Ahoy Friends,
I'm sharing my living document setting, called Space Ventures:
https://docs.google.com/document/d/1U3iGxjkD7bOC5jtawKtc7BbCrmTDS151GoPpZE0xrXQ/edit?usp=sharing
This setting was inspired by some of the best Science Fiction, Science Fantasy and Space Operas out there. The intent of this setting is to give GMs the freedom to craft wonderful heists, introduce comical villains stuck in bureaucracies, and tell some pretty good stories while the players create memorable moments and characters as they try to get rich. The intent of the mechanics is to spring board any Genesys homebrewers out there. This has been around for two years or so, and have seen many different play tests and two campaigns.
What this has alternative rules for...
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Cyberware Options, such as
- An attachment system for certain pieces of cyberware.
- Cyberware that alters the Silhouette of the character.
- Drone rules.
- Ammunition Rules
-
Hacking rules
- Not so much about defeating access levels, but finding your way in complex and inefficient architecture
- Software as an attachment to computers, while having the ability to install Malware
-
Piloting rules
- Treating Piloting as spell like and Vehicles with spell-like abilities
- Handling the scale between personnel and vehicles in context of Gundam-like suits
- Cloaking mechanics
- Lawsuit mechanics
- Sensors / Barriers
- A bit more in-depth look of crafting and repairing items.
- Psionics as Faces / Support
- Ninja space wizards
Have fun and be free my friends.
Edited by rikrokola