Is there any good use at all for a Repub Y that isn't just a worse option?

By Blail Blerg, in X-Wing

3 hours ago, BVRCH said:

As many have said broadside looks like a standout, but I think Matchstick and Artoo have value too.

Especially those 2 in tandem. Palpatines coordinate can stress Matchstick and give him a focus as well for double mods, and Artoo with Palpatine is 49pts. Say you put Cody on Matchstick, and then if any of his hits are blocked, it'll make Artoo's shot more potent with the strain.

Artoo on his own seems great, and i think Cody on any Y-ion is solid as it'll regularly dish out a debuff of some kind.

Furthermore, a red squadron with R4, plasma torps and ICT is 49pts. I think that's pretty good value for what it is. Drop it to dorsal and run synced console and you've got a pretty beefy torp squad.

ICT and Plasma seem like overkill. Also, getting the TL on a PS2 might be tricky. dunno about that ...

R2-D2 (35)
Snap Shot (7)
Dorsal Turret (3)
Clone Commander Cody (3)
Total: 48

Snapshot + Cody is **** nice. Gives your delta 7b jedi "Wedge-like" power when they attack. Then r2 can fire primary and cody again for next round. Double strain. Cheaper than two torrents, lots of hitpoints like two torrents, and two 3 dice attacks 2 dice attacks like torrents.

Whats comparable for 48pts in republic?

Naked Arc? Meh. Unless those 6pts really do something great for your squad.

Naked Jag? Decent in a group/formation but not a ship to add with Aces. **** ability wont proc when he is all by his lonesome and being attacked.

Passive sensor plasma torpedo Naboo Fighter? Meh, not nearly as good as strainbot R2d2.

Ric Olie with r2+predator? Probably the best replacement for 48pts. Fills a different role though than r2d2. Straining ships like inquisitors or vaders or kylos and letting jedi hit them hard plays a different role than pocket ace Ric, and flying Ric in a squad with R2D2 aint a bad choice for just 96 total pts!

CLT Luminara or Plo? These are probably the two best choices that are support ships comparable to R2D2. But each ones supports in a different way. Still snapshot r2 brings vulture swarms down to 1 agility. Delta 7b jedi down to 1 agility, etc. Strainbot is a completely different support option that is nice to have in this faction.

Edited by wurms
1 hour ago, wurms said:

R2-D2 (35)
Snap Shot (7)
Dorsal Turret (3)
Clone Commander Cody (3)
Total: 48

Snapshot + Cody is **** nice. Gives your delta 7b jedi "Wedge-like" power when they attack. Then r2 can fire primary and cody again for next round. Double strain. Cheaper than two torrents, lots of hitpoints like two torrents, and two 3 dice attacks like torrents.

Whats comparable for 48pts in republic?

Naked Arc? Meh. Unless those 6pts really do something great for your squad.

Naked Jag? Decent in a group/formation but not a ship to add with Aces. **** ability wont proc when he is all by his lonesome and being attacked.

Passive sensor plasma torpedo Naboo Fighter? Meh, not nearly as good as strainbot R2d2.

Ric Olie with r2+predator? Probably the best replacement for 48pts. Fills a different role though than r2d2. Straining ships like inquisitors or vaders or kylos and letting jedi hit them hard plays a different role than pocket ace Ric, and flying Ric in a squad with R2D2 aint a bad choice for just 96 total pts!

CLT Luminara or Plo? These are probably the two best choices that are support ships comparable to R2D2. But each ones supports in a different way. Still snapshot r2 brings vulture swarms down to 1 agility. Delta 7b jedi down to 1 agility, etc. Strainbot is a completely different support option that is nice to have in this faction.

Ok this is reasonable.

Idk why its 3 attack tho. did you mean two dice? At R1 yes its 3 dice, but that's not very easily guaranteed.

5 hours ago, wurms said:

R2-D2 (35)
Snap Shot (7)
Dorsal Turret (3)
Clone Commander Cody (3)
Total: 48

R2 is simply the cheapest with a talent slot, correct? No other reason?

Correction, I3 for same. Not worth it next to R2s ability?

Double edit. Grants access to R4 as well, for a 50pt ship. Could be useful in setting up the Snap.

Edited by Cuz05
6 hours ago, Blail Blerg said:

ICT and Plasma seem like overkill. Also, getting the TL on a PS2 might be tricky. dunno about that ...

Well low initiative torp carriers are not a new thing, and they keep being a thing for a reason. These Y-wings are tankier than most jousters for the points, even loaded up.

Pick and mix different pieces any which way you like but having a hammer and a net is more versatile than just the hammer, and the Y-wing is only thing that can do both for Republic right now.

On 9/22/2019 at 2:04 PM, Cuz05 said:

My boy has been running this list at home and it seems not bad. Don't know how it'll hold up in the wild but he's demanded I take it to my next casual night, so we can run it in our next HS tourney. I'm not actually too scared to do so....

Obi locks Matchstick 1st turn and leaves it there. With Obi's ability, there's double mods available for the double attacks.

(47) Obi-Wan Kenobi [Delta-7 Aethersprite]
(3) R3 Astromech
(19) Delta-7B
(2) Synchronized Console
Points: 71

(43) "Matchstick" [BTL-B Y-wing]
(2) R4 Astromech
(8) Veteran Turret Gunner
(2) Synchronized Console
(5) Ion Cannon Turret
Points: 60

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
(5) Cluster Missiles
(2) Synchronized Console
Points: 32

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
(5) Cluster Missiles
(2) Synchronized Console
Points: 32

Total points: 195

Double mods? You may use ordnance, but as far as I know you can't spend the lock to modify one attack AND pass the lock to another ship.

2 hours ago, Cuz05 said:

R2 is simply the cheapest with a talent slot, correct? No other reason?

Correction, I3 for same. Not worth it next to R2s ability?

Double edit. Grants access to R4 as well, for a 50pt ship. Could be useful in setting up the Snap.

cheapest with talent, and he is an init 2 compared to init 3 generics which works a little better when snapping inquisitors, etc. If I wanted r4 for blue moves and didnt care about going to init 3, I would probably splurge and get broadside for 1pt more.

14 minutes ago, rhetor said:

Double mods? You may use ordnance, but as far as I know you can't spend the lock to modify one attack AND pass the lock to another ship.

Yeah, I'm not seeing it either. Matchstick needs to enter combat taking a lock and a focus to get the double mods to propagate.

35 minutes ago, wurms said:

cheapest with talent, and he is an init 2 compared to init 3 generics which works a little better when snapping inquisitors, etc. If I wanted r4 for blue moves and didnt care about going to init 3, I would probably splurge and get broadside for 1pt more.

Well that and ion

Can't imagine ever running Dorsal outside of desperately needing those two points for something

53 minutes ago, rhetor said:

Double mods? You may use ordnance, but as far as I know you can't spend the lock to modify one attack AND pass the lock to another ship.

Correct. Matchstick will have at least one reroll from his ability and the spare friendly lock. Synced can then pass locks taken on enemy ships by Obi and/or Matchstick to focussed Torrents.

It's not full double mod, double taps, all round, all the time, but the potential is there for some greater than average modification, given the ships. Particularly if Obi replenishes a focus or 2.

And given an opponent who obliging allows you to set it all up :D

If Matchstick can get passed a lock, or take one for himself, when everyone is at R3, when he's then in range for the double tap, he will ofc have both lock and focus, likely not needing the 1st.

I've played against it 5 times now and although I don't actively try to beat him all the time and I do run some proper jank against it, it does have some appreciable shenanigans on the dice front.

However, we're now looking at how much cheaper Broadside is like... -_-

Edited by Cuz05

Playing around some in Rebels, I think basic generic Y-Wings with Ion Cannon Turret are decent ships. They take a while to kill, and extra arcs and Ion are both nice. Flying one or two, plus a Jedi and Ric, or two cheaper Jedi (Ion = Easy Bullseye for CLT), seems like a decent-enough archetype.

2 hours ago, Cuz05 said:

However, we're now looking at how much cheaper Broadside is like... -_-

I tried Broadside. Utter waste of three points over generic. You either rotate or focus, never both, and if your turret already points port/starboard it's like setting your dial face up. If you try to pair Broadside with Ahsoka gunner on another ship it gets just too expensive: 36 (Broadside) + 3 (Dorsal) + 33 (Red) + 3 (Dorsal) + 12 (Ahsoka). And +4, because BTL-B without R4 is either Matchstick or useless :D

Edited by rhetor
2 hours ago, rhetor said:

I tried Broadside. Utter waste of three points over generic. You either rotate or focus, never both, and if your turret already points port/starboard it's like setting your dial face up. If you try to pair Broadside with Ahsoka gunner on another ship it gets just too expensive: 36 (Broadside) + 3 (Dorsal) + 33 (Red) + 3 (Dorsal) + 12 (Ahsoka). And +4, because BTL-B without R4 is either Matchstick or useless :D

That's actually where it gets interesting to me.

Swapping that Matchstick/VTG, which seems decent but is very pricey, you get Ahsoka as gunner on Broadside with the same.

At that price I think I prefer Matchstick, with a bit more set up. But it is a much heftier investment, which is probably not best use of the ship. Broadside seems like he is at about the right point to be worth that little bit more than a plain generic filler.

Anecdote: A friend was at a HS trial not too far away yesterday, with a player roster about as strong as you can imagine in the UK. He ran up against a cheap Broadside that made a HUGE dent in his game. He pulled it through, but he was pretty impressed.

And just remembered, I had a tinker with the boys squad.

Note: This is not intended for top tables, he simply jousts with it, where it would regularly get creamed. But I'm interested enough in the parts to give it a fly and see if I can limber it up a little.

(47) Obi-Wan Kenobi [Delta-7 Aethersprite]
(6) R2 Astromech
(19) Delta-7B
(2) Synchronized Console
Points: 74

(36) "Broadside" [BTL-B Y-wing]
(2) R4 Astromech
(6) Proximity Mines
(2) Synchronized Console
(5) Ion Cannon Turret
Points: 51

(28) Blue Squadron Protector [V-19 Torrent Starfighter]
(5) Cluster Missiles
(2) Synchronized Console
Points: 35

(28) Blue Squadron Protecto r [V-19 Torrent Starfighter]
(5) Cluster Missiles
(2) Synchronized Console
Points: 35

Total points: 195

Spare points paying for I3, mainly because I've Init killed a few Torrents with my Inquistors and they are increasingly popular. But simultaneous activation is nice to have.

The Protectors are more likely to lock for themselves here, I think. Which may lean me more towards Plo. My lad does like the 3 Force though. He's a big spender....

I do have a slight interest in a pair of RSB+7FGs, with Plo and something. It's a comsiderably cheaper way to try and find some magic in that card. I may not ever get round to this....

3 hours ago, rhetor said:

I tried Broadside. Utter waste of three points over generic. You either rotate or focus, never both, and if your turret already points port/starboard it's like setting your dial face up.

Eh. With an Ion Cannon pointed sideways, a face-up dial often isn't really a problem.

Use those Ion rounds to kill Anakin or Vader or Poe or whatever, and even if Broadside dies to the rest of the list, you've traded up. Net win.

That's the thing about Broadsides'...broad sides

It ain't exactly easy to deal with even if you know where it'll be

ESPECIALLY if the broadsides player knows how to position to protect the rest of his squad from a flight ace

Note: having flown him only once, I do NOT know how to do so yet. I did, however, manage one ideal moment

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And ofc I rolled three blanks...joy

But so did the opponent, so I still did a damage! Guaranteed blank --> focus is amazing

Obviously should've been an ionized and then dead Vader, but this is a great example of how knowing where Broadsides can be really doesn't help much. His coverage is.... broad

Ok, found something I want to try for the Ys. Its a bit lean on the Y toys, and thrown into a shell I know very well of course.

Red Squadron Bomber (33)
Ion Cannon Turret (5)

"Broadside" (36)
Snap Shot (7)
Ion Cannon Turret (5)
Clone Commander Cody (3)
R4 Astromech (2)

Obi-Wan Kenobi (47)
Sense (5)
R5 Astromech (4)
Calibrated Laser Targeting (4)

Ric OliƩ (42)
Daredevil (3)
R2 Astromech (4)
Total: 200

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