New Rules Reference is up.
Edited by PanchoX1
New Rules Reference is up.
Edited by PanchoX1
Nien doesn’t work on Hera anymore.
Edit: Maybe he does. Nobody knows. She’s only been confusing through two full editions of the game now. No need to put her in the FAQ or anything.
Edited by TasteTheRainbow5 minutes ago, TasteTheRainbow said:So you can boost and barrel roll onto asteroids and debris now? Interesting.
I think they're trying to limit intentional fails. Sorry Composure Snap.
no....
QuoteWhile attempting to place a ship to complete a barrel roll, the barrel roll
can fail if any of the following occurs:
◊ All three positions would cause the ship to overlap another ship.
◊ All three positions would cause the ship to overlap or move through an
obstacle .
◊ All three positions would cause the ship to be outside the play area
(and therefore would cause that ship to flee ).
6 minutes ago, TasteTheRainbow said:So you can boost and barrel roll onto asteroids and debris now? Interesting.
what? no
5 minutes ago, TasteTheRainbow said:So you can boost and barrel roll onto asteroids and debris now? Interesting.
?
on page 6 it states a barrel roll can fail if all three positions would cause the ship to overlap or move through an obstacle.
am I missing something?
QuoteAfter a strained ship applies the effect to roll 1 fewer defense die this way, it removes 1 strain token
Well, that's the nail in the coffin for Finn.
QuoteWhile a tractored ship defends, it rolls one fewer defense die
So there's a limit to how ****** you can get by tractoring now, I like that.
9 minutes ago, Lyynark said:Well, that's the nail in the coffin for Finn.
So there's a limit to how ****** you can get by tractoring now, I like that.
There were actually 3 nerfs to Nantex:
1. Timing change means you can't do Nantex hot potato and toss a single tractor across multiple ships (they wouldn't meet the prerequisites to go in the ability queue now)
2. Ship only moves the first time it's tractored each round so you can't ditch your token, then get another one from a buddy to move again
3. You only lose a die when you're "Tractored", not just by having a tractor token on you
correction 4:
can't use ship ability while ioned
Edited by MasterShake2Oh wow, ions got buffed. No more coordinates or fine-tuned. Just in time for some Y-wing fun!
8 minutes ago, Jo Jo said:
no....
I wonder why the rule change for asteroids and debris movement then?
3 minutes ago, MasterShake2 said:3. You only lose a die when you're "Tractored", not just by having a tractor token on you
Just read again and a huge change from before is that a single tractor token no longer is sufficient to affect the defense die of medium and large ships. Only "tractored" ships lose a die and medium/large ships require 2/3 tractor tokens to be "tractored".
It seems that FFG realized the huge possibility of NPEs surrounding excessive tractor effects and has attempted to curb them
7 minutes ago, MasterShake2 said:
3. You only lose a die when you're "Tractored", not just by having a tractor token on you
Is this just a large/medium ship buff or is there some other effect? Because they were already the solution to dealing with a Nantex.
Edited by TasteTheRainbowIon has gotten teeth, and Finn is a smaller deal than before. This is an interesting set of changes!
EDIT: And Sense allows you to measure before spending. That's even more interesting!
Edited by AceDogbert6 minutes ago, TasteTheRainbow said:I wonder why the rule change for asteroids and debris movement then?
clarification for tractored ships and those that use ailerons.
Edited by PanchoX12 minutes ago, TasteTheRainbow said:Is this just a large/medium ship buff or is there some other effect? Because they were already the solution to dealing with a Nantex.
Just a Medium/Large buff also, they didn't deal with Nantexes well before
Edited by MasterShake2so if you get a conner net dropped on you during the system phase, you get no actions this turn AND no actions next turn
wild
So the changes to tractor and ion are pretty huge for the Republic
C3po crew is no longer utterly bent over by a single Nantex (on Arc, obviously)
Yion is nuts, and broadsides is a pretty incredible yion
Back to the republic!
Edited by ficklegreendice3 minutes ago, MasterShake2 said:Just a Medium/Large buff also, they didn't deal with Nantexes well before
They mostly didn't deal well with any source of tractor before. A lot of big ships are AGI 1 and instantly lost their defence after being (easily) tagged with a single tractor token.
I think this change makes a lot of sense. It also makes the rule more clear since there are no longer two effects for tractor tokens where one was independent of being "tractored".
12 minutes ago, svelok said:so if you get a conner net dropped on you during the system phase, you get no actions this turn AND no actions next turn
wild
Connors needed a buff anyway
QuoteQ: When an effect checks the difficulty of your revealed maneuver (such as Cova Nell’s pilot ability), do any effects that alter the difficulty of your maneuvers (such as R4 Astromech or Leia Organa apply?
A: No. The difficulty of a revealed maneuver matches its printed color. The speed and bearing of a revealed maneuver also match their printed value and type, respectively
So Cova with R4 flying a 1 turn rolls an additional die, gets an action and still has Leia available for other ships? That's pretty big buff.
Edited by NaerytarJust now, Naerytar said:So Cova with R4 flying a 1 turn rolls an additional die? That's pretty big buff.
Yea that does seem pretty nasty!
7 minutes ago, Naerytar said:So Cova with R4 flying a 1 turn rolls an additional die, gets an action and still has Leia available for other ships? That's pretty big buff.
Nice, this is what I thought was the case all along, Makes the Finn debuff not as hard to stomach for me since I have them both in my list
RIP Cik… From the upgrades section...
"Some effects can “exchange” or “equip” an upgrade card from one ship to
another during or after setup.
◊ An effect can move an upgrade to a ship that does not have the
matching icon on its upgrade bar.
◊ An effect cannot move an upgrade to a ship that does not meet the
requirements set out in the restrictions box of the upgrade card unless
the effect says to equip the upgrade “ignoring restrictions.”"
So, in effect, Nantex and my question about Cloaked Huge ships scared them enough that Scum ended up getting nerfed, again, along side the Nantex… 😠
And I had a whole post worked up about tide pod Finn and RAW vs RAI too.
Lot of debates put to rest in this.
The ability queue clarification also looks like it clears up the Snap Shot/Foresight vs Afterburners/FTC:
It does seem that Ship A could Afterburners/FTC out of Snap Shot/Foresight range/arc and escape the shot.
2 minutes ago, Something Wicked said:
The ability queue clarification also looks like it clears up the Snap Shot/Foresight vs Afterburners/FTC:
- Player A has initiative
- Ship A with Afterburners/FTC executes a maneuver and is not in Ship B's Snap Shot/Foresight range/arc
- Ship A then uses Afterburners/FTC to boost/barrel roll and ends up within Ship B's Snap Shot/Foresight range/arc
- Ship B cannot then use Snap Shot/Foresight because the requirements were not met at the time the maneuver was executed
It does seem that Ship A could Afterburners/FTC out of Snap Shot/Foresight range/arc and escape the shot.
Yep, this could already be determined from the previous rules set. But glad they cleared that up.
13 minutes ago, Naerytar said:So Cova with R4 flying a 1 turn rolls an additional die, gets an action and still has Leia available for other ships? That's pretty big buff.
Did they define "Revealed Maneuver" then?