In the Captain's Chair - Preview Huge Ship Movement and Damage in Star Wars: X-Wing

By Arkanta974, in X-Wing

26 minutes ago, kris40k said:

I am curious about Reinforce and Jamming, and if that's going to be a thing to strip Reinforce off of huge ships.

Mag Pulse Warheads (from the Wave VI preview) seem like the ideal way to clear out reinforce tokens - a 3 dice attack that ignores range bonuses means you just need to roll 1 natural hit to land the effect on an Epic ship and then you plink a (critical) damage and strip the reinforce. Depending on how deplete tokens interact with Epic ships, you're either reducing their offense or energy stores (there was talk on the stream about Epic ships using energy to ignore the effect of negative tokens, not sure on the specifics). I imagine these will be *very* expensive ordnance given the functionality, but even one or two copies in a list could provide enormous value if you're landing the shot at high initiative, clearing the way for the rest of your list to land damage unimpeded.

swz62_mag-pulse-warheads.png

1 hour ago, ClassicalMoser said:

Range 4 + 5 are both only 2 additional die (1 for R3, 1 for R4-5).

But regardless, the reason it's funny is that Talonbane Cobra would be doubling his 2 dice for R4-5 and would be rolling at least six dice!

"While you defend at attack range 3 or perform an attack at attack range 1, roll 1 additional die."

The way I read this, Talonbane Cobra's ability doesn't give _any_ extra dice at Range 4 or Range 5. Talonbane would still get the normal extra 2 dice from defending at those ranges, however.

1 hour ago, ClassicalMoser said:

Range 4 + 5 are both only 2 additional die (1 for R3, 1 for R4-5).

But regardless, the reason it's funny is that Talonbane Cobra would be doubling his 2 dice for R4-5 and would be rolling at least six dice!

yeah, basically I am starting to think that range 4 and 5 should be added into core mechanics. Normally this would require an outrageous purchase but since now all the core components are available for purchase individually the need for a Core set is less and less. Essentially, you can now get everything you need to play the game with only one faction, so for Scum grab some scum ships, the damage deck, dice, movement templates and obstacle pack, download the rules (which should be in the Official APP) and you are all set.

1 hour ago, ClassicalMoser said:

They can't carry turbolaser anyway; it has a list-building requirement of 5 or more energy.

Speaking of, do we have a repository anywhere of the ship cards we've seen?

🤨 How much energy do the C-ROC and Assault Carrier have? I cannot find their ship cards. (Soft hoping to be able to put together a pseudo Krayt's Honor C-ROC: https://starwars.fandom.com/wiki/Krayt's_Honor )

22 minutes ago, Punning Pundit said:

"While you defend at attack range 3 or perform an attack at attack range 1, roll 1 additional die."

The way I read this, Talonbane Cobra's ability doesn't give _any_ extra dice at Range 4 or Range 5. Talonbane would still get the normal extra 2 dice from defending at those ranges, however.

Yep. In Epic he basically adjusts the Range 4-5 defensive bonus to 3-5 for himself. :)

1 hour ago, ClassicalMoser said:

They can't carry turbolaser anyway; it has a list-building requirement of 5 or more energy.

Speaking of, do we have a repository anywhere of the ship cards we've seen?

@J1mBob 's

http://infinitearenas.com/xw2browse/#

Select Epic/Huge

1 hour ago, Darth Meanie said:

At 500 points?

I think you're going to need a bigger list.

OTOH, I think that what you want simply calls for a format adjustment. 1000 points per player. Announcing. . .

X-2-K!!!

Reminds of epic battles of Man o War at 4000-6000pts, my better half, a friend and me, using his complete living room. Having the huge floor full with squadrons of ships, playing all friday night and half saturday. Was glorious back in the days, when Real Life was easier to displace/ignore.

30 minutes ago, Transmogrifier said:

Mag Pulse Warheads (from the Wave VI preview) seem like the ideal way to clear out reinforce tokens - (...)

I still wonder how Electro Proton bombs will be resolved for Huge ships - do they give disarm for one single hardpoint per disarm result? Really curious

Edited by Managarmr
Addendum:Electro Proton
28 minutes ago, Punning Pundit said:

"While you defend at attack range 3 or perform an attack at attack range 1, roll 1 additional die."

The way I read this, Talonbane Cobra's ability doesn't give _any_ extra dice at Range 4 or Range 5. Talonbane would still get the normal extra 2 dice from defending at those ranges, however.

That was the whole point. Upthread, someone was commenting that his 1.0 ability would be awesome, and that’s what I was talking about.

His 1.0 ability just doubled his range bonuses, so it would be 4 extra dice at R4-5

Edited by ClassicalMoser

So the Assault carrier has 3 Energy base (Thanks @Managarmr). If the C-ROC is the same, I wonder if the Corsair Refit will increase that. /fingerscrossed (Really want to be able to put a Krayt's Honor on the table)

23 minutes ago, ClassicalMoser said:

I'd love to see this, but I'm afraid it would be too big. It's pretty much the size of an Arquitens, isn't it?

Nope:

https://starwars.fandom.com/wiki/Consular-class_cruiser_(Charger_c70_retrofit)

Basically same as CR-90.

I expect this and the Hammerhead at some point. . .

And this would work as a "small" Huge:

https://starwars.fandom.com/wiki/J-type_327_Nubian_royal_starship

Edited by Darth Meanie
10 minutes ago, Darth Meanie said:

I expect this and the Hammerhead at some point. . .

Fun fact that annoys me greatly. According to whatever official sources are out there:

CR90: 150 Meters

Raider-Class Corvette: 150 Meters

Nebulon B: 300 Meters

Hammerhead Corvette: 315 Meters

Arquitens-Class Cruiser: 325 Meters

Basically just goes to show that no one at Lucasfilm has any idea how big things are or should be.

This video shows just how absurd that scaling is, around the 6:46 marker:

Edited by ClassicalMoser
2 hours ago, Darth Meanie said:

I think you're going to need a bigger list.

And a bigger play mat. 6'x8' battles. Make speed really important.

18 minutes ago, Forgottenlore said:

And a bigger play mat. 6'x8' battles. Make speed really important.

I generally go 6x6.

A. It's 4 mats.

B. Most people can reach in the 3' from any table edge to get to the center.

22 minutes ago, ClassicalMoser said:

Fun fact that annoys me greatly. According to whatever official sources are out there:

CR90: Length 150 Meters

Nebulon B: Length 300 Meters

Hammerhead Corvette: Length 315 Meters

Basically just goes to show that no one at Lucasfilm has any idea how big things are or should be.

Well:

Quote

Sphynra-class corvettes first appeared in "A Princess on Lothal," the tenth episode of the second season of Star Wars Rebels.[4] The ships are based on the Hammerhead-class cruisers from the now Star Wars Legends video game Star Wars: Knights of the Old Republic.[15] In Linnaean taxonomy, Sphyrna is the genus name for the Earthly hammerhead sharks.

In Star Wars: The Rebel Files,[6] an image of the Thranta-class corvette from the Star Wars Legends video game, Star Wars: The Old Republic,[16] was used in place of a canon Sphyrna-class corvette.[6]

Despite the specifications in Star Wars Encyclopedia of Starfighters and Other Vehicles listing the ship as 315 meters, various episodes of Star Wars Rebels and the movie Rogue One: A Star Wars Story depict the vessel considerably smaller, especially in screenshots alongside the Ghost and other vehicles.

In the Fantasy Flight Games sourcebook, Dawn of Rebellion, the book establishes that the Sphyrna-class corvette is known as the Hammerhead-class corvette. It also establishes that it was manufactured by Rendili StarDrive, was worth 1,000,000 credits, was equipped with three RSD 88D-II BrightStar ion engines, had a class three primary hyperdrive and class fifteen backup hyperdrive, had a crew of 35 officers and crew members, with a passenger capacity of 125. It also had six months worth of consumables. Dawn of Rebellion and Star Wars Encyclopedia of Starfighters and Other Vehicles establishes that the Hammerhead-class and Sphyrna-class corvettes are intended to be the same starship, however, since the Star Wars Encyclopedia of Starfighters and Other Vehicles is the most recent source and is not a roleplaying sourcebook but rather an encyclopedia, this article assumes that the encyclopedia contains factual information.

Star Wars: Geektionary: The Galaxy From A To Z mistakenly refers to the Sphyrna-class corvette as a Hammerhead-class cruiser.[17]

FFG made it CR-90 sized based on crew complement and the like. It also looks that size in every visual source available (Rebels, RO).

So, the guy who decided that an "encyclopedia" about a completely imaginary topic contains more factual information than a roleplaying source just because the book is called an encyclopedia is just perpetuating an error, IMHO.

Good ol' cut-and-paste journalism.

Edited by Darth Meanie
22 minutes ago, Darth Meanie said:

I generally go 6x6.

A. It's 4 mats.

B. Most people can reach in the 3' from any table edge to get to the center.

Well:

FFG made it CR-90 sized based on crew complement and the like. It also looks that size in every visual source available (Rebels, RO).

So, the guy who decided that an "encyclopedia" about a completely imaginary topic contains more factual information than a roleplaying source just because the book is called an encyclopedia is just perpetuating an error, IMHO.

Good ol' cut-and-paste journalism.

Oh, exactly. I completely agree.

It's just that this happens a whole lot in the Star Wars universe. Theoretically, the TIE Bomber is considerably smaller than the TIE Advanced? And the Scimitar isn't much longer than a Y-Wing? Plus all the discrepancies in the size of a TIE/ln or an RZ-1.

I just wish that the Story Group would look at it for, like, 10 minutes and just decide on reasonable sizes for things.

29 minutes ago, Darth Meanie said:

So, the guy who decided that an "encyclopedia" about a completely imaginary topic contains more factual information than a roleplaying source just because the book is called an encyclopedia is just perpetuating an error, IMHO.

Good ol' cut-and-paste journalism.

Not only that, they discounted the actual appearance of the ship in Rogue One alongside other vessels, and decided that the Star Wars movie was wrong.

2 hours ago, Managarmr said:
3 hours ago, ClassicalMoser said:

They can't carry turbolaser anyway; it has a list-building requirement of 5 or more energy.

Speaking of, do we have a repository anywhere of the ship cards we've seen?

@J1mBob 's

http://infinitearenas.com/xw2browse/#

Select Epic/Huge

I've now updated Infinite Arenas for the cards revealed in In the Captain's Chair, in addition to cards from previous articles and cards I screen-capped from the live stream.

So, I appreciate all the debate about the Hammerhead vs the Blockade Runner, but I think that FFG has already made their stand within Armada. Both ships are fairly close in size, which leaves hope that we may someday see a Hammerhead on X-Wing tables. I sure hope so, Epic is really looking like it is going to be fun. More iconic ships will only add to that.

Edited by RookiePilot