Too old to begin the training? “I’m NOT afraid!”

By K-2SO, in X-Wing

@Cuz05 great advice! Thanks! I’ve been doing much of that. I learned if the “template game” from the Mynock Squad podcast I mentioned above. Not bragging, but I’m pretty good at it. I can get pretty close to even imagining the end spot to a Jedi maneuver -> boost -> BR.

I pretty much have it embedded that a bank is going to change my squares into diamonds and a turn is going to be a right angle that will only go as high as the tip of base as it turns from square to diamond back to square again. I dunno if I verbalized that!

Im gonna start using throwing the rocks into the mix as you suggested as well. Thanks again!

6 hours ago, K-2SO said:

let me ask, just for clarity, half health on a 7B is going to 3 Hull? The shields from the configuration count, right?

Correct, half points are scored when the ship is reduced to half of its original health (shields + hull, including any modifications/titles/etc. that alter these values). The FFG App includes this threshold as well as the half points value of your ship when you export your list to PDF so you don't have to try and figure this out on the fly.

The trick with regen is that it boosts your effective max health without affecting the threshold math for points (the 2 potential shields from R2 Astromech aren't factored into your half-points threshold). So a Delta 7B with R2 Astromech has a 3 health threshold since they have 6 health, but they need to take 5 damage before they can no longer regen back above half and deny their opponent points.

If you're worried about remembering Force Recharge, what I tend to do is say "cleanup, recharge, and dials" after the lowest initiative pilot has shot. Phrase it like a question, in case your opponent has triggers for the End Phase.

This will help you to remember to clear Round tokens, Recharge Force, and reset the round.

One other, similar thing you do, is count through each phase. For example, you might have Seventh Fleet. If you count off "Systems Phase" every round before going to Activation, you'll be much less likely to forget it.

Also, welcome to the GAR!

Great suggestions, thanks! I’ll totally keep that in mind.

Another question came to mind last night concerning player order. Now, I don’t know if this list NEEDS to have initiative and worry about a low bid, but that aside, say I do win initiative, should I pass to my opponent so that my I6 moves absolute last? That’s assuming they have an I6 of course, which if they didn’t, I’d take first player (or should I still pass it?!)

15 minutes ago, K-2SO said:

Great suggestions, thanks! I’ll totally keep that in mind.

Another question came to mind last night concerning player order. Now, I don’t know if this list NEEDS to have initiative and worry about a low bid, but that aside, say I do win initiative, should I pass to my opponent so that my I6 moves absolute last? That’s assuming they have an I6 of course, which if they didn’t, I’d take first player (or should I still pass it?!)

Aces generally want to move last, so if your opponent has ships that are the same initiative as yours, you're better off passing initiative.

There are very few circumstances where you'll want to pick 1st player.

An extreme minimum of lists benefit more from shooting or moving 1st rather than 2nd. If you have one of those, you'll know it and will have built for it.

Snap Shot has changed the picture a little, since they can Snap before you take a Fine Tuned or Full Throttle action. It's possible that you'll still get more benefit from accepting that and arc dodging the main shot.

By far the most likely scenario where you will pick 1st player as an ace, is if your pilots nearly all have higher Init than theirs. That way you can dictate the 1st asteroid placement, as well as getting your free action before Snap Shot goes off, without losing the benefits of moving last. These are very small and situational things though.

So short rule of thumb would be, if they have I6, pass, if they don’t, take 1st player, getting the benefits as well as Anakin will always move last, anyway? Obviously there are other factors to consider, as you pointed out, but my brain is filling up fast. I’m old, so I gotta cut a couple corners. 😂

3 hours ago, K-2SO said:

So short rule of thumb would be, if they have I6, pass, if they don’t, take 1st player, getting the benefits as well as Anakin will always move last, anyway? Obviously there are other factors to consider, as you pointed out, but my brain is filling up fast. I’m old, so I gotta cut a couple corners. 😂

It also depends on what your list consists of and your opponents.

If i have a lot of initiative 1 ships and 1 ace, and my opponent also has some initiative 1's and an ace; I'm likely going to take the initiative. I'd rather be the person denying actions over moving last and losing all my actions just so that my ace can move last.

Actions like focus are generally the reason that your ships both survive longer and deal more damage on average (dice depending of course)

I'd much rather survive my engagements longer and deal with the late game with more of a struggle than to be on the other end of the table. Especially as events are timed. And if the clock is running out, less points for my opponent is always a better deal

15 hours ago, K-2SO said:

So short rule of thumb would be, if they have I6, pass, if they don’t, take 1st player, getting the benefits as well as Anakin will always move last, anyway? Obviously there are other factors to consider, as you pointed out, but my brain is filling up fast. I’m old, so I gotta cut a couple corners. 😂

A very good point from executor above, as well.

But moving last is about more than just I6. You'll gain a lot in the more frequent I4 and I5 match ups for your other pilots as well.

Suggested rule of thumb then, always take 2nd, unless their list is entirely I3/4 and below. And even then, it won't make a lot of difference to have 1st player. So yeah, stick with 2nd for now, if you have a choice.

The main time I wanna move first is if I plan on (1) being a blocker or (2) I’m flying Juke. If you shoot first with Juke you get the offensive use and then can still spend the evade for defense.

Otherwise, pass the initiative.

Hmm, I guess just to be on the safe side I’ll always pass initiative for now and see if I can spot any instances where I would have benefited from having gone first.

Thanks, everyone for all the help in here. Really looking forward to attending the HT. it’s likely gonna be overwhelming and I’ll be wayyyyyyyy over my head, but I’m just gonna go in open-minded, use what knowledge I have and take its a huge learning experience.

So, I went to where I expected to find a pretty heavy player base. They have regular tournaments and HTs. Got to the store and it was PACKED! Only problem was not a soul was playing XW...

I dunno, I honestly feel like miniature games, any game really other than the mainstays (MTG, WH, Yugio) are just too niche. I don’t know how they truly survive. I guess it’s just easier to stay on your couch and play sims then venture out. I honestly think no one actually plays Destiny. It’s just some kind of conspiracy like how they faked the moon landing 😂

anyway, good news is I met a bunch of GREAT guys playing Legion (go figure(no pun intended)). Had a lot of fun watching then. Looks really cool, but I don’t wanna go down that road. I can’t be buying squads of figures and what not. I already have 40 bins of toys/cards/games sitting in my friends basement. I told myself I’d get SINGLE faction/squad and then cut myself off.

Ah, I meant to post this in my other thread. Whatevr. I was just ranting, anyway. 😂

Edited by K-2SO

Have you joined a local community page? Or asked the store owners/staff? Most X-Wing groups coordinate through something like Facebook or Discord, and so you can find out what days and where they meet in your area.

On 9/23/2019 at 5:18 AM, JBFancourt said:

The main time I wanna move first is if I plan on (1) being a blocker or (2) I’m flying Juke. If you shoot first with Juke you get the offensive use and then can still spend the evade for defense.

Otherwise, pass the initiative.

Lots of advantages of moving first. You get to go where you want without worrying about being blocked. Big advantage for Defenders, which is why the ps1s are so freakin nice. If they wanna 4k, they 4k. They get their evade guaranteed every round while Rex has to sweat his balls off he chose the 1 correct maneuver.

Other advantages are choosing obstacles. Going first means guaranteeing yourself two outta three rocks you want. Did you bring gas clouds and your opponent brought large rocks? Go first and put two of the three large rocks in corners.

Other niche abilities, like Grand inquisitor crew:

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you can move into range 2 before the enemy reveals their dial and then proc grand inqy crew abilty. Otherwise, they can reveal outside range range 2, and come at you and you can't use his ability to take advantage of the situation (coordinate, reinforce, etc.)

45 minutes ago, Kreen said:

Have you joined a local community page? Or asked the store owners/staff? Most X-Wing groups coordinate through something like Facebook or Discord, and so you can find out what days and where they meet in your area.

This, this, this and more this.

Seriously this.