26 minutes ago, kris40k said:I am curious about Reinforce and Jamming, and if that's going to be a thing to strip Reinforce off of huge ships.
Mag Pulse Warheads (from the Wave VI preview) seem like the ideal way to clear out reinforce tokens - a 3 dice attack that ignores range bonuses means you just need to roll 1 natural hit to land the effect on an Epic ship and then you plink a (critical) damage and strip the reinforce. Depending on how deplete tokens interact with Epic ships, you're either reducing their offense or energy stores (there was talk on the stream about Epic ships using energy to ignore the effect of negative tokens, not sure on the specifics). I imagine these will be *very* expensive ordnance given the functionality, but even one or two copies in a list could provide enormous value if you're landing the shot at high initiative, clearing the way for the rest of your list to land damage unimpeded.
