So after slowly accumulating the various books for this game, I decided to bite the bullet and actually run the thing for my group. None of my group has any real experience with the system or setting (I have a couple brief PBP experiences and have read the 4e books as well as the more recent ones), so it'll be a bit of an adventure for sure. I've been watching Actual Plays that I can find and enjoying what I've seen so far.
The premise of the game will be that Hida Fujiki has recently become the young provincial daimyo of a province near the Wall when his father died suddenly. Fujiki's mother was politically ambitious and pulled every trick she could to arrange a marriage for him to an Imperial cousin, Akane. As part of this courtship, he spent several years away from Hida lands at the Winter Court and elsewhere currying favor, and picked up a number of un-Crablike habits. As such, he has made it known that he intends to make his Court a place of art and culture as opposed to the grim, practical style adopted by most of the Crab. The PCs are all specifically non-Crab samurai who are travelling to Castle Takeda to make connections and alliances, and to stand duty on the Wall and earn glory for their Clan should the need arise.
We finished chargen, the PCs are a Mirumoto Two Sword Adept, a Phoenix peasant adopted into the Kaito clan and went to the Isawa Elementalist School, a Bayushi Manipulator and an Iuchi Meiodo Master.
My plan is to open the session with the PCs meeting a Hiruma at a nearby town who will lead the characters to Castle Takeda. On the way, they will be struck by a terrible storm coming out of the Shadowlands - strange tinted lightning, water that seems almost viscous and oily. A group of goblins ambush the group and badly wound their escort, who will try to insist they leave him behind and either hunt down the goblins or warn the castle that there are goblins on the loose (given my knowledge of the players, I'm pretty sure they'll opt to stabilize him and take him with them to the Castle, but as a GM I know to expect to be surprised...).
When they get to Castle Takeda, they'll be met with a Court that seems functional on the surface, but has a variety of currents moving underneath. Fujiki, months into his power, is trying to enact changes in the Castle that are offensive to the old guard, including his seneschal and general, who look at his younger sister and see how much more of an ideal Hida she is. Akane, no fainting flower, is still suffering from homesickness and culture shock and may be making unwise decisions. An arrogant Kakita duelist has come with his niece to arrange a marriage for her, and enjoys taking every opportunity to needle at what he considers the barbarous Crab attempting to ape the customs of their betters. A Pheonix shugenja is studying the Kuni records and bearing a dark secret. A Dragon mystic spreads riddles and lessons supposedly intended to enlighten, but spread strife in their wake. What of the ronin Anzu and her young apprentice Hachiro, who is clearly lying about his past? Was the old daimyo's death truly an accident? The Kuni Purifier who arrived recently suspects not, and wonders why no Kuni was called to inspect his corpse before it was burned. And in the castle courtyard sits an oni statue made of jade, a trophy of a battle long gone, guarded by warding talismans to prevent it ever waking. But how well will the imprisonment hold if blood begins to spill in Castle Takeda, especially when a maho-tsukai may be walking the grounds?
I'm basically going to throw the PCs into the cauldron described above and see what they do. We're starting this Thursday, I'm very much looking forward to seeing how things play out.