What are Belbullabs even good for?

By Blail Blerg, in X-Wing

2 minutes ago, ChahDresh said:

NO. SUCH. THING.

34 Vultures later...

MISTAKES WERE MADE!

Just now, It’s One Of Ours said:

34 Vultures later...

MISTAKES WERE MADE!

If by "MISTAKES WERE MADE" you mean "READY FOR EPIC", then we've got a good thing going here.

The perfect addition to your... 700pt game of Epic!

43 minutes ago, It’s One Of Ours said:

34 Vultures later...

MISTAKES WERE MADE!

thirty four.....??

why 34....?

21 minutes ago, Blail Blerg said:

thirty four.....??

why 34....?

... I tend to make a lot of mistakes in life...

1 hour ago, It’s One Of Ours said:

... I tend to make a lot of mistakes in life...

I think you need to capitalize on this.

8 hours ago, Kleeg005 said:

I'm still waiting for someone to tell me they have too many and want me to buy one of theirs.... I want more, but don't need more Vultures.

I do wonder if the Bellhop-22 is going to get its own release at some point - and, for that matter, who'd be the pilots if they did.

17 hours ago, Captain Lackwit said:

The Belbullab is a good, agile chassis. You really can't go wrong with a knife fighting Greivous.

16 hours ago, MasterShake2 said:

I have to disagree with "agile". It maneuvers like a drunk rhino with any stress which makes it hard to use the linked actions effectively.

There's two factors at work here. [1] Belbullab maneuvers *incredibly* well while it doesn't have stress. [2] It has tragic blues.

Chaining linked actions turn after turn often isn't great (but it is sorta possible, because having both movement actions linked good). However, if you start unstressed, you can get into a tonne of nice positions, with a green token as well, if you're willing to worry about the stress next turn. Frequently, what happens next turn is less important to what you need to accomplish now.

I think it's kind of a nice design. You've got potential for really nice "burst" maneuverability, but pay an on-table price for it, rather than a squadbuilding price.

13 hours ago, Kleeg005 said:

I'm still waiting for someone to tell me they have too many and want me to buy one of theirs.... I want more, but don't need more Vultures.

9 hours ago, ChahDresh said:

NO. SUCH. THING.

With Epic on its way, you may well be correct! I should just do it. And take my lumps when when my wife finds out.

I like the painting of Servants' Vultures more, that's why I have 3 Bulbuls and 8 Vultures.

ABSOLUTELY NOTHING, SAY IT AGAIN!!!

I have to admit that I'm not really sold on the Tactical Relay for 200 pt games. I think in Epic they will have more worth.

Kraken is excellent in 200pt games, specially on Belbullabs, it gives them the ability to carry mods between turns, especially for Wat who can then get a reroll and an eyeball mod for one action if he has a range 1 target.

Agreed. Vultures have Networked Calculation and a good blue dial so don't really need the help, but Autopilots are chunky enough that buying what's essentially old-style advanced optics (alright, calculate not true focus!) for three of them for 10 points is not a bad deal, especially since one of them can be a named pilot as Kraken adds calculate.

TA-175 isn't bad supporting a big swarm, either. Paired with Sear, he's a sort of Seperatist analogue to Admiral Sloane.

I'm less convinced the others are that great.

17 minutes ago, thespaceinvader said:

Kraken is excellent in 200pt games, specially on Belbullabs, it gives them the ability to carry mods between turns, especially for Wat who can then get a reroll and an eyeball mod for one action if he has a range 1 target.

I understand that many people feel this way, but it is my personal opinion that taking a Buick instead of more Vultures/Hyenas with Kraken is not worth the points. I get that having 2 Calc tokens on 3 ships for that crucial round is good, but I feel what you give up for getting that is not worth it. It has been my experience. I do understand others have had more success with it, though.

1 minute ago, heychadwick said:

I understand that many people feel this way, but it is my personal opinion that taking a Buick instead of more Vultures/Hyenas with Kraken is not worth the points. I get that having 2 Calc tokens on 3 ships for that crucial round is good, but I feel what you give up for getting that is not worth it. It has been my experience. I do understand others have had more success with it, though.

I find Kraken much more useful for having calcs between rounds on ships that can't normally get them at all, via the calc action it itself gives, and via DFS311. Running into an engagement with 2 calcs on Sun Fac, one on Maul, and one on 311 feels kinda rude.

One advantage of Wat is that he can play nicely with other I3s. When flying with a swarm, being able to go in any order is helpful.

Captain Sear is a legend

Sure, his ability don't look like much given the bullseye restriction, but when he's leading that many drones it's bound to come up.

In short, the beeble is a cheap relay bot (poor 32-c) or a chunky grievous with a fairly substantial 7 health + lucky crit ditching

probably going to be completely overshadowed by the nantex, but don't forget they exist!

Dunno about kraken for swarm play when you have TA-175 making people feel REAL bad about swatting your drones

Edited by ficklegreendice

Grevious + Outmaneuver is excellent in my books, done well with it every single time.

I think these are gonna be overshadowed by the nantex. and kinda are already overshadowed by the infiltrator. Almost wish the infiltrator didn't have relay, so you'd really have to consider a beeble

2 hours ago, Blail Blerg said:

I think these are gonna be overshadowed by the nantex. and kinda are already overshadowed by the infiltrator. Almost wish the infiltrator didn't have relay, so you'd really have to consider a beeble

I don't know about that, its only really XY's list which has done anything with the infiltrator since the Hate nerf. The bubs have been seeing a lot more play in general, from what I've seen.

7 hours ago, Blail Blerg said:

I think these are gonna be overshadowed by the nantex. and kinda are already overshadowed by the infiltrator. Almost wish the infiltrator didn't have relay, so you'd really have to consider a beeble

Considering they're entirely different ships...not really?

The impervium soulless one is more durable than a sith (assuming impervium clutches out) and still cheaper. Plus it's a small base and ergo FAR easier to move in tandem with a swarm (and around rocks, despite not having struts).

What the Sith does is present a superior high end force using platform once you REALLY start to invest in it. Even a decked out Grievious (soul less, impervium, kraken, crackshot) comes to 65 points which is still cheaper than a no-upgrade Maul

People seem to be of a weird "ace" mindset when evaluating the beeble. It's NOT an ace, it's more like the faction's Xwing (T-70, with soulless) than anything

Edited by ficklegreendice
40 minutes ago, ficklegreendice said:

Considering they're entirely different ships...not really?

The impervium soulless one is more durable than a sith (assuming impervium clutches out) and still cheaper. Plus it's a small base and ergo FAR easier to move in tandem with a swarm (and around rocks, despite not having struts).

What the Sith does is present a superior high end force using platform once you REALLY start to invest in it. Even a decked out Grievious (soul less, impervium, kraken, crackshot) comes to 65 points which is still cheaper than a no-upgrade Maul

People seem to be of a weird "ace" mindset when evaluating the beeble. It's NOT an ace, it's more like the faction's Xwing (T-70, with soulless) than anything

^this

It's a jouster with an extra option or two. Not bad, not great.