent is only 2 cost. For 56 cost with R4 you have all maneuvers on dial, Ini 4 and 3/3/3/3 stats, which is better than 58 points Ini 4 Tie Silencer. 58 points is also ini 4 with R3 and Crack Shot. It's funny that people don't play it. Seems like a good ship for it's cost.

And when offered a choice between the Silencer or either of those E-wings, I'd take the Silencer every time. Autothrusters is amazing, if for no other reason than it means the Silencer has a Focus much more often so is far less prone to randomly exploding because of bad green dice. And my experience with and against E-wings is exactly that; they're great until you catch them with unmodified greens, at which point they tend to randomly explode.

The E-wing's problem, honestly, is that Proton Torpedoes exist. As a standalone ship, it could probably go a few points cheaper again, but every time you reduce its cost you run the risk of pushing 3 + Torps over the edge.

Edited by DR4CO
On 9/23/2019 at 5:41 AM, Blail Blerg said:

uhhhh.... idk what crazy games you're playing, but I've never even thought of any of these lol

is sever really all that good?

Whats the mux lists now?

Mux, 3 Marauders and something to fill in the rest. Mux makes something Int 0, Everything focuses it to death. Rinse repeat.

I have seen 2 games where Wedge tried to joust it, died without shooting once. But it’s the same with most net lists, if you don’t know what you’re doing with it, it’s easy beat. But in the hands of an experienced player, it’s nasty.

My takes:

I5 needs to go up (yes, even Teroch)

I4 needs to go down

Lock-dependent missiles need to be affordable

Illicits need to be affordable

Empty Illicit and Mod slots should not cost points. They're very fringe and more faction-identity than investment.

Scum needs ~1-2 points cut across the board except the aforementioned I5s that are mostly fine (yes, even Ketsu and Fett) and a few other exceptions like Seevor and Mux.

Scum and Rebel unique gunners and some crew are morbidly overpriced (but not Han gunner or Maul).

Drea should come back down and Howl should go up 5 points. For crying out loud, would the TIE/ln even be good without her? Price her up and see. If not, drop them down a little. Sorry that's off-topic but if we're talking about force multipliers, there's a horribly suspicious inconsistency in super-nerfing one and not touching the other, especially when you see which one has more consistent results throughout the history of X-Wing...

Edited by ClassicalMoser