Putting together a "representative sample" Separatist collection and need 2 more Vultures - go standalone, or Strife?

By xanderf, in X-Wing

Not looking to acquire a collection that allows for EVERY possible good Sep list to work, but just to have a few options to counter my mostly-Republic collection for casual play.

Currently I have 4 Vulture droids (1x Servants of Strike + 2x Vulture expansion), and sort of feel like I need 6 of them to really provide the Seps a fair variety of options.

Given the price is roughly comparable - going with another copy of 'Servants of Strife' certainly gets me the most other stuff, however at this point most of the cards in it I have in RIDICULOUS numbers of duplicates, and I don't really fancy another Belbullab-2 anyway...or am I missing something, here, and the real value IS in this pack? The alternative pair of standalone Vulture expansions gets me just the two ships I "need"*, and as near as I can tell the only real difference in upgrades included is the standalone expansion bringing buzz droids that the combo set lacks (of course, those are partially restricted, anyway, meaning I surely don't need 4 of them)...

* Or, I mean, do I? Am I over-thinking things, and 4 Vultures is really enough to knock together a few options? Currently I've also got one Belbullab-2 (of course) and a pair of Hyenas.

maybe overthinking it a bit. Assuming your paying retail its the same price for Servants of Strife vs 2 x Vulture Expac so the difference is:

2 buzz droid upgrade cards and token (one of which you can use as they are limited to 3 in a list anyways) and the brown paint scheme vs. a whole extra bebullba ship (some lists are cropping up with 2 of them in it), Extra gas clouds as well as the upgrade cards etc. and the blue paint job for the vultures.

Seems a no brainer to get the Servants of Strife unless you really want the brown paint scheme.

Edited by Mace Windu

I'm pretty happy with two servants packs. Though I doubt I'd ever buy a stand=alone belbullab at this rate...

Do you currently have just SoS Vultures of two of each?

Discord Missiles are a brilliantly fun, flavorful upgrade that isn’t terrible, and is certainly viable for casual play. If you don’t have them, it’s worth getting a couple.

Otherwise, honestly, it just comes down to which paint job you want.

Buy the infiltrator. Fun Ship. Upgrades are worth it. Rounds out the squad, and I think it is more fun to fly in general.

I went with 2 boxes of strife and 3 expansions of single vultures. Honestly you can't go wrong with a 2nd box, there is literally zero downside to the purchase as you will pay the same price for 2 vultures anyways but you get a free belbullab and cooler paint jobs

That said I think both paint jobs look amazing. I ended up purchasing a 7th vulture because i made a list that requires 7 vultures, a hyena and 3 discord missles. I honestly can't wait to test it out

Edited by executor
3 hours ago, xanderf said:

Not looking to acquire a collection that allows for EVERY possible good Sep list to work, but just to have a few options to counter my mostly-Republic collection for casual play.

Currently I have 4 Vulture droids (1x Servants of Strike + 2x Vulture expansion), and sort of feel like I need 6 of them to really provide the Seps a fair variety of options.

Given the price is roughly comparable - going with another copy of 'Servants of Strife' certainly gets me the most other stuff, however at this point most of the cards in it I have in RIDICULOUS numbers of duplicates, and I don't really fancy another Belbullab-2 anyway...or am I missing something, here, and the real value IS in this pack? The alternative pair of standalone Vulture expansions gets me just the two ships I "need"*, and as near as I can tell the only real difference in upgrades included is the standalone expansion bringing buzz droids that the combo set lacks (of course, those are partially restricted, anyway, meaning I surely don't need 4 of them)...

* Or, I mean, do I? Am I over-thinking things, and 4 Vultures is really enough to knock together a few options? Currently I've also got one Belbullab-2 (of course) and a pair of Hyenas.

Don't know if this will help, but I had to replace most of my second edition stuff and I have two ships and dials as extras. Pilot cards and ship tokens not included. PM me if you're interested.

2 Belballub is actually pretty useful for a lot of common lists. I’d buy another SoS pack. That’s what I did in the same position and I’ve been using all of them regularly.

11 hours ago, irdonny said:

Buy the infiltrator. Fun Ship. Upgrades are worth it. Rounds out the squad, and I think it is more fun to fly in general.

Kind of not a fan of that one, as I think FFG sort of mis-factioned it. I mean, I get WHY they did it, but it was certainly never seen on-screen working with the Separatists.

Given my main faction is Republic, does it come with any upgrades particularly needed/important for Republic lists?

7 minutes ago, xanderf said:

Given my main faction is Republic, does it come with any upgrades particularly needed/important for Republic lists?

Nope. It’s all faction locked content OR content you can find somewhere else.

I've got the same breakdown (1x SoS, 2x standalone Vultures, 2x Hyenas), and I have no issues making lists. Four Vultures is more than enough for me, and for a strong set of options in mixed lists. I also have the Sith Infiltrator, but I haven't used it more than once.

Given I'm really ONLY buying Sep and Republic ships presently - is there anything critical to a good Republic list that I'm otherwise missing? Say, a Force upgrade only available in some other expansion that is super good on the Republic Jedi pilots?

11 minutes ago, xanderf said:

Given I'm really ONLY buying Sep and Republic ships presently - is there anything critical to a good Republic list that I'm otherwise missing? Say, a Force upgrade only available in some other expansion that is super good on the Republic Jedi pilots?

Do you have a core set? If so, not really.

They've done a pretty good job of putting the things that the prequel factions want into their own faction, with the possible exception of core set abilities.

9 minutes ago, ScummyRebel said:

Do you have a core set? If so, not really.

They've done a pretty good job of putting the things that the prequel factions want into their own faction, with the possible exception of core set abilities.

Yup, have the core set. And honestly, I'm far more of an Armada player these days. I had a HUUUUUGE X-Wing 1.0 collection I've sold off, so I'm only really dabbling in 2.0 (mostly because it's got two of my favorite factions in the setting) - I rather expect like 90% of any game I play of X-Wing these days will just be using the threat levels and pre-build cards. So the question is mostly academic, but on the occasion I hit up a local tournament or something, I don't want to be missing an obviously useful combo.