PLOT HELP; Clone Wars; Issue of an early Order 66

By wiljamesroe, in Star Wars: Edge of the Empire RPG

Hi everyone, I have a major issue, thats mostly my own fault. I was running a game set in the early clone wars, a few players are jedi, and then we have a mercenary and a clone. Among the Jedi, one had sustained pretty heavy traumas from the war (lots of crits, failed discipline checks, player progression) and had developed a small hatred for the republic and the jedi, but had no way to address this (player was happy with this turn of events and enjoyed the conflict), but due to being late one day this Jedi and the clone were meant to serve as reinforcements for the party surprising everyone when they arrived. However, by the time they arrived the encounter was mostly resolved and so I let them play out their travel time, and the clone had a botched cybernetic attempt while on route, and the Jedi working with the med droid discovered with a few triumphs the bio chip.


Now this spawned alot of conversation with the clone and the Jedi and having a squad on board with them as support they convinced some other clones to look for chips of their own, which killed one, but in the process they discovered they each had chips, which when analyzed didn't really tell them much aside from some odd coding. Which the Jedi and the clone experimented with over the course of their journey finding one code in particular had a disastrous result. Order 66, now they were smart, and practiced these one on one, in a closed off room, and the jedi managed to knock out the clone without suffering to much. But with this discovery, this Jedi decided he could take his revenge on the order, and these players stayed late, to role play it out. Travelling back to the temple, and meeting Windu and Kenobi in the hanger, lured their with the bait of disastrous news and a quick disconnect. Once they arrived the Jedi, Clone and clone npc's ambushed a few jedi using order 66, and were captured and killed respectively. Though they did manage to Kill Windu.

Now once captured the Jedi, was faced with checks regarding their decision and failing (which the player was happy with), they saw the error of their ways and through the cell told a jedi master everything. Which brings us to my question for all of you, how should I play out a Jedi Council reaction, to the discovery of Order 66, in the early Clone wars (less then a year in)?

Currently my plan, involves keeping the knowledge secret for as long as possible (less than a week but still some time), and doing everything we see jedi do after Order 66 actually occurs, moving younglings into hiding, securing temple artifacts from prying eyes, deleting temple records, but all while masters and knights have to continue to serve with the clones. In The next game the I plan for the party to be exploring the lost world of Tython, and reestablishing a hidden temple there with the party, while dealing with local tribal groups of flesh raiders, and forgotten peoples that will parallel the Nexus of Power entry for Weik. All in the hopes of bringing younglings to Tython in a following mission, and deleting the charts to get there.

It sounds like they have found out about the order and its effects, but not the true reason why it exists. Without being able to connect it to the Sith or Dooku (though they might suspect) the Council will only have the official explanation from the Kaminoans - that "Protocol 66" is a safeguard implanted in case any Jedi ever went rogue, and is not intended for widespread use. Would they buy such an explanation? Who knows.

Order 66 was sandwiched between 149 additional contingencies, with the Order 65 being the removal of the Supreme Chancellor if they're deemed unfit. It would make some degree of sense if the rest of these 150 general orders were programmed into the clones' control chips as well, which would make Order 66 seem more innocuous.

4 hours ago, Kualan said:

It sounds like they have found out about the order and its effects, but not the true reason why it exists. Without being able to connect it to the Sith or Dooku (though they might suspect) the Council will only have the official explanation from the Kaminoans - that "Protocol 66" is a safeguard implanted in case any Jedi ever went rogue, and is not intended for widespread use. Would they buy such an explanation? Who knows.

Hmm, I doubt it, the in cannon explanation when one clone glitched out in the Clone Wars animated show, was that it was just a glitch, a mistake in the clone production and they hid the chips at all costs. I was gonna narrate that out, but in this case the Jedi are aware of the chips and will catch the lie. Leading to increased tension between the Republic and the Jedi.

4 hours ago, A7T said:

Order 66 was sandwiched between 149 additional contingencies, with the Order 65 being the removal of the Supreme Chancellor if they're deemed unfit. It would make some degree of sense if the rest of these 150 general orders were programmed into the clones' control chips as well, which would make Order 66 seem more innocuous.

Maybe, that would lend to following Canon more closely, with the Jedi Order just being more suspicious going forward.

Thanks for the comments guys. My next game isn't until Sunday, so I'll keep checking in and see what everyone says, I'm still fairly torn as to if I want go full off book, or bring it closer to the script.

The canon police won't show up if you go "off script". Once you're off the rails (and the players know it), they'll realize that they are the heroes of the story. Suddenly, the outcome isn't predetermined.

Maybe they even discover that Palpatine is Darth Sidious...

12 hours ago, A7T said:

Order 66 was sandwiched between 149 additional contingencies, with the Order 65 being the removal of the Supreme Chancellor if they're deemed unfit. It would make some degree of sense if the rest of these 150 general orders were programmed into the clones' control chips as well, which would make Order 66 seem more innocuous.

Order 65 is Legends-only, so far as I know, the idea being that there were a whole slew of standing orders for the GAR, one of which was the removal of the Jedi if they became a threat to the Republic (Order 66), and a similar order for the removal of the Chancellor (Order 65). In Canon, Order 66 was specifically encoded into the behaviour control bio-chips embedded in the clones' brains; it changed the Jedi Purge from being a case of the clones following orders to them receiving an irresistible compulsion (unless they'd removed their chips, as a few had, e.g. Rex).

To my mind, the new Canon explanation makes more sense, for two reasons. Firstly, the Legends explanation relied on the clones conditioning to obey orders; if a clone, especially a senior one like Cody, developed a sense of loyalty to the Jedi he served with, then he might ignore Order 66. Secondly, if Order 65 existed, then the Jedi were morons not to order the clones to execute it when they moved against Palpatine.

5 hours ago, Dafydd said:

Order 65 is Legends-only, so far as I know, the idea being that there were a whole slew of standing orders for the GAR, one of which was the removal of the Jedi if they became a threat to the Republic (Order 66), and a similar order for the removal of the Chancellor (Order 65). In Canon, Order 66 was specifically encoded into the behaviour control bio-chips embedded in the clones' brains; it changed the Jedi Purge from being a case of the clones following orders to them receiving an irresistible compulsion (unless they'd removed their chips, as a few had, e.g. Rex).

To my mind, the new Canon explanation makes more sense, for two reasons. Firstly, the Legends explanation relied on the clones conditioning to obey orders; if a clone, especially a senior one like Cody, developed a sense of loyalty to the Jedi he served with, then he might ignore Order 66. Secondly, if Order 65 existed, then the Jedi were morons not to order the clones to execute it when they moved against Palpatine.

Well, that's the Catch-22, isn't it? Canonically, these contingency order can only be executed the Supreme Chancellor or Senate Security Council.

I always thought that not enough research had been done by the Jedi (in either Legend or nu-canon) into the history of the original clone order - who, when, why, etc. If they had pressed the Kaminoans for more details, they might have found a breadcrumb trail leading to Dooku at the very least (via Jango Fett, etc.) - which should have raised some red flags.

Also, the wording of Order 66 was apparently applicable to the entire Jedi Order - more red flags! "Insta-murder every Jedi, regardless of age (youngling, retired) and without any form of trial." There's not enough broken logic in the galaxy for that to be legally justifiable.

And if only one specific public figure was eligible to make that particular order, then even more red flags, all pointing at Palpatine.

If the OP's version of the Jedi Order has a Master of Shadows/spy master, I think that the Jedi would be throwing all available resources into investigating the bio-chip and its origins/purpose.

I really like the idea of the Jedi Order making secret contingency plans now that they have some warning ahead of time, and even setting up a secret Temple so that the Jedi will survive no matter what happens in the Republic.

On 9/16/2019 at 9:24 PM, salamar_dree said:

The canon police won't show up if you go "off script". Once you're off the rails (and the players know it), they'll realize that they are the heroes of the story. Suddenly, the outcome isn't predetermined.

Maybe they even discover that Palpatine is Darth Sidious...

I know, and my group is more than happy to go off script, with one of the Jedi in character befriending Anakin and Out of character hoping that they can make enough charm checks over the course of the war to befriend him and try to save him (fun goal, another issue I'm just gonna try to play out naturally). I always try to run games with the mantra that it will be as real as possible. Meaning that while my games are a bit harder in some cases, ex. players had to take out a loan to start a business and we had a set interest rate, players have to at least note eating once and awhile (I'm not a monster), some basic military tactics and support structures are used, etc. But in that same vain I always let my players have a bit of control of the narrative, so we can go into directions I never thought of, and that their characters feel right doing, and I roll everything out so the dice can play a large role in the narrative as well. I just hadn't encountered expected the one player to go full dark at that moment, and certainly not by marching into the temple with some clones and gunning down windu in a fight. Then when beaten I rolled out Yoda speaking to the captured PC, as well as roleplaying it out and providing boosts to each side depending on the effectiveness of the argument (normally trying to favor PCs), and Yoda rolled well and the player didn't, and the player saw this as a good opportunity to face their actions and came clean about everything they'd learned.

It was a delightful change of pace, but now I am left with some odd narrative choices to make.

On 9/17/2019 at 3:41 AM, Dafydd said:

Order 65 is Legends-only, so far as I know, the idea being that there were a whole slew of standing orders for the GAR, one of which was the removal of the Jedi if they became a threat to the Republic (Order 66), and a similar order for the removal of the Chancellor (Order 65). In Canon, Order 66 was specifically encoded into the behaviour control bio-chips embedded in the clones' brains; it changed the Jedi Purge from being a case of the clones following orders to them receiving an irresistible compulsion (unless they'd removed their chips, as a few had, e.g. Rex).

To my mind, the new Canon explanation makes more sense, for two reasons. Firstly, the Legends explanation relied on the clones conditioning to obey orders; if a clone, especially a senior one like Cody, developed a sense of loyalty to the Jedi he served with, then he might ignore Order 66. Secondly, if Order 65 existed, then the Jedi were morons not to order the clones to execute it when they moved against Palpatine.

I also prefer the chips, with the explanation that those clones that refused Order 66, were ones who had removed their chips.

On 9/17/2019 at 8:46 AM, A7T said:

Well, that's the Catch-22, isn't it? Canonically, these contingency order can only be executed the Supreme Chancellor or Senate Security Council.

23 hours ago, Bellona said:

I always thought that not enough research had been done by the Jedi (in either Legend or nu-canon) into the history of the original clone order - who, when, why, etc. If they had pressed the Kaminoans for more details, they might have found a breadcrumb trail leading to Dooku at the very least (via Jango Fett, etc.) - which should have raised some red flags.

Also, the wording of Order 66 was apparently applicable to the entire Jedi Order - more red flags! "Insta-murder every Jedi, regardless of age (youngling, retired) and without any form of trial." There's not enough broken logic in the galaxy for that to be legally justifiable.

And if only one specific public figure was eligible to make that particular order, then even more red flags, all pointing at Palpatine.

If the OP's version of the Jedi Order has a Master of Shadows/spy master, I think that the Jedi would be throwing all available resources into investigating the bio-chip and its origins/purpose.

I really like the idea of the Jedi Order making secret contingency plans now that they have some warning ahead of time, and even setting up a secret Temple so that the Jedi will survive no matter what happens in the Republic.

I think I've seen examples of Order 66 used in the Cannon Darth Vader comics by a Jedi against the inquisitors, granted it may have been paired with a Jedi mind trick, but between the scene in the Clone Wars where one goes haywire, and that comic, I tend to lean to the codes being similar to the way mind altered sleeper agents are depicted in fiction. With the code word triggering an action regardless of who initially gave said command.

I think I'll try to continue the investigation line; where the players are the ones enacting most of the contingency plans (as they aren't that well known) while the bulk of the more notable figures continue to serve in the war while being more guarded around the clones or even possibly removing the chips of some clones that had clear relationships with their Jedi Commanders such as Rex.

My biggest problem is when to trigger it, as Skywalker knows of the incident to a degree, and would likely speak with palpatine freely about his suspicions that the Kaminoian's might betray the republic. My saving grace in trying to be true to characters may be that Palpatine regularly follows a plan through once it is started regardless of small changes. So I think that I will follow the course of the clone wars at present, with more lower ranked Jedi removing themselves from the war and enacting more contingency plans, while the masters and notable jedi take more on. Followed by a push by Palpatine to drag as many as possible into a large scale conflicts with the CIS before activation if he secures anakin or if anakin becomes beyond his influence for some reason.

One interesting question is how did Palpatine avoid having the clones shoot Anakin?

I believe that in canon, Palpatine has a scary amount of prescient ability. I'm not entirely sure of the timeline, but weren't the bio-chips implanted in the first batches around the time of/just after The Phantom Menace? Could he have foreseen Anakin's fall already back then, and therefore included a "get out of Order 66" card for him in the bio-chip from the beginning? Or can the chips' programming be changed after insertion? Or did the earliest batches not have that Anakin-freebie order? (This is assuming that the chips are first implanted in the foetal stage.)

31 minutes ago, Bellona said:

One interesting question is how did Palpatine avoid having the clones shoot Anakin?

I believe that in canon, Palpatine has a scary amount of prescient ability. I'm not entirely sure of the timeline, but weren't the bio-chips implanted in the first batches around the time of/just after The Phantom Menace? Could he have foreseen Anakin's fall already back then, and therefore included a "get out of Order 66" card for him in the bio-chip from the beginning? Or can the chips' programming be changed after insertion? Or did the earliest batches not have that Anakin-freebie order? (This is assuming that the chips are first implanted in the foetal stage.)

Either Order 66 doesn't cover Sith, just Jedi, or this is a genuine plot hole that doesn't have a continuity patch so far.

I think this might help:

52 minutes ago, P-47 Thunderbolt said:

I think this might help:

Watched it. I don't think he actually gave an explanation. Not that that dude ever had a theory on his channel that turned out to be true.

He did, he said that the Emperor basically ordered them not to kill Vader and then he gave evidence to back that up. If you disagree you disagree, but he did give an explanation.

1 hour ago, P-47 Thunderbolt said:

He did, he said that the Emperor basically ordered them not to kill Vader and then he gave evidence to back that up. If you disagree you disagree, but he did give an explanation.

I didn't catch that. But that explanation doesn't jive at all with how we have seen Order 66 worked in George's canon, and I don't think Disney hasever done anything to contradict it. Maybe the upcoming Clone Wars season 7 will shed some more light on it.

Just now, micheldebruyn said:

But that explanation doesn't jive at all with how we have seen Order 66 worked in George's canon, and I don't think Disney hasever done anything to contradict it.

I don't know what you're referring to, would you please explain how it doesn't?

Just now, P-47 Thunderbolt said:

I don't know what you're referring to, would you please explain how it doesn't?

Like Dafydd said, it basically a trigger word that overrides their conscious minds and turns them into Jedi-killing zombies. They're not following an order, they're put into a kind of hypnotic state that makes them psychotically hate Jedi. It's programmed into their brains, or at least into a chip in their brains.

1 minute ago, micheldebruyn said:

Like Dafydd said, it basically a trigger word that overrides their conscious minds and turns them into Jedi-killing zombies. They're not following an order, they're put into a kind of hypnotic state that makes them psychotically hate Jedi. It's programmed into their brains, or at least into a chip in their brains.

And could probably be overridden (to apply to a specific person) by Darth Sidious. Another idea (that @Bellona mentioned) was that Sidious (who planned all along to turn Anakin) excluded Anakin from the program in some way. I think that there are enough sufficiently plausible explanations that it shouldn't be considered a plot hole.

Something SWT points out early on in the video is that the 501st journal narrator says that "Lord Vader was appointed as our field commander" (not quite verbatim, but close enough) which could be said to suggest that Vader was no longer a Jedi and was not seen as such by the clones. My perception is that the corruption in the chip in Tup's brain is what caused him to become psychotic and enter the "hypnotic trance" whereas standard activation would simply force them to obey orders, serving as an override of their will.

7 minutes ago, P-47 Thunderbolt said:

And could probably be overridden (to apply to a specific person) by Darth Sidious. Another idea (that @Bellona mentioned) was that Sidious (who planned all along to turn Anakin) excluded Anakin from the program in some way. I think that there are enough sufficiently plausible explanations that it shouldn't be considered a plot hole.

Something SWT points out early on in the video is that the 501st journal narrator says that "Lord Vader was appointed as our field commander" (not quite verbatim, but close enough) which could be said to suggest that Vader was no longer a Jedi and was not seen as such by the clones. My perception is that the corruption in the chip in Tup's brain is what caused him to become psychotic and enter the "hypnotic trance" whereas standard activation would simply force them to obey orders, serving as an override of their will.

Well, I already hypothesised in an earlier post in the thread that Order 66 simply exempts Sith.

But as for Tup, he didn't just become psychotic. He became psychotic specifcally towards Jedi. Conversations between Dooku and Palpatine in that arc strongly suggest that the only thing on that chip is Order 66.

1 minute ago, micheldebruyn said:

But as for Tup, he didn't just become psychotic. He became psychotic specifcally towards Jedi. Conversations between Dooku and Palpatine in that arc strongly suggest that the only thing on that chip is Order 66.

You make a good point here, but if there is an Order 66 there must, by extension, by an order 1 and an order 65 and everything in between. Unless it just took them 66 tries to get the order right ;) .

I haven't watched the arc in a while though, so I can't speak to the rest of that. It could be that the chip was there to ensure that Order 66 was carried out, not so much that only Order 66 existed.

13 minutes ago, P-47 Thunderbolt said:

You make a good point here, but if there is an Order 66 there must, by extension, by an order 1 and an order 65 and everything in between. Unless it just took them 66 tries to get the order right ;) .

I haven't watched the arc in a while though, so I can't speak to the rest of that. It could be that the chip was there to ensure that Order 66 was carried out, not so much that only Order 66 existed.

Oh, I'm sure there are other Orders, there'd practically have to be if just for the sake of appearance, but I'm also sure Order 66 is the only one that is hard-coded into the Clones' brains. The entire reason the Clones exist is to execute Order 66. That was the whole point of creating the Separatists and starting the Clone Wars: Order 66. Palpatine was already running the Republic years before the Clone Wars started.

Also, Dooku's exact quote to Palpatine about Tup was that "Order 66 had activated prematurely". Order 66 is not something that is given and then followed, it is something that is activated.

Edited by micheldebruyn
19 minutes ago, P-47 Thunderbolt said:

You make a good point here, but if there is an Order 66 there must, by extension, by an order 1 and an order 65 and everything in between. Unless it just took them 66 tries to get the order right ;) .

I haven't watched the arc in a while though, so I can't speak to the rest of that. It could be that the chip was there to ensure that Order 66 was carried out, not so much that only Order 66 existed.

Assuming it is the only code phrase. It kind of makes sense that they would choose a "random" number. You don't want someone accidently saying the secret code word.

Then there is the out of universe reason that 666 is the mark of the beast, and it wouldn't be to crazy to assume such a number might have an in universe connection to something sith related.

At least, that's always been my head canon of it.

On 9/16/2019 at 2:15 PM, wiljamesroe said:

Hi everyone, I have a major issue, thats mostly my own fault. I was running a game set in the early clone wars, a few players are jedi, and then we have a mercenary and a clone. Among the Jedi, one had sustained pretty heavy traumas from the war (lots of crits, failed discipline checks, player progression) and had developed a small hatred for the republic and the jedi, but had no way to address this (player was happy with this turn of events and enjoyed the conflict), but due to being late one day this Jedi and the clone were meant to serve as reinforcements for the party surprising everyone when they arrived. However, by the time they arrived the encounter was mostly resolved and so I let them play out their travel time, and the clone had a botched cybernetic attempt while on route, and the Jedi working with the med droid discovered with a few triumphs the bio chip.


Now this spawned alot of conversation with the clone and the Jedi and having a squad on board with them as support they convinced some other clones to look for chips of their own, which killed one, but in the process they discovered they each had chips, which when analyzed didn't really tell them much aside from some odd coding. Which the Jedi and the clone experimented with over the course of their journey finding one code in particular had a disastrous result. Order 66, now they were smart, and practiced these one on one, in a closed off room, and the jedi managed to knock out the clone without suffering to much. But with this discovery, this Jedi decided he could take his revenge on the order, and these players stayed late, to role play it out. Travelling back to the temple, and meeting Windu and Kenobi in the hanger, lured their with the bait of disastrous news and a quick disconnect. Once they arrived the Jedi, Clone and clone npc's ambushed a few jedi using order 66, and were captured and killed respectively. Though they did manage to Kill Windu.

Now once captured the Jedi, was faced with checks regarding their decision and failing (which the player was happy with), they saw the error of their ways and through the cell told a jedi master everything. Which brings us to my question for all of you, how should I play out a Jedi Council reaction, to the discovery of Order 66, in the early Clone wars (less then a year in)?

Currently my plan, involves keeping the knowledge secret for as long as possible (less than a week but still some time), and doing everything we see jedi do after Order 66 actually occurs, moving younglings into hiding, securing temple artifacts from prying eyes, deleting temple records, but all while masters and knights have to continue to serve with the clones. In The next game the I plan for the party to be exploring the lost world of Tython, and reestablishing a hidden temple there with the party, while dealing with local tribal groups of flesh raiders, and forgotten peoples that will parallel the Nexus of Power entry for Weik. All in the hopes of bringing younglings to Tython in a following mission, and deleting the charts to get there.

That sounds like a really interesting and important plot hook that would be pivotal to the galactic republic!!....so you should follow the precedent of Attack of the Clones, and the discovery of the clone army...and just ignore it like the Jedi did. :P

J/K. What to do? Hmm, well, with the order still relatively intact, it SHOULD compel the council to take action. To look into who actually got this clone army going, because the idea that a JEDI MASTER, would commission a clone army, and put in something like Order 66 is just ludicrous, so clearly outside influences are at play. If the PC's were remotely willing to help (doubtful, given the personality of some of them, but hey maybe they decided to have a change of heart), then you could steer them towards finding out who actually is behind this. Ideally, eventually leading to Palpatine, but you could first have them go through the various governmental functionaries that probably approved the clone templates, the training regimens, etc. You could easily put a few layers of lower level NPCs that were directly involved in the clone production process, between the PC's and Palpatine, and could introduce whatever plot elements you want, as they uncover just how far up this conspiracy goes!

If you're going with the "Secretly Abandon Ship" route, which seems what you might be doing, from your post, then the PC's could try and help secure transportation for the various evacuees, which might involve smugglers and the like, requiring them to deal with shady individuals (and thus prime chances for fun scenes). They could try and secure safe locations for the evacuees as well, if they like planet hopping. Going out and trying to find habitable planets, that could be remote enough to be safe, but also still not too dangerous for these new Jedi Refugees turned colonists.

They could try and find a way to disable O66 on a larger scale, to "free the rest of their brothers!", and prevent Palpatine's coup in the first place.

Those are the ones off the top of my head, but you could really go however you want, based on what the PC's want to actually do.

Why don't you just have Darth Sidious arrange for an accident and the word won't get out... far.

On 9/19/2019 at 4:31 PM, KungFuFerret said:

J/K. What to do? Hmm, well, with the order still relatively intact, it SHOULD compel the council to take action. To look into who actually got this clone army going, because the idea that a JEDI MASTER, would commission a clone army, and put in something like Order 66 is just ludicrous, so clearly outside influences are at play. If the PC's were remotely willing to help (doubtful, given the personality of some of them, but hey maybe they decided to have a change of heart), then you could steer them towards finding out who actually is behind this. Ideally, eventually leading to Palpatine, but you could first have them go through the various governmental functionaries that probably approved the clone templates, the training regimens, etc. You could easily put a few layers of lower level NPCs that were directly involved in the clone production process, between the PC's and Palpatine, and could introduce whatever plot elements you want, as they uncover just how far up this conspiracy goes!

On 9/19/2019 at 4:31 PM, KungFuFerret said:

If you're going with the "Secretly Abandon Ship" route, which seems what you might be doing, from your post, then the PC's could try and help secure transportation for the various evacuees, which might involve smugglers and the like, requiring them to deal with shady individuals (and thus prime chances for fun scenes). They could try and secure safe locations for the evacuees as well, if they like planet hopping. Going out and trying to find habitable planets, that could be remote enough to be safe, but also still not too dangerous for these new Jedi Refugees turned colonists.

Searching for the origins of the Clones is something I intend as a plot line a bit later, for the moment as any large organization would I'm writing that the Order is taking lots of measures all at once, some not seen by the Party, but alot involving the Party. Namely, their first mission was recovering lost charts to tython, followed by supplementing those charts by travelling to Tython, with a mix of jumps and micro jumps to plot a viable modern course. Next, the party arrives on Tython to find that refuges from previous populations survive there, and have created various groups they have to interact with, along with repelling a Flesh Raider incursion. Once the section of Tython near the Temple (Old Republic) is made safe, the party will travel back to the temple to work on finding a way to smuggle the younglings out without to much of a stir being caused by the Republic (Don't intend for that to be to challenging as the Jedi are pretty isolated, but a few rolls just in case someone despairs or says something to the wrong person outside the order and news spreads).

During this time as far as the order, I am writing that they realize that a sudden moves might trigger this order, and as they already suspected someone within the Republic leadership as a Sith, they are slowly dispersing what happened to masters and trust worthy knights so they can be prepared in the event of a threat. While Shaak Ti (who we see in the Clone Wars; Animated on Kamino) investigates the origins of the chip, without alerting the Kaminoians. I intend for my players to hunt down the Sifo thread later on, and introduce them to Dooku in this way. I won't hypothesis beyond that point because my players have knack for Killing Nemesis level characters with outrageously good rolls when the chips are down soooo... that might change a few things. However due to them having killed Ventress on Christophosis earlier, Dooku is much more concerned with their abilities and far less likely to underestimate them.

On 9/19/2019 at 4:31 PM, KungFuFerret said:

They could try and find a way to disable O66 on a larger scale, to "free the rest of their brothers!", and prevent Palpatine's coup in the first place.

Unfortunately, a secret like this is eventually gonna spread and if it was unveiled that they were attempting this at some point, it would likely end with the order being executed. However, I was trying to think of Palpatine's reaction if the Jedi came to him and informed him of this threat and said as they can easily remove them they will be doing so in mass with clones as they shift back from the Front lines.

Honestly, he'd likely trigger the Invasion of the Core alot sooner, and we'd have a mostly paranoid jedi going into Revenge of the Sith early.

On 9/20/2019 at 10:49 PM, Eoen said:

Why don't you just have Darth Sidious arrange for an accident and the word won't get out... far.

Way tooo many Jedi know for that to be possible at this point.