STAR WARS IMPERIAL SOURCEBOOK
I've been reading this off and on for a while. I'll admit, upon first reading, that it is not as interesting as either Star Was Sourcebook or my cover to cover read-through of the 1E Core rules. Still, it's a fine book. It's a universe building book, filling in details not seen on the screen. The details are interesting if you can use them in your game. Plus, reading the book gives you an exceptional overview of just how Palpatine kept control of the vast Empire. Those WEG guys sure did a fantastic job on this stuff.
There are nifty ideas, too, for the enterprising GM. For example, I am now into Chapter Three, which is about the Empire's Intelligence apparatus. A side bar has a message from a Dr. Tobias, who is an Analyst Tech, to a Hyndris Kogler of the Infiltration Bureau. The communication is about using 3P0 protocol droids, which are said to be universal within the Empire, as spy droids. If done correctly, the droid may not even know about this alternate function.
That's pretty **** cool.
From the communication alone, a GM could easily come up with a throw to alter a 3P0 droid for this fashion. The letter says that it can be done with minor modifications. That's plenty of info for a GM to figure what it would take for his game. Maybe a specialized piece of hardware is needed--a "bug". Maybe it's a bit more difficulty to set it up so that the droid doesn't realize the function. The player would have to figure out how to get the droid powered down or otherwise unable to recall the conversion work done on it--or, maybe that's part of the "bug's" function--to suppress or erase that part of the droid's memory.
Imperial Analyst Tech is something that the GM could create as a new template for his game.
Dr. Tobias and Hyndris Kogler could be created as characters for a game.
Players playing Rebel characters may always be on the lookout for new equipment.
How did the PCs come into contact with such a unit? Did they take over a freighter with "new" protocol droids, all gauged up?
Do the Rebel PCs search for bugs and counter-programming on the new droids?
Maybe, on one of their adventures, the GM skillfully works the droid into the story, having it work with the PCs, with it gaining their trust?
There are lots of creative ideas with this--all from a small sidebar in the book.
Cool stuff.