Republic Play Tips/Strategies?

By K-2SO, in X-Wing Squad Lists

So this isn’t so much about the list itself, it’s going to be a fairly standard 2 Delta 7B/1 ARC list, but what I’d like to get are some tips on how to best play it.

ill include the list I played. If anyone DOES have suggestions on th list itself, please post. This def wasn’t optimal, I’m sure. I know Palps is used on the ARC in lists like this, but I can’t see how unless points were much cheaper in the past...

Ani- 7B - R2

Tinn - 7B - R4-P17

104th

So, whats the main strategy? Obstacle placement/choices, ship placement, and just general suggestions/things to remember or plan for. Do any of these change drastically depending what im up against, ie swarms, Falcon, ect?

I’m just starting out and I realize the best thing to do is simply play the list as much as possible and get experience, but I thought I’d get some insight from maybe other Republic players. It seems like my spatial awareness was decent enough (i only hit one obstacle on a hard turn) and I was somewhat proficient at getting out of enemy arc, however, There was no real strategy on my part just luck.

Anyway, whatever anyone can offer would be appreciated. Maybe even a link to a match, primer from a blog or a match report.

Thanks!

Edited by K-2SO
On ‎9‎/‎14‎/‎2019 at 9:57 PM, K-2SO said:

I know Palps is used on the ARC in lists like this, but I can’t see how unless points were much cheaper in the past...

Delta-7B became eye-wateringly expensive for high initiative Jedi. On the other hand, Calibrated Laser Targeting became very cheap. If you think you're confident enough with manoeuvring, you could always try Anakin with the alternate configuration? He wants to bullseye people anyway for his ability to trigger.

Alternatively, if you want to try upping the Jedi's firepower, you could always go for 7th Fleet Gunner on the Arc, instead. If you can keep it pointed the right way, you can trade shots with your (fairly wimpy) 2-dice rear primary for making one of the Jedi hit with a 4-dice attack - which in their case is often going to have lock-and-force for double modification on the dice.

On 9/14/2019 at 9:57 PM, K-2SO said:

So this isn’t so much about the list itself, it’s going to be a fairly standard 2 Delta 7B/1 ARC list, but what I’d like to get are some tips on how to best play it.

ill include the list I played. If anyone DOES have suggestions on th list itself, please post. This def wasn’t optimal, I’m sure. I know Palps is used on the ARC in lists like this, but I can’t see how unless points were much cheaper in the past...

Ani- 7B - R2

Tinn - 7B - R4-P17

104th

So, whats the main strategy? Obstacle placement/choices, ship placement, and just general suggestions/things to remember or plan for. Do any of these change drastically depending what im up against, ie swarms, Falcon, ect?

I’m just starting out and I realize the best thing to do is simply play the list as much as possible and get experience, but I thought I’d get some insight from maybe other Republic players. It seems like my spatial awareness was decent enough (i only hit one obstacle on a hard turn) and I was somewhat proficient at getting out of enemy arc, however, There was no real strategy on my part just luck.

Anyway, whatever anyone can offer would be appreciated. Maybe even a link to a match, primer from a blog or a match report.

Thanks!

I dont think i've ever seen palp on the table i dont think the jedi need him, since they will naturally have double mods if they lock as action.

As for strategy, just put your arc in the middle and make your way to the opponent. The Jedi should be flanking, slowly creating a net of firing arcs to cage the enemy. You should also attempt to use the arc as a blocker at a later stage in the game. Also, dont feel forced to use Anakin's ability, as often it will ebd up being a big bait and you could get yourself in tricky spots

Thank you both for the tips. I found a huge resource, as far as battle reports and matches in that sub forum as well, so that’s a great start.

I don't think understand Anakins ability because it seems like you are saying you want to get him with bull's-eye, but like, if he's stressed he's not getting any repositioning actions to get bulleyes? Isn't the one real use if you manage to do a red and end up with a bullseye with any repositioning actions?

4 hours ago, Talonbane Cobra said:

I don't think understand Anakins ability because it seems like you are saying you want to get him with bull's-eye, but like, if he's stressed he's not getting any repositioning actions to get bulleyes? Isn't the one real use if you manage to do a red and end up with a bullseye with any repositioning actions?

Yeah, that's why i said one should use Anakin's ability moderately. You can work around the issue with R4-P17 or afterburners, though.

1 hour ago, LeMightyASP said:

Yeah, that's why i said one should use Anakin's ability moderately. You can work around the issue with R4-P17 or afterburners, though.

Note that R4P17 and afterburners cannot be used with the new RR to trigger Anakin's ability if he didn't already have r1 or bullseye to begin with.

16 minutes ago, pyoinator said:

Note that R4P17 and afterburners cannot be used with the new RR to trigger Anakin's ability if he didn't already have r1 or bullseye to begin with.

good catch. that's a bitsad though :(

What's the RR?

i think it's rules reference

ffg says that now you can't use abilities to help trigger other abilities if they were to go on the «stack» at the same time

On ‎9‎/‎14‎/‎2019 at 9:57 PM, K-2SO said:

ill include the list I played. If anyone DOES have suggestions on th list itself, please post. This def wasn’t optimal, I’m sure. I know Palps is used on the ARC in lists like this, but I can’t see how unless points were much cheaper in the past...

It was much cheaper in the past... Anakin in a 7B has put on about 20ish points since the Republic released as a faction.

As for tactics & strategies; I think you already have that covered better than I can provide

So Anakin needs to end up with something in bullseye while stressed. Without the use of a reposition at all? So afterburners can't help him get his ability?

6 hours ago, Talonbane Cobra said:

So Anakin needs to end up with something in bullseye while stressed. Without the use of a reposition at all? So afterburners can't help him get his ability?

bullseye or just range 1 on arc, but yes, reposition can't help anymore.