Scum are the weakest faction discuss...

By Cazar, in X-Wing

Just took a second to think about this list a second ago, and how nutty it was that it used to cost 200 points.

  • Jakku Gunrunner
  • Palob Godalhi (Debris Gambit, Moldy Crow)
  • 4-LOM (Advanced Sensors, Mist Hunter)
  • Kavil (Dorsal Turret, R4 Astromech, Han Solo, Proton Torpedoes)

Don't get me wrong, I think the Scum nerfs were excessive, but the faction was wicked busted before the January adjustment.

3 of the top 8 lists at worlds are scum.

THREE.

This topic can be closed now mods. 😁

Edited by Kdubb
3 minutes ago, Kdubb said:

3 of the top 8 lists at worlds are scum.

THREE.

This topic can be closed now mods. 😁

awesome. gr8 to see. go scum!

hope they don't face each other till semi finals ;)

1 hour ago, Kdubb said:

3 of the top 8 lists at worlds are scum.

THREE.

This topic can be closed now mods. 😁

EDIT; TWO OF THE TOP 4 LISTS ARE SCUM

17 hours ago, Kdubb said:

3 of the top 8 lists at worlds are scum.

THREE.

This topic can be closed now mods. 😁

I believe the three lists that made it to top 8 were Fat Guri + Fenn, 4x Black Sun Assassins, and Mux + Seevor + 3 Marauders. The Marauders and the Assassins are currently in top 4.

EDIT: Both of our fellow Scum were knocked out, leaving a classic Rebels vs. Empire final match. Still a very impressive showing for us!

EDIT 2: It was fat Boba and Fenn, not fat Guri and Fenn (thanks @Cuz05).

Edited by Covered in Weasels

Nice! I have been routing for Kihraxzes then they appeared in 1ed. Finally they almost made it. Impressive feat by all pilots.

So, get ready for a nerfing of Seevor, Torkil, Marauders and Vipers?

Edited by Managarmr
Add
3 hours ago, Covered in Weasels said:

EDIT: Both of our fellow Scum were knocked out, leaving a classic Rebels vs. Empire final match. Still a very impressive showing for us!

Well, I suspect that's going to mean that Empire and Rebels retain "completed faction" status for the foreseeable future.

5 hours ago, Covered in Weasels said:

I believe the three lists that made it to top 8 were Fat Guri + Fenn, 4x Black Sun Assassins, and Mux + Seevor + 3 Marauders. The Marauders and the Assassins are currently in top 4.

EDIT: Both of our fellow Scum were knocked out, leaving a classic Rebels vs. Empire final match. Still a very impressive showing for us!

Phat Guri! Awew yeah! She’s Fully *ahem* Loaded, in all the right places!

It was fat Boba and Fenn, no Guri.

Still barely any large bases to be seen at the top, across all factions. Many firing arcs and hard to catch aces are still king of the hill. Sadface for all th big bois and gurls in the faction that aren't Ketsu, your day will come.

Khiraxz fits the bill as chunky multitudinous filler. Seevor and Mux tick boxes on the debuff front. 4x Vipers are the new Phantom Menace. This was kind of known but huge kudos to the pilots for taking it all so far.

Big surprise for me, that insane 48pt Plutt star playering his way into the top 16.

The biggest takeaway for me. Fly what you love and know it well. The meta is super varied and boils almost entirely down to flying and rolling dice really well. As long as a list is clear and concise in its purpose, has no glaring weakness or unnecessary trimmings, it can do a job.

Possibly even if it does have a big base in it.....

Can I just.... told you so.... on the doom and gloom front?.....:D

Edited by Cuz05
19 minutes ago, Cuz05 said:

unnecessary trimmings

19 minutes ago, Cuz05 said:

It was fat Boba and Fenn, no Guri.

19 minutes ago, Cuz05 said:

insane 48pt Plutt star

These seem at odds.

Seriously, idk what makes people up 50% of the chassis weight onto these tiny 30 point chassis and make them survive... the heck??

4 I3 Starvipers with crackshot... I would have NEVER EVER bet on this before I heard of it, and still never bet on it in top16.

Its nice to suspect that player familiarity and skill with personal builds is literally worlds 16 worthy. (It also makes me a little worried about the quality of the player base lol, though thats largely unfounded... I was under the impression this is the largest with a lot of skill-building tournaments Xwing has been)

Also honestly, QUITE happy to not see too many large bases. Ugh 1.0.

I agree they prob need a little addressing, but I QUITE enjoy the small bases and lots of ships.

I would be quite angry if large bases got huge buffs and were suddenly extremely prolific and good again. Not a fun game that was.

I've played 3 Marauders + Mux + Seever yesterday. It's a really nice list! Too bad Marauders and Hwk-290 have yet to be released for Scum 2.0 :( (I don't like their current paintjobs)

17 hours ago, Kdubb said:

3 of the top 8 lists at worlds are scum.

THREE.

This topic can be closed now mods. 😁

What?! MERELY THREE?!!! That’s not even half!!!

Obviously, Scum hate remains alive and well in the hearts of our FFG overlords who nerf our toys to the point that Scum did not sweep Worlds. Rage quit niw in protest!

8 hours ago, Blail Blerg said:

These seem at odds.

By unnecessary trimmings, I mean things that are in a list just for the heck of it. That 48pt Unkar had nothing he didn't use incredibly well. It was beautiful.

You could be right on the large bases. I honestly hope that they're just not that fashionable, rather than actually bad. They seem good where they are in casual games. Being good at worlds might be more than is pleasant.

14 hours ago, Managarmr said:

So, get ready for a nerfing of Seevor, Torkil, Marauders and Vipers?

When District 12 does well it makes President Snow at FFG nervous. He'll make sure it doesn't happen again. He need only make another example of the kihraxz fighters and Seevor, and the other ships will fall in line. >:)

1 hour ago, Cuz05 said:

By unnecessary trimmings, I mean things that are in a list just for the heck of it. That 48pt Unkar had nothing he didn't use incredibly well. It was beautiful.

You could be right on the large bases. I honestly hope that they're just not that fashionable, rather than actually bad. They seem good where they are in casual games. Being good at worlds might be more than is pleasant.

Very nice elaborations.

Do you have insights on the 48 plutt you want to share?

1 hour ago, Wazat said:

When District 12 does well it makes President Snow at FFG nervous. He'll make sure it doesn't happen again. He need only make another example of the kihraxz fighters and Seevor, and the other ships will fall in line. >:)

I know this is satire, but I'm dreading Wave 6 and Jan... The next couple of days may also result in us getting hit if they think any of the lists that made cut or the higher stages of day 2 did something too well. We'll see.

3 hours ago, Blail Blerg said:

Very nice elaborations.

Do you have insights on the 48 plutt you want to share?

Honestly, that list is beyond me :D

Cloaking Device, Seismic, Pilot Ability, Pattern Analyser, Tobias.... All clutch.

The list was a good example of The Perfect Storm that make certain Scum lists come together.

Beckett clearly helps crowd obstacles for the approach and field of operation.

Seevor and the Khiraxz appeared to be the fist/chaff. L3 guides Torkil in slowly. Unkar picks his moment, decloaks in and goes to town, the discord he can sow is monumental. Seevor and a Khiraxz are no joke when you really don't want to be targetting them 1st.

The Seismic seemed useful when ships want to get the **** out of that mess.

Unkars ability, combined with decloak for the leap, makes for a pretty horrible blocker.

He didn't seperate them overmuch, but he didnt just joust, which may be a thing to note for the unwary.

Seemed to me that it would have had to do its job in a lot of different ways to cope with the wide variety it would have faced. Notsomuch a pick up and play thing.

This is what I really love about Scum. They have some great ships ofc, Fangs, Vipers, Sprays, that you can just run. Khiraxz's, to a degree. And some other things that just do a thing....

But then there's these complex, woven towers of mad perfection that you can't touch without breaking. It's necessary to be inspired by the method, rather than attempt to copy.

Edited by Cuz05

Seeing Scum perform well in Worlds is relieving, especially with nothing good coming out for Scum in the future (only new pilots for 3 of the worst chassis Scum has, and an unusable Illicit courtesy of the Fireball)

4x Crack Assassins making Top 4 really brings a smile to my face, as does seeing Torkil Muxing things up in Top 4 as well. As long as the nerf hammer doesn't come down on Scum again, it looks like it'll weather the drought of new content just fine.

I'm slightly disappointed about the lack of 4-LOM + SDV at Worlds though, I would've loved to know whether the combo could perform at top level or not. Medium and Large bases were a rarity, and unblockable ionization just seems like such a good way to ruin an ace's day.

5 minutes ago, Enigami said:

Seeing Scum perform well in Worlds is relieving, especially with nothing good coming out for Scum in the future (only new pilots for 3 of the worst chassis Scum has, and an unusable Illicit courtesy of the Fireball)

4x Crack Assassins making Top 4 really brings a smile to my face, as does seeing Torkil Muxing things up in Top 4 as well. As long as the nerf hammer doesn't come down on Scum again, it looks like it'll weather the drought of new content just fine.

I'm slightly disappointed about the lack of 4-LOM + SDV at Worlds though, I would've loved to know whether the combo could perform at top level or not. Medium and Large bases were a rarity, and unblockable ionization just seems like such a good way to ruin an ace's day.

Well... fly it and tell us :)

53 minutes ago, Estarriol said:

Well... fly it and tell us :)

I have, and I've really frustrated the players at the local gameshop that have flown against me. I'm flying it on a Freighter Captain right now; it's bulky, is a low initiative large base blocker, has a bow-tie arc, has 4-LOM to ignore Green tokens to help push damage in spite of its 2-dice primary, and as a large base it takes 3 uses of 4-LOM + SDV before it finally self-ionizes. All in all, it's feeling like a pretty nifty anti-ace large base ship. But I'm too far out from the big events, and without going to them I can't tell whether it's truly effective in a competitive setting or only something that works for the skill level of my local area.

Edit: I've also flown it on a Snap Shot Dace Bonearm, and very nearly ionized a Jedi Starfighter and Arc in one turn if I had just dialed in a blue maneuver instead of a white. That only worked because there was a handy I2 Torrent that happened to fly right into the Snap Shot arc though, and I ended up losing that match. Han or Ketsu might possibly work as Snap Shot + 4-LOM + SDV abusers, but I haven't tried them yet. Han would lose out on the big Trick Shot attacks, but Snap Shot would give him a pseudo 270 attack arc, and at I6, Han has the best chance of pulling off Snap Shot > 4-LOM + SDV > Blue manuever to clear stress > Engagement attack > 4-LOM + SDV to ionize 2 ships (or a Medium base) in the same turn.

Edited by Enigami
5 hours ago, Cuz05 said:

By unnecessary trimmings, I mean things that are in a list just for the heck of it. That 48pt Unkar had nothing he didn't use incredibly well. It was beautiful.

You could be right on the large bases. I honestly hope that they're just not that fashionable, rather than actually bad. They seem good where they are in casual games. Being good at worlds might be more than is pleasant.

Unkar is love, Unkar is life.

Honestly the scum large bases are simply too unwieldy to fly in most cases. Too fast, and too hard to maneuver, and if it doesn't have a kturn forget about ever facing the enemy again after they have your back(looking at you YV-666). They're sitting ducks to aces, or just any sort of knife fighter, even with the mobile arcs, and don't get me started on needing the mobile arc to face forward for bonuses, ugh.

Even the "good" large bases(Han, Ketsu, Asajj) aren't that competitive, mostly casual fun.

On 10/19/2019 at 9:38 AM, theBitterFig said:

Just took a second to think about this list a second ago, and how nutty it was that it used to cost 200 points.

  • Jakku Gunrunner
  • Palob Godalhi (Debris Gambit, Moldy Crow)
  • 4-LOM (Advanced Sensors, Mist Hunter)
  • Kavil (Dorsal Turret, R4 Astromech, Han Solo, Proton Torpedoes)

Don't get me wrong, I think the Scum nerfs were excessive, but the faction was wicked busted before the January adjustment.

Wow, 228 points now. Han needed the increase quite a lot, as did Proton Torps. Moldy Crow also went astronomically high. That's where most of the increases came from, I suspect, and the pilots are also pricier.

I'm curious about whether this is still as solid a list as before, in our post-errata, jedi-dominated landscape.

Drop Debris Gambit, Han, and Torps and you have this 199 point build:

  • Jakku Gunrunner
  • Palob Godalhi (Moldy Crow)
  • 4-LOM (Advanced Sensors, Mist Hunter)
  • Kavil (Dorsal Turret, R4 Astromech)

Han's double-mods with Torps or 4-dice turret shots was definitely wicked, and without that Kavil is far less of a monster, but still good. Jedi don't much care about Palob's shenanigans, and they have an easier time avoiding 4-LOM's stress range. That Jakku's lost some prestige against medium and large ships thanks to the Nantex errata, but most of what's ruling the meta is wee jedi not Dash & Friends. It still matters, it's just not back-breaking.

But between these losses and the way the meta has moved toward force users and medium arcs, etc, the list has lost a lot of bite. And it's leaning on some delicate ships that are easy to break if they're not managing to wreck opponents first (jakku and palob are easy targets, and palob is over a quarter of your list; between them they're nearly half your points).

Or you could drop the Jakku and have Kavil at full strength, with 4 points to spare on perhaps 4-LOM or Kavil's talent.

  • Palob Godalhi (Debris Gambit, Moldy Crow)
  • 4-LOM (Advanced Sensors, Mist Hunter)
  • Kavil (Dorsal Turret, R4 Astromech, Han Solo, Proton Torpedoes)
  • 4 spare points for whatevs

I'm interested in what it would take to make an iteration of this particular list viable but not OP.

7 minutes ago, Wazat said:

I'm curious about whether this is still as solid a list as before, in our post-errata, jedi-dominated landscape.

Drop Debris Gambit, Han, and Torps and you have this 199 point build:

  • Jakku Gunrunner
  • Palob Godalhi (Moldy Crow)
  • 4-LOM (Advanced Sensors, Mist Hunter)
  • Kavil (Dorsal Turret, R4 Astromech)

You can lose R4 (it was there for Han stress) and redistribute the points but otherwise yeah, I do think it's a solid archetype. Could go back and forth over Palob vs Torkil and some other tweaks but seems alright

@wazat @svelok Everything in that list wants to be up close to the opponent. The old 4 horsemen had a much greater long range threat in Kavil. Kavil with dorsal (and preferably r5-p8) is still a decent up-close brawler, but there's not much room for him when he's jostling for space with a quad, 4-lom and palob. I and my friends have flown a fair bit of 4-ship scum since the early points changes, so here are my two cents:

  • The best replacement for the old torpedo Han Kavil is a cartel executioner with r5-p8. It's a sturdy, powerful, long range threat.
  • Upgrading the gunrunner to unkar plutt is an excellent use of 1pt.
  • Torkil is more useful than palob due to the prevalence of force users (and droids, to an extent). Generally, though, torkil winds up being a little too expensive to fit easily in 4-ship scum.
  • Seevor is an excellent alternative to the quadjumper. He works at longer range and is a tad cheaper. I wouldn't say he's exactly better, but he's worth looking at, especially as your list is likely to be all i3 and below.
  • Contraband cybernetics on 4-lom is an acceptable budget option if you can't fit advanced sensors
  • If you bring zeevor, zuckuss with qira and trick shot is a fun gunship to put alongside. I think the cartel executioner with r5-p8 is more consistent, but zuckuss can have big swings in your favour.
  • Sol sixxa with bombadier and proximity mines is another efficient gunship with anti-ace tech.

At the end of the day, it's pretty easy to make a solid 4-ship scum list. Just take seevor/unkar and then three other ships.