There's tons of ship that doesn't get any play time and some that needs improvement. Maybe these ideas will benefit them and makes them competetive.
Rebels:
Z-95 (Rebel and Scum) "Hunt for enemies". After you fully execute a maneuver, if you have a enemy ship in your bullseye, you may perform a action from your action bar. Rewards Z-95 to "scout".
ARC-170 (Rebel and Republic) S-foils. Roll 1 die less and treat red basic maneuvers as white.
Auzituck ยด+ Chewie (Rebel and Resistance). Wookie Roar Charge 3***, At the start of Engagement phase, choose a enemy ship in your firing arc at range 0-1, if it's facing its primary arc at you, spend 1 charge and add 1 stress token on it.
K-Wing Remove 1 lock after a Slam action.
A-Wings "Lure" When a enemy ship is engaging and has you in firing arc, if you have a lock on that ship, spend it and it's forced to attack you instead. Add 1 green die.
Edited by JimbonX