1 hour ago, meffo said:so you consider the timing to be part of the ability's requirement as well? that makes sense practically. i still think it would be more helpful to define ability's requirements separate from timings, though, since we already know you cannot add abilities to the ability queue unless they have a timing or have headings such as Attack: or Action:, which can also be viewed as a requirement, or in a non game term, a trigger.
Yeah, I can see an argument for keeping it separate. Although there are some which seem to include conditions in the timing, like Resistance Chewie:
Chewbacca (Resistance pilot): After a friendly ship at range 0-3 is destroyed, before that ship is removed, you may perform an action. Then you may perform a bonus attack.
Chewie's ability could have been written as "After a ship is destroyed, if it is friendly and at range 0-3, before that ship is removed, you may perform an action." But that's not very easy to read!
Quotedo you think you can decline to resolve an ability you've put in the queue even if there is no "may" in the ability? i'm guessing no.
Correct, if there's no may I don't think you can cancel it.
Quotedo you have examples of abilities with requirements (and not just timings or headings) that don't use "if"?
i mean, obviously there are abilities that cannot be resolved unless certain parameters are fulfilled in the game state, but unless they use "if" they all have timings or headings as far as i know.
There are a few that seem to have requirements as part of the timing, like Chewie above. Other than those I can't think of any.