New Rules Reference

By PanchoX1, in X-Wing

35 minutes ago, eMeM said:

Oh wow, ions got buffed. No more coordinates or fine-tuned. Just in time for some Y-wing fun!

You can still be co-ordinated after your activation and after the ion token has been removed, but yeah shutting off Fine-Tuned feels a little overdue.

Felt a bit bull****y for Jedi to somehow use the Force to make their ship work a bit.

When I saw "ions got buffed", I was briefly excited they'd errata'd it so that the first damage also dealt an ion, but oh well.

12 minutes ago, Naerytar said:

So Cova with R4 flying a 1 turn rolls an additional die, gets an action and still has Leia available for other ships? That's pretty big buff.

Wow, that's pretty huge isn't it?

Isn't that pretty much the opposite of how everyone was assuming R4 worked?

High-initiative ion switching off passive sensors is pretty funny.

3 minutes ago, JJ48 said:

Did they define "Revealed Maneuver" then?

In the FAQ section. Page 28.

Q: When an effect checks the difficulty of your revealed
maneuver (such as Cova Nell’s pilot ability), do any effects
that alter the difficulty of your maneuvers (such as R4
Astromech [󲁔] or Leia Organa [Resistance, 󲁒 󲁒] apply?

A: No. The difficulty of a revealed maneuver matches its printed color. The
speed and bearing of a revealed maneuver also match their printed value
and type, respectively.

As a side note this murders Hera/Nien...

9 minutes ago, Lyynark said:

Nice, this is what I thought was the case all along

especially since there was a rule addendum in the box that stated this. I still don't get why so many people simply ignored that.

2 minutes ago, GuacCousteau said:

Isn't that pretty much the opposite of how everyone was assuming R4 worked?

I don't know that it's opposite how everyone assumed it worked, but it's certainly opposite of how the wording of the cards suggest they work.

3 minutes ago, Hiemfire said:

A: No. The difficulty of a revealed maneuver matches its printed color. The
speed and bearing of a revealed maneuver also match their printed value
and type, respectively.

Ok, so "revealed maneuver" equals "printed maneuver". Though that does raise the question of why they didn't simply use the latter term in the first place.

Forget it. I was wrong.

The hability queue clarification also impacts the chained "Swarm Tactics" some alpha-strike lists were relying on.

latest?cb=20180914164403

Edited by Cartchan
21 minutes ago, Hiemfire said:

As a side note this murders Hera/Nien...

Does it buff Seasoned Navigator on Hera? Is a dial still “revealed” when adjusted?

Edit: no. It is not.

edit2: Nobody knows if Hera has a second trigger opportunity when a card adjusts a dial. That seems bad.

Edited by TasteTheRainbow
1 minute ago, Cartchan said:

The hability queue clarification also impacts the chained "Swarm Tactics" some alpha-strike lists were relying on.

I thought they’d explicitly said that worked? I don’t feel like it’s been prevalent enough to need to backtrack on that...

Just now, TasteTheRainbow said:

Does it buff Seasoned Navigator on Hera? Is a dial still “revealed” when adjusted?

I sure hope so.

9 minutes ago, Hiemfire said:

As a side note this murders Hera/Nien...

Hera is during her activation, so its not keyed to revealed maneuver.

4 minutes ago, Cartchan said:

The hability queue clarification also impacts the chained "Swarm Tactics" some alpha-strike lists were relying on.

No, you still meet the requirement to add swarm to the queue (friendly ship at r1), it works same as before

5 minutes ago, Cartchan said:

The hability queue clarification also impacts the chained "Swarm Tactics" some alpha-strike lists were relying on.

latest?cb=20180914164403

🤨 Still works.

• If an ability’s requirements are not met, it cannot be added to the ability
queue


Hahahaha.

Now the ability que, the one for "effects that would resolve", now actually requires that the ability would resolve, who saw that coming?!?!?! /S

Edited by prauxim
6 minutes ago, Cartchan said:

The hability queue clarification also impacts the chained "Swarm Tactics" some alpha-strike lists were relying on.

latest?cb=20180914164403

It still works though? You still get all your triggers to use swarm tactics, and you decide the order. It mostly kills the nantex chain tractoring from what i've seen, because they didn't have to condition to trigger in the first place, they cannot ''gain'' the trigger they need DURING the queue.

1 minute ago, svelok said:

Hera is during her activation, so its not keyed to revealed maneuver.

Second word in her ability...

•Hera Syndulla

As FFG defines from the FAQ part I quoted last page: " No. The difficulty of a revealed maneuver matches its printed color."

About Swarm Tactics.

8 minutes ago, Hiemfire said:

🤨 Still works.

Yes you are right. It seems I'm still salty from my last defeat...

Edited by Cartchan

With the new rulings on Revealed Maneuvers...

If a Stressed Resistance Transport with R4 reveals a Hard-1, does it perform the maneuver, or a 2-straight as it revealed a Red while stressed?

22 minutes ago, Hiemfire said:

In the FAQ section. Page 28.

Q: When an effect checks the difficulty of your revealed
maneuver (such as Cova Nell’s pilot ability), do any effects
that alter the difficulty of your maneuvers (such as R4
Astromech [󲁔] or Leia Organa [Resistance, 󲁒 󲁒] apply?

A: No. The difficulty of a revealed maneuver matches its printed color. The
speed and bearing of a revealed maneuver also match their printed value
and type, respectively.

As a side note this murders Hera/Nien...

Wait, so what does this mean for the Activation rules (pg 3) which state, "The ship executes the maneuver selected on the revealed dial"?

I mean, effects like Hera that actually alter the dial are ok, but by the "revealed equals printed" ruling, how can effects that just treat the dial differently function at all?

Edited by JJ48
2 minutes ago, JJ48 said:

Wait, so what does this mean for the Activation rules (pg 3) which state, "The ship executes the maneuver selected on the revealed dial"?

That FFG still needs to proof read more?

What was wrong with Cikatro Vizago?

I'm not aware of any broken combos...

9 minutes ago, Scum4Life said:

What was wrong with Cikatro Vizago?

I'm not aware of any broken combos...

Future proofing, especially for things like Huge Ships.

44 minutes ago, Scum4Life said:

What was wrong with Cikatro Vizago?

I'm not aware of any broken combos...

Rigged cargo on small ships I think seems to be the focus?

Edited by Sk3tch
56 minutes ago, GuacCousteau said:

Isn't that pretty much the opposite of how everyone was assuming R4 worked?

Not Vince Kingston, the Europeans Marshall

11 minutes ago, Sk3tch said:

Rigged cargo on small shops I think seems to be the focus?

The issue is cloaking device on hudge ship.

1 hour ago, JJ48 said:

Did they define "Revealed Maneuver" then?

Yeah they did that in 1.04

A ship’s revealed maneuver is the maneuver selected on its dial, which remains faceup next to that ship’s ship card until the next Planning Phase

46 minutes ago, Hiemfire said:

Second word in her ability...

•Hera Syndulla

As FFG defines from the FAQ part I quoted last page: " No. The difficulty of a revealed maneuver matches its printed color."

This hurts my Hera Intimidate Adv Sensors Zeb build. Me Sad.

Can cikatro still double up upgrades (like give a deadmans switch to a k fighter who already has one)?

Had an old build Talonbomb Cobra. Talonbane starts with cloaking device and deadmans switch. Turn 1 talon cloaks and cikatro switches the cloak for another ships Deadman switch, leaving talonbane with 2 switches and cloaked. Later on you decloak plus 3+ speed plus Afterburners into R1 for fun/profit.

Edited by Crimsonwarlock
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