Here's something from the 2E version of the Rebel Alliance Sourcebook that I suspect was meant for the 1E version of the rules.
In the Starfighter chapter, you'll see various maneuvers pilots can make during combat. The text is essentially the same between the 1E and 2E versions of the game, except in the 2E version of the book, there is an added game mechanics section to each maneuver.
For example, if, when in a dogfight, your defending character attempts the Break maneuver (the first maneuver discussed), he takes a -5 penalty to his piloting throw at the beginning of the round. If he is still successful (wins the round), then the attacker gets a +5 penalty to the difficulty of his attack roll to hit you during the firing phase of space combat. And, if the attacker tries to reacquire the target, he gets a +5 penalty as well.
These modifiers fit in perfectly with the 1E space combat rules. If you look at the 2E game, then the rules become confusing. Space combat in 2E has its own maneuvers built into the rules (they're they same for vehicle combat). Using the Alliance Sourcebook rules in addition the 2E space combat maneuvers because messy and ill conceived.
I think the modifiers seen in the 2E sourcebook were really meant for the 1E game.