15 hours ago, meffo said:in believe the intent was always for abilities with a requirement ("if you are tractored", "if you fully execute a maneuver", "if you have no green tokens", basically a requirement of a certain game state to be fulfilled ) to not be able to enter the queue and the ability queue to be constructed at a single point in time.
there is no such thing as a trigger, jake's ability simply has a timing and an effect.
Teroch has a timing and a game state and an effect. "
"At the start of the engagement phase," would be the timing.
"you may choose 1 enemy ship at range 1. If you do and you are in its {front arc}," would be the game state.
"it removes all of its green tokens" would be the effect.
Back to Nantex/Ensnare. It doesn't put the chance to do tractored things when you eventually get a tractor token into the queue. Ensnare also timing, game state, effect:
"At the end of the activation phase" = timing.
"if you are tractored, you may choose one ship in your turret arc at range 0-1." = game state
"Transfer one tractor token to it." = effect.
So if we go back to Jake:
"After you perform a boost or barrel roll action" = timing
"you may choose a friendly ship at range 0-1." = game state
"That ship may perform a focus action." = effect.
Jake's ship ability even works with that:
"After you perform an action," = timing
"you" = game state
"may perform a red boost action." = effect
Teroch should never have worked with Ketsu. And he shouldn't work now. It isn't the timing queue. It is the ability queue. Abilities are put into the queue. It is not opportunities to use abilities under more favorable circumstances that is put into the queue.
I think I've found my answer to what a "requirement" is. A met timing and met game state and a met place/direction/target/ or "object" perhaps for the effect.
Has someone made this argument already? Maybe another thread? I feel like this isn't all mine.
Edited by Frimmeladded some bold and italics to be more readable