Played 2 games yesterday with the following list:
- Anakin: CLT, PCR, Chop (87)
- Ric: Pred, R2, Adv Sens (58)
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Broadside: Ion Turret (41)
(186)
First game was vs Vader, Soontir, Gideon, Wampa and second was Vader and a Howl mini-swarm.
First few stand out things were;
- Precognitive Reflexes: As expected it was very powerful and Anakin being able to pre-move boost into a 5k and then not be stressed was extremely hard to deal with. It allowed him to be extremely unpredictable and also likely did more damage as I could dial in an aggressive move and then bail if needed at his initiative. Foresight and Sense are both cheaper and also provide useful tools, but I expect to stick with PCR for now.
- Broadside: While he did perish in both games, he was invaluable in his contribution. Maxed his ICT shot the vast majority of the time and the ship ability triggered once per game. Not a massive impact but it was nice having that little extra protection from Blinded Pilot at a crucial moment. He is 1 point cheaper than a baby ARC (my previous 3rd ship in this list), and I'm happy to keep him in that slot moving forward. The ARC still has a place, but I was quietly impressed with him and a lot of opponents will be unable to ignore him - taking crucial early fire away from the aces.
- Chop: The guy is crazy! I was able to use the jam to good effect in the late game, often allowing Anakin to put more damage through as the defending ship is unmodified. Anakin did jam himself a few times but it was almost never relevant due to wanting to re-position with actions that round anyway or being stressed at the time, he also has his force for dice mods and the self jam just never felt like an issue. Once he took a damage though, I did wish regen was an option and while the evades (even while bumping) are good, the stress he receives from them can be an issue, after getting up close and knife-fighting he often wants to s-loop or k-turn the following round. I feel it may be useful to burn 1 of the charges early game and then save 1 for when he needs it and ultimately accelerate our trip to jam-town, but didn't try that out in the games yesterday. Overall he was good, but not tested enough yet to say whether he is better than R5/R2 for fewer points. It may depend on how big a bid this list requires in the meta - if anyone has current stats I'd be interested to take a look.
Overall the list is very solid, and Chopper was an extremely fun, if hit and miss, part of it. I did feel as though the list lacked some punch and Ric, while a blast to fly, may be the wrong choice. I am loathe to lose a second ace in case Anakin goes down, but something with a bit more early damage output (a 3P0/7th Fleet Gunner ARC?) might be more suitable.
Any thoughts on how to improve this?