47 minutes ago, Hiemfire said:Which is only outlined as such in the FAQ involving Cova and nowhere else. That ruling contradicts R4 astro...
32 minutes ago, JJ48 said:<sigh> Yes, until FFG explicitly ruled in the FAQ that the card ability doesn't take precedence. R4 Astromech says it changes the difficulty of moves. FFG ruled that it sometimes does, and sometimes doesn't. Specifically, it doesn't when referencing the maneuver selected on the ship's dial (the literal definition, from the rules reference, of "revealed maneuver"). Given that activation executes the maneuver selected on the ship's dial, and then checks the difficulty of the executed maneuver (which, you will recall, was the maneuver selected on the ship's dial), at what point is R4 Astromech allowed to actually "take precedence" and do what it says it does? And why?
Which of these are faulty
- All RR instructions without "cannot" effectively have an inherit "unless a card says otherwise" at the end
- R4 issues a statement for you reduce difficulty of certain maneuvers, but does not reduce the difficulty of the revealed maneuver (which is now explicitly defined to be "as printed")
- Cova's ability works because R4 does not alter the revealed maneuver
- Substituting revealed maneuver in as you want, the rules for activation effectively says "Execute revealed maneuver on a dial unless a card says otherwise" and R4 says otherwise, allowing you to do something different from what is said