So v1s are HS legal now.

By Cuz05, in X-Wing Squad Lists

I ran this in a tournament this weekend and went 2-1, including easily beating a Sun Fac list. I learned a lot about what not to do with it and I think I'll be much better with it next time I put it on the table. It's tough but fun to fly, but a lot of fun and you get some pretty good damage out of Foresight, especially against swarms.

Darth Vader (67)
Foresight (4)
Fire-Control System (2)
Afterburners (6)

Ship total: 79 Half Points: 40 Threshold: 3

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2


Total: 196

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZhZ200Z173X251W113WW105Y171X251WWY171X251WWY171X251WW&sn=Unnamed Squadron&obs=

I'm giving this a run this week. Also need to remember foresight is a thing and to give that a spin. Snap Baron = Foresight Quiz... Hmmm.

Capt. Chonky at the Ballet

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(6) Concussion Missiles
Points: 49

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(6) Concussion Missiles
Points: 49

(74) Captain Oicunn [VT-49 Decimator]
(14) Darth Vader
(6) Death Troopers
(3) Seismic Charges
(4) Dauntless
Points: 101

Total points: 199

Edited by thebrettski
On 9/16/2019 at 1:27 PM, Cuz05 said:

On the subject of snappy v1s, this intrigues me.

Fore!

(67) Darth Vader [TIE Advanced x1]
(5) Sense
(6) Afterburners
(2) Fire-Control System
Points: 80

(35) Inquisitor [TIE Advanced v1]
(4) Foresight
Points: 39

(35) Inquisitor [TIE Advanced v1]
(4) Foresight
Points: 39

(35) Inquisitor [TIE Advanced v1]
(4) Foresight
Points: 39

Total points: 197.

3 hours ago, Darth Wrath said:

Darth Vader (67)
Foresight (4)
Fire-Control System (2)
Afterburners (6)

Ship total: 79 Half Points: 40 Threshold: 3

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2


Total: 196

Nice! Glad to hear it went well on the 1st run. I may have to pick up a 3rd Inq :D

5 hours ago, NABLA_OPERATOR said:

So what about this?


Rear Admiral Chiraneau (76)
Darth Vader (14)
Dauntless (4)

Ship total: 94 Half Points: 47 Threshold: 8

Inquisitor (35)
Ship total: 35 Half Points: 18 Threshold: 2

Inquisitor (35)
Ship total: 35 Half Points: 18 Threshold: 2

Inquisitor (35)
Ship total: 35 Half Points: 18 Threshold: 2


Total: 199

I think the other 2 Deci lists posted above might have the run on this one. 2 with more bite feel like they'll do more work to me.

Particularly having rolled a number of completely ineffectual 2 die attacks with a pair of Ys and Jedi tonight :D

Numbers are good, but I don't think 3 is enough numbers. Might be alright if they weren't so liable to explode at R1, cause if one goes before it shoots, it's definitely not enough numbers.

The Supers and the named are much less likely to disappear.

44 minutes ago, Cuz05 said:

I think the other 2 Deci lists posted above might have the run on this one. 2 with more bite feel like they'll do more work to me.

Particularly having rolled a number of completely ineffectual 2 die attacks with a pair of Ys and Jedi tonight :D

Numbers are good, but I don't think 3 is enough numbers. Might be alright if they weren't so liable to explode at R1, cause if one goes before it shoots, it's definitely not enough numbers.

The Supers and the named are much less likely to disappear.

Agreed. The multiple quiz with shuttle works because of jendon and munitions, not the TAP frame itself. There's likely a cheaper build that can take advantage of force evade(or TL) but I dont know if naked is the answer. With SNR, they can be that crab holding a knife in the scrum... With munitions, they can pew at range, but naked, you might as well go straight TIE, or cheap striker + sloane. Makes me miss fleet officer.

Edited by thebrettski
24 minutes ago, thebrettski said:

Agreed. The multiple quiz with shuttle works because of jendon and munitions, not the TAP frame itself. There's likely a cheaper build that can take advantage of force evade(or TL) but I dont know if naked is the answer. With SNR, they can be that crab holding a knife in the scrum... With munitions, they can pew at range, but naked, you might as well go straight TIE, or cheap striker + sloane. Makes me miss fleet officer.

Also agree. I’ve enjoyed using Krennic with them too:

Target, Locked!

(84) Colonel Vessery [TIE/D Defender]
(2) Autoblasters
(1) Marksmanship
Points: 87

(46) Colonel Jendon [Lambda-class T-4a Shuttle]
(0) Jamming Beam
(4) Director Krennic
(4) ST-321
Points: 54

(52) Grand Inquisitor [TIE Advanced v1]
(5) Sense
(2) Fire-Control System
Points: 59

Total points: 200

18 hours ago, Darth Wrath said:

I ran this in a tournament this weekend and went 2-1, including easily beating a Sun Fac list.

Any advice from the game? How did it go?

21 minutes ago, Magnus Grendel said:

Any advice from the game? How did it go?

The 2 games I won I used my TAP maneuverability to control the engagement. I spread the arcs to increase the chance of a Foresight attack and almost always Evade as my action. With Vader I flank. The TAPs are the paper cuts, Vader is the hammer. People try and avoid the TAP bullseyes which makes it easier to predict where they are going to be for Vader. I find I can get range 1 fully modded attacks about 3/4 of the turns with Vader because I have a pretty good idea where folks are going

In the game against Sun Fac I actually managed to get my TAPs in a line and Sun in bullseye. I got him to half points on that. The beauty of these guys against aces is you are moving first, so if you can predict where they are going you can get multiple bullseyes lined up. If they don’t have Force you have the advantage on dice because of the one passive mod.

The game I lost my opponent dictated the engagement and I blanked out on a 4 hit shot on Vader when I was down a shield. Losing Vader early was a death blow. I still took out a couple of ships and if I hadn’t had that terrible luck with Vader I think I could have won. I tried to flank with Vader and he turned on him. If I had it to do again Vader would have come in behind the TAPs sacrificing one of them for position.

It’s also important to remember if you have someone in bullseye it’s better to use your Foresight attack even for your regular attack because you have that passive mod and if they are range 3 they don’t get the extra die.

One last thing, with this list you WANT to be first player. It means when things go into the Action Queue with Foresight, like Fine Tuned Controls or Full Throttle, you get to shoot first. It keeps Jedi from getting to jump out of arc or Ric from getting his Evade first.

2 hours ago, Darth Wrath said:

One last thing, with this list you WANT to be first player. It means when things go into the Action Queue with Foresight, like Fine Tuned Controls or Full Throttle, you get to shoot first. It keeps Jedi from getting to jump out of arc or Ric from getting his Evade first.

A list that purposely says 'no bid for me' sounds great to me.

Another one I thought of:

Bumper Kars

Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Cluster Missiles (5)

Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Cluster Missiles (5)

Lieutenant Karsabi (37)
Marksmanship (1)
Fire-Control System (2)
Cluster Missiles (5)
Os-1 Arsenal Loadout (0)
Concussion Missiles (6)

Colonel Jendon (46)
Passive Sensors (3)
Jamming Beam (0)
Total: 200

If all four guns can get on target. especially against a swarm, Karsabi's concussion could really hurt.

12 hours ago, KingmanHighborn said:

If all four guns can get on target. especially against a swarm, Karsabi's concussion could really hurt.

Well since the topic is "Hyperspace legal"I avoided Extended ships. Also Clusters leave the Inquisitors without a 3 dice range 3 attack. They are my favourite missiles, but their Range 1-2 leaves you with just potshots at anything beyond.

If we allow Lambda, then...

  1. Colonel Jendon (Lambda Shuttle) - Jamming Beam, Ciena Ree, ISB Slicer
  2. Inquisitor (Tie V1) - Supernatural Reflexes, Fire-Control System, Cluster Missiles
  3. Inquisitor (Tie V1) - Supernatural Reflexes, Fire-Control System, Cluster Missiles
  4. Seventh Sister (Tie V1) - Fire-Control System

I would pick that myself. Gives Seventh Sister a lot of mobility with the Strain > Rotate. Jamming Beam with ISB Slicer makes the Shuttle into a bit of a hussle to focus, due to potential removal of a lot of Green and Lock tokens.

Alternative:

  1. Colonel Jendon (Lambda Shuttle) - Jamming Beam, Ciena Ree, ISB Slicer, ST-231
  2. Inquisitor (Tie V1) - Fire-Control System, Cluster Missiles
  3. Inquisitor (Tie V1) - Fire-Control System, Cluster Missiles
  4. Seventh Sister (Tie V1) - Sense, Fire-Control System, Concussion Missiles

I very much prefer the Seventh Sister and a Jamming Shuttle.

14 hours ago, KingmanHighborn said:

A list that purposely says 'no bid for me' sounds great to me.

Note that that may not be the case. "I really really want to be first player" is no different to "I really really want NOT to be first player" from a perspective of whether you want an initiative bid - even if you have all I3 ships, and you're facing I5 and I6 aces with fine-tuned controls and full throttle, they'll still be glad of their bid as it means they can evade or roll before you get a chance to snap fire, but the initiative gap means they still get to move after you.

I tested this twice today against Anakin, Obi, Ric. Could win both games. The list feels really good. You have to look for the opportunity to get the locks and otherwise keep on evading, but it was always possible to get it after some time and then the pressure is really on the jedis.

Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Concussion Missiles (6)

Ship total: 51 Half Points: 26 Threshold: 2

Inquisitor (35)
Supernatural Reflexes (8)
Fire-Control System (2)
Concussion Missiles (6)

Ship total: 51 Half Points: 26 Threshold: 2

Rear Admiral Chiraneau (76)
Darth Vader (14)
Shield Upgrade (3)
Dauntless (4)

Ship total: 97 Half Points: 49 Threshold: 9


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z171X74W113W99Y171X74W113W99Y214XWW26WWWWW165W147&sn=Unnamed Squadron&obs=

18 hours ago, Schanez said:

Well since the topic is "Hyperspace legal"I avoided Extended ships. Also Clusters leave the Inquisitors without a 3 dice range 3 attack. They are my favourite missiles, but their Range 1-2 leaves you with just potshots at anything beyond.

Yeah that's an oops on me.

Maybe this then?

Inquisitor (35)
Supernatural Reflexes (8)
Passive Sensors (3)
Cluster Missiles (5)

Inquisitor (35)
Supernatural Reflexes (8)
Passive Sensors (3)
Cluster Missiles (5)

Captain Feroph (47)
Crack Shot (1)
Darth Vader (14)
0-0-0 (5)
Targeting Computer (3)

Valen Rudor (28)
Total: 200

View in Yet Another Squad Builder 2.0

As a 2nd ed. player the TIE v1's are becoming my favorite ships! So let's list build some more!

“Whisper” (57)
Passive Sensors (3)
Fifth Brother (9)

Captain Feroph (47)
Seventh Sister (9)
Targeting Computer (3)

Inquisitor (35)

Inquisitor (35)
Total: 198

(I will need to borrow some stuff though)

-Inquisitor (35) Supernatural Reflexes (8) Proton Rockets (7) Ship total: 50

-Inquisitor (35) Supernatural Reflexes (8) Proton Rockets (7) Ship total: 50

-Admiral Chiraneau (76) Darth Vader (14) Dauntless (4) Ship total: 94

Total: 194

Had a nice win with the Foresight list last night. Foresight dished out 6 damage total. The best came when a 2 hull Sun Fac got Vader into his bullseye at range 1 on what would have been a brutal attack but was also in an Inquisitor's bullseye. I rolled 2 hits, he blanked out. Bye-bye Sun.

Having those Inky's move first really helps. Being able to spread them out in a way that gets blocks and bulls eyes because the opponent doesn't know where they will be to avoid them is great. I'm really having a ton of fun with this list.

Edited by Darth Wrath
2 hours ago, Manolox said:

-Inquisitor (35) Supernatural Reflexes (8) Proton Rockets (7) Ship total: 50

-Inquisitor (35) Supernatural Reflexes (8) Proton Rockets (7) Ship total: 50

-Admiral Chiraneau (76) Darth Vader (14) Dauntless (4) Ship total: 94

Total: 194

I like the idea of Proton Rockets insted of Concussion Missiles on Inquisitors but is it not hard to line up bullseye attack at init 3? Is it worth it?

4 hours ago, Wrecker01 said:

I like the idea of Proton Rockets insted of Concussion Missiles on Inquisitors but is it not hard to line up bullseye attack at init 3? Is it worth it?

i made this list for my next hyperspace tournament.

everybody have gone crazy for sun fac....

so i am expecting there will be a lot of big/medium bases...

is a bet...

rac is not easely tractorable and super inquisitors are deadly with proroket for medium and big bases....(but also can 1 shot a drone/tie fighter)

snr v1 works really well with prorokets till you do blue manouvers!

vader rac is there to kill everything else

The problem with prockets is the non existing damage at range 3. I am not sure how much I like it.

I would for sure put a hull or a shield upgrade on RAC. It is so cheap and is not just another hitpoint but also gives odd overall hitpoints.

25 minutes ago, NABLA_OPERATOR said:

The problem with prockets is the non existing damage at range 3. I am not sure how much I like it.

I would for sure put a hull or a shield upgrade on RAC. It is so cheap and is not just another hitpoint but also gives odd overall hitpoints.

yes no range 3 but.... prokets aren't only an offensive upgrade. they grant you that nobody want to finish in front of you or too near... so it is also a defensive upgrade. and at range 3, if nobody want to close distances, inquisitors are pretty tanky.

snr grant you to have this "defence" activated every turn.

you have only to do a barrel/boost in red focus every turn before a blue manouver.... them decide if defend yourself with a evade or double down with a target lock and boooom!

Edited by Manolox

Soft Inquisition Squadron:

  1. Grand Inquisitor
  2. Seventh Sister
  3. Maarek Stele: Marksmanship, Fire-Control System
  4. "Duchess": Fifth Brother

A total of 195 points, so can go up to 199 if you drop FCS on the two V1s. I really like the Fifth Brother on the "Duchess" and the abilities of the Sister and Grand Daddy are just overall good to force damage on baddies. Maarek can really incapacitate targets with his choice of Critical Effects. Seventh Sister with her 4 Initiative works neatly as a finisher on already bleeding pilots. "Duchess" does her thing and she really hurts a lot with the Force into Crit modification.

Flown this yesterday against a friend of mine. The V1s are great at controlling the center and engaging on all angles from there. "Duchess" was a very elusive flanker, being too unpredictible in her movements for the enemies to remain on target. Maarek Stele is just brutal to anyone who lands in his Bullseye. A highlight of our game was the moment, when a Decimator ate 4 crits on Range 1. Rolled a Crit, Crit and two Focus. Lets say Console Fire, Structural Damage, Hull Breach and Paniked Pilot made it an easy target.

I finished top 4 at a Hyperspace Trial yesterday with the following list. Sense on Vader was great at helping line up Foresight shots. However, I’m going back to FCS. Passive Sensors is very situational, FCS is useful in every game.

Darth Vader (67)
Sense (5)
Passive Sensors (3)
Afterburners (6)

Ship total: 81 Half Points: 41 Threshold: 3

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2


Total: 198

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZhZ200Z173X75W240WW105Y171X251WWY171X251WWY171X251WW&sn=The New Inquisition&obs=

1 hour ago, Darth Wrath said:

I finished top 4 at a Hyperspace Trial yesterday with the following list. Sense on Vader was great at helping line up Foresight shots. However, I’m going back to FCS. Passive Sensors is very situational, FCS is useful in every game.

Darth Vader (67)
Sense (5)
Passive Sensors (3)
Afterburners (6)

Ship total: 81 Half Points: 41 Threshold: 3

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2

Inquisitor (35)
Foresight (4)

Ship total: 39 Half Points: 20 Threshold: 2


Total: 198

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZhZ200Z173X75W240WW105Y171X251WWY171X251WWY171X251WW&sn=The New Inquisition&obs=

At Worlds, I saw a 4 inquisitor with foresight and the 5th with sense doing well. I immediately thought of Vader with Sense. Will give this a try. Looks great.