Control Aces: C1-10P & Broadside.

By FriendofYoda, in X-Wing Squad Lists

Played 2 games yesterday with the following list:

  • Anakin: CLT, PCR, Chop (87)
  • Ric: Pred, R2, Adv Sens (58)
  • Broadside: Ion Turret (41)
    (186)

First game was vs Vader, Soontir, Gideon, Wampa and second was Vader and a Howl mini-swarm.

First few stand out things were;

  1. Precognitive Reflexes: As expected it was very powerful and Anakin being able to pre-move boost into a 5k and then not be stressed was extremely hard to deal with. It allowed him to be extremely unpredictable and also likely did more damage as I could dial in an aggressive move and then bail if needed at his initiative. Foresight and Sense are both cheaper and also provide useful tools, but I expect to stick with PCR for now.
  2. Broadside: While he did perish in both games, he was invaluable in his contribution. Maxed his ICT shot the vast majority of the time and the ship ability triggered once per game. Not a massive impact but it was nice having that little extra protection from Blinded Pilot at a crucial moment. He is 1 point cheaper than a baby ARC (my previous 3rd ship in this list), and I'm happy to keep him in that slot moving forward. The ARC still has a place, but I was quietly impressed with him and a lot of opponents will be unable to ignore him - taking crucial early fire away from the aces.
  3. Chop: The guy is crazy! I was able to use the jam to good effect in the late game, often allowing Anakin to put more damage through as the defending ship is unmodified. Anakin did jam himself a few times but it was almost never relevant due to wanting to re-position with actions that round anyway or being stressed at the time, he also has his force for dice mods and the self jam just never felt like an issue. Once he took a damage though, I did wish regen was an option and while the evades (even while bumping) are good, the stress he receives from them can be an issue, after getting up close and knife-fighting he often wants to s-loop or k-turn the following round. I feel it may be useful to burn 1 of the charges early game and then save 1 for when he needs it and ultimately accelerate our trip to jam-town, but didn't try that out in the games yesterday. Overall he was good, but not tested enough yet to say whether he is better than R5/R2 for fewer points. It may depend on how big a bid this list requires in the meta - if anyone has current stats I'd be interested to take a look.

Overall the list is very solid, and Chopper was an extremely fun, if hit and miss, part of it. I did feel as though the list lacked some punch and Ric, while a blast to fly, may be the wrong choice. I am loathe to lose a second ace in case Anakin goes down, but something with a bit more early damage output (a 3P0/7th Fleet Gunner ARC?) might be more suitable.

Any thoughts on how to improve this?

Edited by FriendofYoda

First of all, nice list! Thank you for the detailed report! I've been dying to try a lot of stuff for the Ys but haven't gotten mine yet.

As for improvements for the list, i think you should opt between either PCR and Chopper, since they both provide a solution to the same problem. I also don't think Chopper is very compatible with CLT, since that config can be very taxing on the force offensively, which you will have to end up relying on once you get to the late game and Chopper flips. Same thing happens between CLT and PCR, since both end up really taxing your force. So my first suggestion ends up being trying those upgrades (Chopper and CPR) with the other configuration on Anakin.

As for the damage issue, have you considered putting Torps on Ric? It gives him a pretty good boost in damage, and while it doesn't benefit from his ability, it might be an alternative to his usual move-very-fast-and-roll-lots-of-dice, by him going slow and just firing a torp from distance. I've been meaning to try this build on him:

Ric Olié (42)
Daredevil (3)
R2-C4 (5)
Proton Torpedoes (13)

Ship total: 63 Half Points: 32 Threshold: 3

Daredevil allows him to circle the board without ever having to commit with his dial; R2-C4 is there to give him mods if he daredevils (since daredevi lallows him to be more evasive, you end up not using your evade defensively, and therefore you can often use it as his offensive mod. The most hilarious part however, is that when the enemy ignores Ric, you can surprise them with a double-modded torp, courtesy of R2-C4.

I do understand that i am suggesting a lot of extra points, but i'm not sure i can make your list better without investing more in a single pilot

Hope you can get something out of these suggestions!

Holy 14 point bid, Batman!

But yeah, Broadsides is 👍

Edited by ficklegreendice
5 hours ago, LeMightyASP said:

Hope you can get something out of these suggestions!

It is appreciated!

Torps are definitely a strong strong option to boost the damage output, I guess the size of bid needed will be a bit of a decider.

Are there any alternatives to Ric I might consider?

it's really tough to replace Ric. At his points cost, on the republic, he is really unique, so ultimately i think that just putting an Arc on his spot is the best solution. Keep in mind though that you're replacing an ace for an I2 generic, so even though you get a slightly more powerful weapon, you don't get as much agency with it

Well, there's Ric Olie, and there's this Ric Olie. Advanced Sensors is a really expensive upgrade, and kind of puts him towards Jedi costs. That opens up a lot of options for replacing him that a cheaper build wouldn't have.

This AdvS Ric, if cut, wouldn't be making room for a regular arc, but Wolffe, with 22 points to spare between upgrades and bid. Palp or Ahsoka would be nice, but probably more expensive than desired. While giving Anakin an extra focus, the stress doesn't really play well with PCR.

I suppose a Matchstick with Veteran Turret Gunner and Ion Cannon Turret would fit. 16 points of bid before extra Y-Wing upgrades (a pair of R4 Astromechs might be nice). That's more control, but double-attacks with rerolls can be OK hitting power.

Obi-Wan with Sense, R2-A6, and CLT is only 4 points more than this Ric. Not necessarily harder hitting, but with Ion control in the list, being able to fly effectively at a lower speed might be useful. Having Sense would also insulate some against losing the bid, and would allow for an Astromech on Broadside.

Alternately, keeping Ric but cutting AdvS for Delta 7B on Anakin with allows a fairly healthy 9 point bid, but also makes Anakin a bit more force efficient, and hitting harder over his full arc, so he'd be a lot more flexible with where he could move and how he has to reposition.

4 hours ago, theBitterFig said:

Alternately, keeping Ric but cutting AdvS for Delta 7B on Anakin

This is definitely a major consideration, the thing I have found with Ric is that without AS he struggles to stay relevant in the fight for multiple rounds in a row. If a slower speed knife-fighter would help get more shots off and ultimately do more damage, dropping him for a second Jedi may be the thing to do. The thing I have liked about Ric is his ability to not just get 1 shot as a CLT Jedi can occasionally get wrecked by.

Question: can Anakin’s ability remove (during the same turn) the stress gained from spending a charge and taking the red evade with Chopper?

Edited by FriendofYoda

Before the rules change, i would say sure.

Now, it's a little trickier. Basically, if having a stress is a condition of Anakin's ability, you can't.

But honestly, i think you can

6 hours ago, LeMightyASP said:

Before the rules change, i would say sure.

Now, it's a little trickier. Basically, if having a stress is a condition of Anakin's ability, you can't.

But honestly, i think you can

Only having a ship in range 1 arc or bullseye is condition to add Anakins ability to "After executing maneuver queue". Spending the force is the cost once the ability triggers in the queue.

Yeah, I'd still go with Ric:Daredevil, R2 or that evade one. I'd generally go with R2 over the evade one tho.

I have no idea how you did any damage with this list lol.

I’m gong to try this

ObiRicBroadsideWolffe_GS

(36) "Broadside" [BTL-B Y-wing]
(5) Ion Cannon Turret
Points: 41

(42) Ric Olié [Naboo Royal N-1 Starfighter]
(4) R2 Astromech
Points: 46

(47) Obi-Wan Kenobi [Delta-7 Aethersprite]
(6) R2 Astromech
(4) Calibrated Laser Targeting
(5) Sense
Points: 62

(50) "Wolffe" [ARC-170 Starfighter]
Points: 50

Total points: 199

What about broadsides and 2 generic jedi?

Delta-7 Aethersprite - Jedi Knight - 55 Jedi Knight - (38) Delta-7B (17) Delta-7 Aethersprite - Jedi Knight - 55 Jedi Knight - (38) Delta-7B (17) Naboo Royal N-1 Starfighter - •Ric Olié - 44 •Ric Olié - Bravo Leader (42) Predator (2) BTL-B Y-wing - •“Broadside” - 44 •“Broadside” - Shadow Three (36) Ion Cannon Turret (5) •Clone Commander Cody (3) Total: 198/200 View in the X-Wing Squad Builder

You basically get 2 mini-lukes with better hull/shield ratios. More manuverabilty than an ARC, but a bit more fragile.

9 hours ago, pakirby said:

I’m gong to try this

ObiRicBroadsideWolffe_GS

(36) "Broadside" [BTL-B Y-wing]
(5) Ion Cannon Turret
Points: 41

(42) Ric Olié [Naboo Royal N-1 Starfighter]
(4) R2 Astromech
Points: 46

(47) Obi-Wan Kenobi [Delta-7 Aethersprite]
(6) R2 Astromech
(4) Calibrated Laser Targeting
(5) Sense
Points: 62

(50) "Wolffe" [ARC-170 Starfighter]
Points: 50

Total points: 199

Throw Crackshot on Ric maybe? 1 point bid not doing too much.

With the change to strain it seems Cody is much more of a consideration also. Dropping R2 to R5 would allow him to squeeze in.

Cody would face some issues with initiative in that list, given his only options are 3/4 and over half the list is 5

So I was just reading @N'Kata 's most recent post, and I feel like both lists can be fused rather elegantly!

Let's start with Anakin with Chopper and CLT. He is free to lock:

Matchstick, with ICT and VTG. More expensive than Broadside, but more shots too, and a reroll on both thanks to Anakin's lock.

Round it out with Wolfe with Cody and Snapshot for some strain control - Wolfe Snaps, either does damage or strains, Anakin shoots at a strained target, Wolfe shoots again and maybe strains again for Matchstick to double tap

That leaves 9 points to do with as you will

3 hours ago, Greebwahn said:

That leaves 9 points to do with as you will

Sense on Anakin probably not a bad call