Is there any good use at all for a Repub Y that isn't just a worse option?

By Blail Blerg, in X-Wing

Seriously... I don't know why I'd want to use this...

And then there's chopper. Is it better on a I2 or an I6 or I5? Is Obiwan funny with Chopper? =/ Feels like the Standard builds are just better.

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"Goji" (34)
Dorsal Turret (3)
Veteran Turret Gunner (8)
Proximity Mines (6)

Red Squadron Bomber (33)
Dorsal Turret (3)
Veteran Turret Gunner (8)
Proximity Mines (6)

Red Squadron Bomber (33)
Dorsal Turret (3)
Veteran Turret Gunner (8)
Proximity Mines (6)

Ric Olié (42)
Daredevil (3)
R2 Astromech (4)
Total: 200

View in Yet Another Squad Builder 2.0

Edited by Blail Blerg

Broadsides

Ion Turret, Cody/7th/Ahsoka. Cody subs in easy for a 104th. The rest will require experimentation.



"Broadside" (36)
Ion Cannon Turret (5)
Ahsoka Tano (12)

Ship total: 53 Half Points: 27 Threshold: 4

104th Battalion Pilot (42)
Ship total: 42 Half Points: 21 Threshold: 5

"Wolffe" (50)
Ship total: 50 Half Points: 25 Threshold: 5

Anakin Skywalker (N-1 Starfighter) (41)
Juke (7)
Fire-Control System (2)
R2 Astromech (4)

Ship total: 54 Half Points: 27 Threshold: 3


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z364XW138WW253WWWY341XWWWWY342XWWWWWY322X123W113W2W&sn=Unnamed Squadron&obs=

Edited by ficklegreendice

My boy has been running this list at home and it seems not bad. Don't know how it'll hold up in the wild but he's demanded I take it to my next casual night, so we can run it in our next HS tourney. I'm not actually too scared to do so....

Obi locks Matchstick 1st turn and leaves it there. With Obi's ability, there's double mods available for the double attacks.

(47) Obi-Wan Kenobi [Delta-7 Aethersprite]
(3) R3 Astromech
(19) Delta-7B
(2) Synchronized Console
Points: 71

(43) "Matchstick" [BTL-B Y-wing]
(2) R4 Astromech
(8) Veteran Turret Gunner
(2) Synchronized Console
(5) Ion Cannon Turret
Points: 60

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
(5) Cluster Missiles
(2) Synchronized Console
Points: 32

(25) Gold Squadron Trooper [V-19 Torrent Starfighter]
(5) Cluster Missiles
(2) Synchronized Console
Points: 32

Total points: 195

I6 double modded proton torps. Infinitely.

I mean, it's a small base with serious chonk.

Personally, I'm saving my Republic models in service to The Resistance. But maybe the new ones will grow on me. As for The Republic, Oddball and Anakin seem great, but R2 as a crew carrier seems like a genuinely good option that's GOING to get some seeeeriously good use as time goes on, mark my words.

Goji Body™️ Is more effective than people might think.

2 or 3 Y’s with Ion and prox boosting green dice beyond all reasonable limits is very frustrating for your opponent.

I think R2 as a crew carrier is going to be stupid good, as we get more useful Republic crew. While he can be useful as a cheap Ahsoka boat, or a cheap Palp coordinator, I feel like we're waiting on a proper support crew to make him shine.

Otherwise, yah, the double tap y-ions might be good. I am a little torn, because it seems like anything a Y can do, the Arc does better. I guess the Y is there to have a more control or support based option? Which could be good with two of, and an ace.

I like Matchstick with dorsal, VTG and chopper. Expensive, but quite a fun little combo. Usually mods on all his attack dice, two shots and an evade and then he starts jamming his opponents - and he doesn't care if he gets the Jam!

You know what helps republic chunk....Luminara. I've been toying around building Lumi/Broadside/Matchstick/Wolffe as a squad. Gotta put it on the table.

Why would I want broadsides with ICT? One frogging damage?

Dorsal is still kinda meh.

I'm loath to spend these 3 points on a I3...

These sound fun, but I think I'd rather just put something super good on the table lol.

2 minutes ago, Blail Blerg said:

Why would I want broadsides with ICT? One frogging damage?

Dorsal is still kinda meh.

I'm loath to spend these 3 points on a I3...

Because it gives you a massive control element? If you can ion lock a ship, you're in a good place.

And the "I'd rather just fly something super good" argument really isn't an argument as to why these guys don't have a use.

I've only seen five instances of good ion lock for table wiping in my whole 10000 post career here. Don't sauce me too hard if I aint' a belieber.

They don't got a use cuz I'm gonna enjoy murdering them with 4 TL F dice each and every turn.

Not to sound dismissive, but I didn't even read the replies when I clicked to comment.

BROADSIDES: HE IS FORCE+OPTICS FOR YOUR TURRETS! I can't tell you how good change v. reroll effects are. A ship with force optics never has the wrong modifier chosen and rarely gets the garbage akin to locking blank into blank (far too often for my lockers). Plus, when the dice try to work overtime to get you, with a lock snagged from an off turn, it nears impossiblility to not max hits, even more so with Broadsides. And this is post-ion buff! How does one dismiss not only setting down 3 hits approx 90% of the time for a filler piece of all things, but with a control weapon as well? Played only 1 round with him (and the Y wing itself), but I am so sold.

Edited by player3010587
26 minutes ago, player3010587 said:

Not to sound dismissive, but I didn't even read the replies when I clicked to comment.

BROADSIDES: HE IS FORCE+OPTICS FOR YOUR TURRETS! I can't tell you how good change v. reroll effects are. A ship with force optics never has the wrong modifier chosen and rarely gets the garbage akin to locking blank into blank (far too often for my lockers). Plus, when the dice try to work overtime to get you, with a lock snagged from an off turn, it nears impossiblility to not max hits, even more so with Broadsides. And this is post-ion buff! How does one dismiss not only setting down 3 hits approx 90% of the time for a filler piece of all things, but with a control weapon as well? Played only 1 round with him (and the Y wing itself), but I am so sold.

Okay, explain it to me?

And what was the ion buff?

Where do you find it good to use this piece? Do I add another Y-ion to go up to 100 pts? then fill out the other half with what?

The ion buff was that you can't do any action but focus whilst ionised, instead of just during your perform action step whilst ionised.

2 hours ago, Blail Blerg said:

Why would I want broadsides with ICT? One frogging damage?

Dorsal is still kinda meh.

I'm loath to spend these 3 points on a I3...

Ion

Big arc coverage

Rip enemy aces

As mentioned, broadsides ability is ridic

Edit: not found anything really worthwhile outside that

Matchstick and Oddball really gotta come down in price, given you gotta spend a lot of points to fully utilize them.

Edited by ficklegreendice
1 hour ago, ficklegreendice said:

Ion

Big arc coverage

Rip enemy aces

As mentioned, broadsides ability is ridic

Not speaking from experience here - but catching an ace, even with the broad side arcs is difficult, and shooting a ship with 3 agility and a focus (or some force) nets 2 hits (so an Ion token) roughly 25% of the time. So you have to catch and shoot an ace roughly 4 times before you ion them.

Edited by Rojek

25% chance of a ****** ace is good

Not to mention that's assuming they have defensive mods and didn't spend them attacking

Add in the fact that you have other ships and that Broadsides is barely more than a 104th (this being KEY to his value) and you've got yourself a worthwhile ship

And the point cost thing is pretty big. Plated or not, Ys don't last very long when shot. So, part of Broadsides being good is that he's reasonably priced

44 points for ict + Cody is only 2 more than a naked 104th. Contrast with vtg Matchstick which gets into the high 50s...

Edited by ficklegreendice

wait so what are we putting on broadside? just ICT?

Yes

21 minutes ago, Blail Blerg said:

wait so what are we putting on broadside? just ICT?

+cody

make your front arc worth a **** and you never know when an opponent gets lucky

you know the ObiARCenobi triple 104th build? Replace one with that Broadsides. Easy

Probably also a **** good idea in Sinker swarm too

2 hours ago, Rojek said:

Not speaking from experience here - but catching an ace, even with the broad side arcs is difficult, and shooting a ship with 3 agility and a focus (or some force) nets 2 hits (so an Ion token) roughly 25% of the time. So you have to catch and shoot an ace roughly 4 times before you ion them.

If you have cody, you could still get damage on a later shot

Broadside with ICT and Cody fits neatly, both points- and role-wise, into Sinker swarms. Points-wise, he takes the place of either Ric or the spare 104th. Fit-wise, he can seal the edge of the combat zone, and if he does ionize something that drifts into swarm territory, consider it erased.

Not sold on most of the other options, but Broadside is just solid, and in the sweet spot for Republic's "count to 200" style of list-building.

As many have said broadside looks like a standout, but I think Matchstick and Artoo have value too.

Especially those 2 in tandem. Palpatines coordinate can stress Matchstick and give him a focus as well for double mods, and Artoo with Palpatine is 49pts. Say you put Cody on Matchstick, and then if any of his hits are blocked, it'll make Artoo's shot more potent with the strain.

Artoo on his own seems great, and i think Cody on any Y-ion is solid as it'll regularly dish out a debuff of some kind.

Furthermore, a red squadron with R4, plasma torps and ICT is 49pts. I think that's pretty good value for what it is. Drop it to dorsal and run synced console and you've got a pretty beefy torp squad.

Edited by BVRCH