Happy Belated Anniversary 2.0!

By feltipern1, in X-Wing

I had intended to post on the day of, but as of a week ago, X-Wing 2.0 is one year old . There's a lot to celebrate:

  • A refreshing new look and feel for a game that all of us on the forums love in one way or another, whether it's rules lawyering, theorycrafting, arguing about canon, or generally celebrating a game that we have invested some time, money, and often heart into.
  • The introduction of a wealth of new and exciting content for Prequel-era fans, but also for many of the old stalwarts who've been there since the beginning.
  • An increased release rate for waves - As of last Friday, as well, Wave V of 2.0 was available in most places in North America.
  • A healthier competitive scene than the game has had in a very long time
  • A significant reduction in Combowinging, Metawinging, and generally NPE, overall
  • Card packs!
  • Revitalizing Epic play, and separating Huge ships from the format so that there's more diversity in list-building
  • Fewer erratas - and no complete card rewrites that are jokingly called "erratas".

We've also had some downs - The initial backlash (and continued echoes) about the poor quality of the official app, the Wave IV release fiasco, and the limited amount of new content for the old factions are the ones that come to mind - but overall, X-Wing 2.0 is a game that I love even more than X-Wing 1.0, and I wanted to toast its health and continued popularity. Anyone else want to raise a glass of blue milk?

It saved me from quitting the game.

I love being able to fly more than a half dozen ships in competitive lists.

I was pretty skeptical about all 7 factions being playable. Glad to be wrong.

Edited by TasteTheRainbow

*raising the blue milk glass*

To 2.0!

It’s been the most fun with xwing ships I’ve had. And I’m really excited for what’s coming with epic scenario based games. I can basically build whatever I want and I can get away with it as long as I fly it well and it’s not a Rube Goldberg machine of interactions that dies instantly when one piece is removed. (I did build one such machine lately and had to laugh as it fell apart fast).

I have also, despite being a hold out for several months, found the republic to be most enjoyable to fly. I like the prequels and the Clone Wars series, and the ships are neat to fly too.

2.0 also has the hallmark of revitalizing the community up by me. We have weekly casual xwing night to show up and just play xwing.... and there’s talk of once a month flipping out standard play for the epic missions when they’re available

Linked actions and charges get a special shoutout from me! All ships have appropriate action efficiency per chassis, not just the elites, and ship abilities + differing bars and what not all give different feels. With no need for PTL/Expertise/VI, the talent slot becomes a playground to explore!

Swarm is back ! Generics pilots look good ! Clone wars ! Ability ships !

Everything look good now !

3 hours ago, feltipern1 said:

I had intended to post on the day of, but as of a week ago, X-Wing 2.0 is one year old . There's a lot to celebrate:

  • A refreshing new look and feel for a game that all of us on the forums love in one way or another, whether it's rules lawyering, theorycrafting, arguing about canon, or generally celebrating a game that we have invested some time, money, and often heart into.
  • The introduction of a wealth of new and exciting content for Prequel-era fans, but also for many of the old stalwarts who've been there since the beginning.
  • An increased release rate for waves - As of last Friday, as well, Wave V of 2.0 was available in most places in North America.
  • A healthier competitive scene than the game has had in a very long time
  • A significant reduction in Combowinging, Metawinging, and generally NPE, overall
  • Card packs!
  • Revitalizing Epic play, and separating Huge ships from the format so that there's more diversity in list-building

2 hours ago, player3010587 said:

Linked actions and charges

And I'll add Medium Bases and Commanders!!

While I haven't had much table time with 2.0, I am very, very, very impressed at the amount of community feedback seems to have gotten into 2.0, even if FFG is quite secretive about listening in. Not only does 2.0 seems to be better constructed as a game, it seems that 2.0 has embraced ALL play styles in design and development, so everyone can enjoy the version of XWM they love!

1 hour ago, Arkanta974 said:

Everything look good now !

Have to say, I do sort of miss the scenarios, and particularly the linked campaigns.

Those really increased the immersiveness of the game a LOT. The linked campaigns, especially, reminded me a lot of the old LucasArts X-Wing/TIE Fighter games - in that you felt the missions mattered more, and got more invested in your squad and its story. That was really cool .

Just now, xanderf said:

Have to say, I do sort of miss the scenarios, and particularly the linked campaigns.

Those really increased the immersiveness of the game a LOT. The linked campaigns, especially, reminded me a lot of the old LucasArts X-Wing/TIE Fighter games - in that you felt the missions mattered more, and got more invested in your squad and its story. That was really cool .

I feel like that's gotta be in plans. They'd just be leaving money on the table if they don't do that.

6 minutes ago, xanderf said:

Have to say, I do sort of miss the scenarios, and particularly the linked campaigns.

Those really increased the immersiveness of the game a LOT. The linked campaigns, especially, reminded me a lot of the old LucasArts X-Wing/TIE Fighter games - in that you felt the missions mattered more, and got more invested in your squad and its story. That was really cool .

My prediction is that if epic missions sells well, we will see something like this in the near future.

57 minutes ago, xanderf said:

Have to say, I do sort of miss the scenarios, and particularly the linked campaigns.

Those really increased the immersiveness of the game a LOT. The linked campaigns, especially, reminded me a lot of the old LucasArts X-Wing/TIE Fighter games - in that you felt the missions mattered more, and got more invested in your squad and its story. That was really cool .

Multiplayers and epic pack coming, I expect to see missions and campaigns as well. We have waited so long that I doubt very much that FFG misses the opportunity to give them too.

I'd like to add that Quick Build has been a great addition to the game, imo. It makes for a quick setup and an easy way to introduce the game to new players. The theme and rule-breaking in the quick builds is also really great.

There have been so many quality of life improvements! One thing that I love about 2.0 is there is a lot less upgrade bloat. I no longer have so many of upgrades on each ship just to fix it and keep it playable. Things like ship abilities have added a lot to the game.

I am extremely pleased with 2.0.

Edited by Tervlon

Yeah, 2.0 is an amazing work on the whole. They took everything nasty (and most things that were un-fun) and just eliminated it. Then they took everything fun and dialed it up to 11. And then they made a lot more of it!

Only gripes are that I think there's still a little way to go for points adjustments and that the Scum/Rebel factions feel a bit stale or underpowered to play with. Aside from that this is pretty much my favorite game ever.

Dials and ship bases! Have you looked at 1.0 bases and dials recently? The actions were on the bases! It was so much happening, and yet 2.0 is cleaner and gives more options. And the dials...omg. so much better with the face showing and nice design on the back.

Both better functioning and better looking. Loving 2.0 in all it's new glory.

I never played 1.0, so I won't talk about gameplay and rules.

What I find an awesome improvement is in layout and design... 1.0 was so... ugly and bloated? 2.0 seems will age great.

3 hours ago, ClassicalMoser said:

Only gripes are that I think there's still a little way to go for points adjustments and that the Scum/Rebel factions feel a bit stale or underpowered to play with. Aside from that this is pretty much my favorite game ever.

They have both had their time in the sun as top dog. Scum ran rampant at the dawn of 2.0 and then Rebel beef was crazy good too.

I certainly understand your frustration, but it’ll get reworked in time. I’ve actually had some Scummy fun with IG88s A and B, plus 4-LOM with IGD in tow for all the calculate shenanigans plus double tap potential with autoblasters

1 hour ago, ScummyRebel said:

They have both had their time in the sun as top dog. Scum ran rampant at the dawn of 2.0 and then Rebel beef was crazy good too.

I certainly understand your frustration, but it’ll get reworked in time. I’ve actually had some Scummy fun with IG88s A and B, plus 4-LOM with IGD in tow for all the calculate shenanigans plus double tap potential with autoblasters

My problem is more that the Resistance is just more interesting than Rebels most of the time, largely due to new tricks and generally higher initiatives.

For scum, I feel like a lot of changes have been unsatisfactory; either much bigger than they needed to be or never made when they were needed.

Recent buffs to the Jedi were particularly unwarranted.

2.0 revived my interest in the game. I liked the original, but hated how I needed 3-4 extra cards just to make a ship I like KINDA work against newer ships. Charges and Force really have done a lot for the game, broken combos can be priced out rather quickly, and almost every ship has a place and is viable.

Without 2.0, I wouldn't even have entered the game. Played some 1.0 games and that was a mess.

So, cheers for 2.0!

10 hours ago, ClassicalMoser said:

Recent buffs to the Jedi were particularly unwarranted.

what buffs to Jedi? They took a hit with ion so they can’t fine tune control.

1 hour ago, Vector Strike said:

Without 2.0, I wouldn't even have entered the game. Played some 1.0 games and that was a mess.

So, cheers for 2.0!

Glad to have you aboard! Welcome.

12 hours ago, ScummyRebel said:

They have both had their time in the sun as top dog. Scum ran rampant at the dawn of 2.0 and then Rebel beef was crazy good too.

I certainly understand your frustration, but it’ll get reworked in time. I’ve actually had some Scummy fun with IG88s A and B, plus 4-LOM with IGD in tow for all the calculate shenanigans plus double tap potential with autoblasters

This.

Every vornskr has it's day. Right now it's Imperials.

IDK, I couldn't just be a 1 faction player and live or die based on how it's doing. Not saying you need all 7, but at least a back-up faction can keep you going when your fave needs more love.

Resist the Imperial Republic!!

Edited by Darth Meanie

Here's a 2.0 improvement that hasn't been mentioned yet:

Thanks to the FFG app/API, all the card images and card artwork are available via URL for us to access as we think up new ways to enjoy our favorite game!

2.0 definitely drew me into the game. I had initially wanted to start playing at launch, but couldn’t for various reasons. Anyway, it’s always overwhelming joining a game that’s very far along. This is why comics constantly reboot cause new readers don’t want to start at issue 437. Same kinda mentality in gaming, imo.

On 9/21/2019 at 2:38 PM, J1mBob said:

Here's a 2.0 improvement that hasn't been mentioned yet:

Thanks to the FFG app/API, all the card images and card artwork are available via URL for us to access as we think up new ways to enjoy our favorite game!

That may be the only good thing about that app... ;)

On 9/21/2019 at 8:48 AM, Darth Meanie said:

Every vornskr has it's day. Right now it's Imperials.

Quad Phantoms? Squad of Legend? Spoiler, it's been Empire since release