Arcane Fire: End of the Skaven?

By Katsuyori, in Warhammer: Invasion The Card Game

Arcane Fire is the last Pack of the Corruption cylce, right? So, will there be Skaven Cards in future battle packs, or are they finished? I still miss some Units I was really looking for like the Screaming bell, the doom wheel, Warlock Engineer and the Jezzail teams. Also, I wanted to see some more heroes. Where is Queek Headtaker and Ikit Claw? They were my favourites. Would be a shame if that is the last thing we saw from skavenkind in WHI...

My guess is that we will see them in small bits from now on. A card here or there when FFG gets a good idea, but I'm guessing that most of the Skaven cardstock has been printed.

Even small bits are allright for me, I just hope the will continue the skaven in some form.

I sure hope we will see more Skaven cards, even in small bits!

"Usually" FFG continues to support themes in future expansions, but obviously it won't be like it's now :) This cycle was focused on Destruction and Skaven...The next cycle will bring some good stuff for the Order, as you may have noticed from the spoilers...

I cannot say anything more... :)

I didnt notice anything about order getting same support as destruction got during the past cycle. Sure, there seem to come some new order cards. But no neutrals. Destruction will also get new good stuff. I dont see any favouring.

I imagine that FF will print more Skaven cards, but not at the same rate as we've seen. New Skaven aren't really needed at the moment as long as Sniktch, Thanquol and Clan Moulder's Elite still exist however.

Kako K. said:

I didnt notice anything about order getting same support as destruction got during the past cycle. Sure, there seem to come some new order cards. But no neutrals. Destruction will also get new good stuff. I dont see any favouring.

Believe me.... gui%C3%B1o.gif

For me it would be great if FFG would mnake some new additional armies like:

Skaven

Vampire

Lizardman

I think that does would be great to have and they are so unique in the Warhammer setting that they should get there armies with Capitals.

What goes about Skaven, I think it's not the last what we heared about them. So we need to be patient and wait for next battle packs.

I would be very happy to see more of Skaven cards.

More Skaven? Aren't the ones we already have enough? Does anyone seriously believe that the Skaven cost/performance is anywhere near the base factions? Some groups have even taken to running single-race tournaments, the principal effect of which is to disallow Skaven and Warpstones.

As executed so far, the Skaven are absurdly overpowered and distort the competitive balance. FFG needs to figure out how to fix the metagame before printing any more neutrals.

Some of the Skaven units are broken, but even for the non-broken units their economy is too efficient. A turn 1 Thanquol in the Kingdom give you four resources each turn, which split very nicely across all the Skaven units bar the Globadiers (which is why they're not seen as efficient). Most of the Skaven units could do with a 1-point increase in their costs.

We won't get other races with Capitals, pretty sure about it.

6 Factions in a card game are enough. It would be difficult to keep them balanced and different one from another, otherwise.

There will be themes and subfactions in the future, but no more races...

Consider that we are still figurin' out how certain races work. We don't really need more factions. It's a new game and itì's "living". We'll get new cards each month. We need to improve what we've got.

The only way I could see them adding new races that have boards is if they have tournament formats that rotate races so they don't have to support them all at once. For example these first 2 cycles are the standard 6 races we have now. If they have tournament formats that are at most 2 cycles, then once the first battlepack of the 3rd cycle is released, the whole first cycle would rotate out and they could introduce a new set of races or reuse some that are already available. They could even do boards of existing races with a different picture on them.

That would atleast open up a couple different constructed formats. An eternal format where you can use everything printed and a "current" format that uses the most recent 2 or 3 cycles.

While I can appreciate the Magic-style format (it does make sense for a lot of reasons), I'd rather just have them stick to adding races via Neutral cards. Though I am hoping we get some new races, just for thematic purposes, if nothing else. :)

Wytefang said:

While I can appreciate the Magic-style format (it does make sense for a lot of reasons), I'd rather just have them stick to adding races via Neutral cards. Though I am hoping we get some new races, just for thematic purposes, if nothing else. :)

It's not just a Magic format. WoW TCG did it too. There comes a time when you have such a large pool of cards and a great deal of them are really hard to get that it makes it detrimental to the game to not make either formats, or reprints of everything. You have to market to new players and if those new players can never compete at a competative level, the game will die.

I feel that FFG is currently doing a pretty good job with the way the game is releasing the various characters and forces of the Warhammer World. I'd like them to hold off adding more races and especially capital boards until the game sort of needs a little refreshing. The six races we have now are great not even including the skaven & witch hunters. In the future I admit I'd like to see some of the other major races get a nod in the form of a capital board, a neutral race inclusion, or even a brand new set up not in order or disorder format. After all I really can't see Lizardmen or Tomb Kings allying with anyone and tend to have their own agenda of punishing raiders and tomb theives.

darkdeal said:

Wytefang said:

While I can appreciate the Magic-style format (it does make sense for a lot of reasons), I'd rather just have them stick to adding races via Neutral cards. Though I am hoping we get some new races, just for thematic purposes, if nothing else. :)

It's not just a Magic format. WoW TCG did it too. There comes a time when you have such a large pool of cards and a great deal of them are really hard to get that it makes it detrimental to the game to not make either formats, or reprints of everything. You have to market to new players and if those new players can never compete at a competative level, the game will die.

I agree but I think we can best cross that bridge once we come to it (read as: have more cards in the overall game's card-pool). But good points, darkdeal. :)

Anyway, the usual rotation happens with something like "1500" cards (2 Magic blocks)...It means that, with a bit of flexibility, we should get a rotation each 5 years. :)

Obviously it's not gonna happen this way :)

What I want to say is that the LCG environment is not that big to allow easy rotation...240 cards per year, even with a 3 years rotation, means havin' a really small card pool...

Consider that even if we have (IMHO) a big amount of possibilities with the actual card pool and we'll get more as soon as we'll get a bunch of new BPs, in other LCGs you get a complete/solid environment TODAY that they've been increasing for one year and a half (it means 900 cards or so).

In the end, I'm not with Rotation. Even if you can't afford a big investment, with a larger card pool and the "spoilered" system, you can simply choose what BPs you need to buy (that's the LCG point, IMHO), ignoring the "collection" part.

darkdeal said:

Wytefang said:

While I can appreciate the Magic-style format (it does make sense for a lot of reasons), I'd rather just have them stick to adding races via Neutral cards. Though I am hoping we get some new races, just for thematic purposes, if nothing else. :)

It's not just a Magic format. WoW TCG did it too. There comes a time when you have such a large pool of cards and a great deal of them are really hard to get that it makes it detrimental to the game to not make either formats, or reprints of everything. You have to market to new players and if those new players can never compete at a competative level, the game will die.

I'm against the rotation this far. MtG needs rotation because some card combos have a so big effect that completely wrecks any deck made of cards only from new expansions (this is why competitive vintage often decided in a single turn by first turn combos !!), but there is nothing like that in the current format for W:I.

BTW, there is no cards which that essential so you could not make an effective dwarf deck without if for example... and I bet that the core set cards will be available for a long time. (as contested villages and co. are needed for decks)

Rotation would be difficult to achieve anyway. What the game does lend itself to is something akin to L5R with a hard reset every few years or so.

The core set would have to be reprinted to allow new players access to the captial boards, so it would make sense to use that as a reset point.

Existing cards can be reprinted for the races in the Core Set, and the game can be balanced out at that point by not reprinting overpowered or abusive cards.

While its slightly annoying not to be able to use all your cards, it does ensure that not all your collection is useless.

Many CCG's have tried to use a 'soft' reset and created extra tournament formats and to be honest it doesnt seem to go down well. You end up with a split base of players.

Its far better for a company to be hard faced about it by making it so that when a new Core set is printed then only cards from that set and future expansion packs are legal.

Something to consider - while we get somewhere between 200 and 400 cards a year, we can't really compare that to the 1000 MTG cards that come out each year. Why? MTG is a TCG and as such it is always bound to have absolutely useless filler cards (Caravan Hurda or Mindless Null in a constructed deck, anyone?). So from the few cards we get, we can use almost everything (depending on what you're building) while in Magic most of the time we only use some 15 or 20% of the standard card pool at any moment.

So yes, maybe rotation would be nice for tourney events so new players aren't put against uneven odds. The other good thing about rotation is that it opens a lot of new possibilities for card design. However, rotating factions.... nope! That's bad!

We got all the important factions already. Some people show a lot of love for some of the rest, well you got my sympathy, but do realise that we can't have all the WFB armies converted into equal factions within a card game.