Hi everyone, I have a major issue, thats mostly my own fault. I was running a game set in the early clone wars, a few players are jedi, and then we have a mercenary and a clone. Among the Jedi, one had sustained pretty heavy traumas from the war (lots of crits, failed discipline checks, player progression) and had developed a small hatred for the republic and the jedi, but had no way to address this (player was happy with this turn of events and enjoyed the conflict), but due to being late one day this Jedi and the clone were meant to serve as reinforcements for the party surprising everyone when they arrived. However, by the time they arrived the encounter was mostly resolved and so I let them play out their travel time, and the clone had a botched cybernetic attempt while on route, and the Jedi working with the med droid discovered with a few triumphs the bio chip.
Now this spawned alot of conversation with the clone and the Jedi and having a squad on board with them as support they convinced some other clones to look for chips of their own, which killed one, but in the process they discovered they each had chips, which when analyzed didn't really tell them much aside from some odd coding. Which the Jedi and the clone experimented with over the course of their journey finding one code in particular had a disastrous result. Order 66, now they were smart, and practiced these one on one, in a closed off room, and the jedi managed to knock out the clone without suffering to much. But with this discovery, this Jedi decided he could take his revenge on the order, and these players stayed late, to role play it out. Travelling back to the temple, and meeting Windu and Kenobi in the hanger, lured their with the bait of disastrous news and a quick disconnect. Once they arrived the Jedi, Clone and clone npc's ambushed a few jedi using order 66, and were captured and killed respectively. Though they did manage to Kill Windu.
Now once captured the Jedi, was faced with checks regarding their decision and failing (which the player was happy with), they saw the error of their ways and through the cell told a jedi master everything.
Which brings us to my question for all of you, how should I play out a Jedi Council reaction, to the discovery of Order 66, in the early Clone wars (less then a year in)?
Currently my plan, involves keeping the knowledge secret for as long as possible (less than a week but still some time), and doing everything we see jedi do after Order 66 actually occurs, moving younglings into hiding, securing temple artifacts from prying eyes, deleting temple records, but all while masters and knights have to continue to serve with the clones. In The next game the I plan for the party to be exploring the lost world of Tython, and reestablishing a hidden temple there with the party, while dealing with local tribal groups of flesh raiders, and forgotten peoples that will parallel the Nexus of Power entry for Weik. All in the hopes of bringing younglings to Tython in a following mission, and deleting the charts to get there.