31 minutes ago, feltipern1 said:In an attempt to bring this thread back on the rails...
I think there's a lot of sleeper potential in mid-range Scum fleets; that is, Initiative 4 or 5 pilots with really quirky abilities. Keep one "pocket ace" on the table, but build a squad that allows some of the generics to become more considerable threats. For example, I recently took inspiration from @Oldpara's comment on generic Z-95s and Deadman's Switch, which is the way I've typically used them in 2.0, and made a more meaty list with three of them and Dalan Oberos (StarViper). It used three Pirates, but if I want to go a little leaner on Dalan or on the Zs, I can upgrade them to Black Sun Soldiers with Intimidation and Deadman's Switch, as below:
Z-95-AF4 Headhunter - Black Sun Soldier - 32
Black Sun Soldier - (27)
Intimidation (3)
Deadman’s Switch (2)Z-95-AF4 Headhunter - Black Sun Soldier - 39
Black Sun Soldier - (27)
Intimidation (3)
Proton Rockets (7)
Deadman’s Switch (2)Z-95-AF4 Headhunter - Black Sun Soldier - 39
Black Sun Soldier - (27)
Intimidation (3)
Proton Rockets (7)
Deadman’s Switch (2)StarViper-class Attack Platform - •Dalan Oberos - 90
•Dalan Oberos - Elite Bounty Hunter (54)
Outmaneuver (6)
Advanced Sensors (10)
Electronic Baffle (2)
•Virago (10)
Shield Upgrade (8)Total: 200/200
Ekhm...
You're proposing 90pts Dalan Oberos with almost 40 points Z95. It not gonna to work, I promise you.