Has anyone here tried the mass battle rules yet? I haven't, but reading them, they seem a bit odd to me.
1) I can split my army in any number of cohorts, and they do not have individual Strength and Discipline? Why should I not create as many cohorts as possible, as each has its own actions? It's like giving me more attacks without any price.
2) When I succeed in a Cut off the Head objective, the cohorts leader is dead and his army suffers 10 panic, 20 if it was the commander. Why should I not immediately do this to the commanders cohort? 20 panic is more than half of an average army. There is no way to have other cohorts block access to my commander, is there?
3) It seems very lethal to be the commander. Say my average PC party has 5 players, so we say the players army has 5 cohorts and my GM army also has 5, to be fair. In round 1, I send 3 of my cohorts to Cut off the Head. They each make a TN 2 attack, and if two succeed, the character takes a hit with double DLS, certainly at least an unhealable Scar disadvantage. Also, their army is at least halfway to a morale collapse. That sounds like both a very short battle over in about a single round, and if no player would like to be commander.
What are your experiences with mass battles?
PS: I think it would be awesome to have an adventure recreating The Seven Samurai, with the PCs leading a peasant army against attacking brigands, only to have the Asahina Artificier cast Wall of Stone in round one and BAM! Now there is a whole fortress in the village...