16 minutes ago, Tyhar7 said:Rose as a pod is equally viable in this list. Arguably more than her crew card on chewie to be honest.
You could put PerCo on Chewie and now have 6 points spare.
That might be a Greer instead of blue squad. Alternatively advanced optics for her or blue squad.
Rose Crew has been of enough help that I am somewhat dubious of the change. I also have doubts about her ability’s consistency as the A-Wings are going faster than her and moving oddly thanks to their mobile arcs. L’ulo in particular prefers getting behind people. Chewie will try to stay in range three of the others (the pod in particular) but the base size and turret means it can and sometimes must veer off, leaving the pod on its own in some enemy arcs. But that is speaking from a position of not having played Rose pilot. My concerns might not be as big a deal as I currently think and while I think Rose Crew is worth it in the build, the alternative of Perceptive Copilot is decent.
Worth a try, but on paper, I’m still more in favor of Finn pilot and Rose Crew.
35 minutes ago, Octarine-08 said:I'm kinda tempted to try that swapping Lulo for optics Greer/Tallie and put Optics on the Blue.
I think that has potential. Greer has probably my favorite RZ-2 ability and Advanced Optics is a good investment for the frame.
I ended up going with L’ulo for his higher damage ceiling. I felt the extra die was important on a couple of engagements, the most recent in memory was when he was used to harass Whisper and still do damage past her dice and tokens. The loss of defense when stressed is always a concern, but I also think feeds into Chewie.