Need experienced player's advice w/Beginner X-Wing questions

By beatpoppa, in X-Wing Rules Questions

Bought Version 1 (Red Box) and TFE (Blue Box) & enjoying playing w/my sons.

Help resolving movement issues:

1. What do we do if our ships collide either mistakenly or purposely ? Specifically:

a) Is there damage that needs to be attributed to one or both ships? I've read rules for large vs small ships "bumping" (and how large ships can damage/destroy smaller ones) but what about when two small ships (ex: Poe Dameron's x-wing & Dark Curse's tie fighter) collide?

b) The rules provided seem to suggest we can attack other ships within our weapon range, but can we attack the ship we are now touching or is this considered range 0 and therefore not allowed?

c) How is position resolved going forward? Specifically, what movements are permitted in subsequent rounds for two ships that are touching if to move forward is to move into the other ship again? Do we simply move past one another? It seems as though we would bounce off one another but if so how is trajectory determined?

The rules provided do not seem to answer any of these issues and I know no one else who plays. Thanks for any advice or help.

Edited by beatpoppa

First off, welcome!

A) No, this only happens in the case of Epic ships in 1.0, there is no damage on collision with small or large base ships.

B) Technically there was no Range 0 in 1.0, but you cannot shoot at ships you’re touching unless an ability (Zeb, Arvel, etc) specifically allows it.

C) You only bump if a maneuver cannot be completed, that it, you cannot place your ship fully at the end of a maneuver template. If you pick a maneuver on a subsequent round that ends where you can fully place the ship (Or that bumps later on) then you move

Thanks so much, Innese. I was under the mistaken impression that if my path along the maneuver template resulted in my baseplate touching yours this represented "hitting" another ship...Based on your explanation I take it to mean that the time when we determine "hitting" is when placing the baseplate at the completion of a movement...

OK. Please correct this statement where it is wrong ... otherwise I think I have got this (thanks to you!):

My xwing is located in a position a few centimeters away & directly in front of your tie fighter (but is not touching) after our movement phase. We attack one another, we both survive, round concludes.

At the beginning of the next round I choose my movement & decide to move 4 straight ahead.

On my turn I move (4 straight ahead) past your tie fighter and this would NOT result in my hitting you... even though at the start of the round your ship was directly in front of mine... The only way we would "hit" would be if my baseplate touches yours when placing it at the end of the (4 straight ahead) maneuver template.

1 hour ago, beatpoppa said:

1. What do we do if our ships collide either mistakenly or purposely ?

1st off consult page 13 "Partial Maneuvers" of the Rulebook here: https://images-cdn.fantasyflightgames.com/filer_public/6c/ed/6ced3492-42fb-43c9-b542-0528cd19cff9/swz01_rulebookweb.pdf

1 hour ago, beatpoppa said:

a) Is there damage that needs to be attributed to one or both ships? I've read rules for large vs small ships "bumping" (and how large ships can damage/destroy smaller ones) but what about when two small ships (ex: Poe Dameron's x-wing & Dark Curse's tie fighter) collide?

As already noted, no. Small, medium, and large base ships do not damage one another if they "collide" or more correctly "overlap." An overlap is not an actual collision in the case of these ships.

1 hour ago, beatpoppa said:

b) The rules provided seem to suggest we can attack other ships within our weapon range, but can we attack the ship we are now touching or is this considered range 0 and therefore not allowed?

While there are exceptions (Zeb crew, Captain Oicunn pilot) ships touching each other can not attack each other. Ships touching are considered to be at Range 0. Ships can not attack things they are at range zero to. See the above rulebook link. This time page eight under "targeting restrictions." This is also re-iterated in the previously mentioned "Partial Maneuvers" section on page thirteen.

1 hour ago, beatpoppa said:

c) How is position resolved going forward? Specifically, what movements are permitted in subsequent rounds for two ships that are touching if to move forward is to move into the other ship again? Do we simply move past one another? It seems as though we would bounce off one another but if so how is trajectory determined?

After ships overlap they choose maneuvers and attempt to complete those maneuvers per normal. The ships may continue on their way or may overlap again. It will all depend on the maneuvers chosen by the overlapping ships. They may move past the ship they are presently at Range 0 of and overlap a different ship. Intentionally overlapping a ship is called "blocking" in X-wing parlance and is sometimes a strategic decision. A ship that overlaps another ship skips its perform action step.

Ships don't "bounce" off one another as an overlap is not considered a collision. The ships are considered to be moving over or under or past one another in a three dimensional space. The overlapping rules are necessary as we play the game in a two dimensional space. Overlapping serves as what would be altitude rules in a WWII dogfight game.

Edited by Frimmel

Thank you for the rules link & reference as well as the detailed and lucid explanation.

3 minutes ago, beatpoppa said:

My xwing is located in a position a few centimeters away & directly in front of your tie fighter (but is not touching) after our movement phase. We attack one another, we both survive, round concludes.

At the beginning of the next round I choose my movement & decide to move 4 straight ahead.

On my turn I move (4 straight ahead) past your tie fighter and this would NOT result in my hitting you... even though at the start of the round your ship was directly in front of mine... The only way we would "hit" would be if my baseplate touches yours when placing it at the end of the (4 straight ahead) maneuver template.

This is correct except ships do not "hit" when they touch. They "overlap." It is a subtle but important distinction. If you let go of "hit," then you can more easily let go of the idea they should damage or deflect one another.

Grateful for your help. May The Force Be With You!

@beatpoppa if you're using 1st edition rules you can find the rules for overlapping on p.15 of the Rules Reference booklet and on p. 9 of the "Learn to Play" guide, both included in the blue Force Awakens Core Set box and linked on the first edition product page:

https://images-cdn.fantasyflightgames.com/filer_public/e7/ec/e7ecf651-c382-4158-a951-d150ffb89262/swx36_learn_to_play_lfl_online.pdf

https://images-cdn.fantasyflightgames.com/filer_public/87/a8/87a872ed-4d70-4916-8c63-efc8c5e87148/swx36_rules_reference_online.pdf

Please note that @Frimmel linked the rules for the Second Edition Rules Reference. Definitely want to be clear which edition you are asking about because although the Rules for overlap are pretty much the same there are many small differences in other areas. (Failed actions and "1E range 1 vs 2E range 0" are the first things that come to mind along with the litany of new mechanics that just don't exist in first edition)

Edited by nitrobenz
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Also a note for future questions: you can flag the thread title with brackets to let people know you are specifically looking for 1st Edition rules help. An example title could look like this: [1e] Beginner Rules Questions

There's plenty of veterans still on here who won't mind cracking open the old PDF to help you out.