Nantex Swarm

By Watcher42, in X-Wing Squad Lists

I've been wandering what to run alongside a nantex for a while, now we have points it's time to experiment.

First option is a cut down version of my current valture swarm list, I've had great success with it, it's a shame I can't afford the grappling struts to help the valtures.

Sun Fac's Swarm

Sun Fac (54)
Ensnare (24)
Predator (2)

Ship total: 80 Half Points: 40 Threshold: NaN

Captain Sear (39)
TA-175 (5)

Ship total: 44 Half Points: 22 Threshold: 3

Trade Federation Drone (19)
Ship total: 19 Half Points: 10 Threshold: 2

Trade Federation Drone (19)
Ship total: 19 Half Points: 10 Threshold: 2

Trade Federation Drone (19)
Ship total: 19 Half Points: 10 Threshold: 2

Trade Federation Drone (19)
Ship total: 19 Half Points: 10 Threshold: 2


Total: 200

The second is very similar, just stripping down the list for a small bid of 5 points by taking off predator, and downgrading form sear to the I1 Drone belbullab, I'm not sure if it's worth it.

The last list is trying out a different nantex that will actually work more with the swarm.

Berwer Kret (40)
Ensnare (16)

Ship total: 56 Half Points: 28 Threshold: NaN

Captain Sear (39)
TA-175 (5)

Ship total: 44 Half Points: 22 Threshold: 3

Trade Federation Drone (19)
Grappling Struts (1)

Ship total: 20 Half Points: 10 Threshold: 2

Trade Federation Drone (19)
Grappling Struts (1)

Ship total: 20 Half Points: 10 Threshold: 2

Trade Federation Drone (19)
Grappling Struts (1)

Ship total: 20 Half Points: 10 Threshold: 2

Trade Federation Drone (19)
Grappling Struts (1)

Ship total: 20 Half Points: 10 Threshold: 2

Trade Federation Drone (19)
Grappling Struts (1)

Ship total: 20 Half Points: 10 Threshold: 2


Total: 200

This can also be made to have a 5 point bid by removing the grappling struts.

What do people think, which do you think will work best.

I like the grappling struts list, alot of people are unfamiliar with struts take advantage.

Vultures are 2 agility practice so your obstructed as much as possible on asteroid that creates more agility.

If taking Berwer Kret, I'd strongly consider Techno Union Bombers instead of Trade Federation Drones (possibly with Probe Droid support to assist in getting target locks).

If Kret's ability triggers, he lets you calculate if you already have a lock, so if you're supporting him you want to be locking as your default action and calculating if you get the chance; that sounds far better paired with Hyenas carrying target lock-hungry ordnance than with generic Vultures.

Berwer Kret (40)
Ensnare (16)

Ship total: 56 Half Points: 28 Threshold: NaN

Techno Union Bomber (26)
DRK-1 Probe Droids (5)

Ship total: 31 Half Points: 16 Threshold: 3

Separatist Drone (21)
Grappling Struts (1)

Ship total: 22 Half Points: 11 Threshold: 2

Separatist Drone (21)
Grappling Struts (1)

Ship total: 22 Half Points: 11 Threshold: 2

Separatist Drone (21)
Grappling Struts (1)

Ship total: 22 Half Points: 11 Threshold: 2

Separatist Drone (21)
Grappling Struts (1)

Ship total: 22 Half Points: 11 Threshold: 2

Separatist Drone (21)
Grappling Struts (1)

Ship total: 22 Half Points: 11 Threshold: 2


Total: 197

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z358X248WY324XWW221WWY343XW208WY343XW208WY343XW208WY343XW208WY343XW208W&sn=Unnamed Squadron&obs=

Sear + Nantex is interesting.

I ran a 7 ship ESC w/ DRK-1 swarm for a while. I was going to switch to a Sear swarm, which I liked because it gets you an 8th ship on the board as well as frees you from the target lock game. However, the Nantex is giving me all sorts of list building troubles as I try to find the balance between an adequate bid for the Nantex and a beefy enough swarm. My gut says 6 ships on the board isn't enough for a swarm, but with an ace on your side... I haven't decided. If it is, I like Sear. But if it isn't and you drop down to Berwer I would be interested to throw DRK-1 out there to get more mileage out of his ability as I have done here. Have you tried dropping Sear, or is he a pillar for your CIS swarms?

Edited by Intergerm

Sear isn't essential, but I started with the Drone and upgraded to him and he is worth every point and more, in my sear swarm I have them in 2 rows of 4 and you are almost guaranteed to use his ability every time if you have dsf 311 he can even use his own ability .

I like your list but I'd drop your I3 drones down to I1, I3 will rarely out do most lists other than swarms and then you want to move first so you dont bump. You can spend the points on stuff like buzz droids, also REALLY affective (vader doesn't like dying to buzz droids) also put landing Struts on the hyena, means you can fly it with the valtures and land if you need to

When I was flying my 7 ship swarm, they were i1, and I felt like I was getting out jousted by most other jousting lists, specifically because they had a higher initiative than I did. Do you feel comfortable jousting 5 TIE S/Fs, Sinker Swarms, TIE Swarms, and other Seperatist swarms (with higher initiative or when they are first player)? Maybe it was a lack of experience on my part, but I certainly didn't.

I can see discord missiles coming in handy against the other jousting lists, but I didn't imagine they would do much against aces as they can easily dodge them. Also, not true?

Struts on the Hyena is a good idea.

I will admit that sometimes being ps killed is a pain but I'm use to having ta175 to benifit me when I loose a valture. Tie swarms I find don't have the same hitting power as valture swarms and although they are harder to hit, with sear and buzz droids you can normally tear through them easly. Tie SFs are normally the same, if they kill a valture, the calculate token given by ta175 makes the next one harder to kill and the valtures attacks hit harder. I haven't faced a sinker swarm yet and I feel that it probably would be the hardest, but I say aim for sinker and let buzz droids do some work

Buzz droids are interesting, now most ships have barrel roles they can normally get away from them easly, but because they are fired at the beginning of the engagement phase they will always get 1 round to do their damage.

Against most large ships: they have more Hull but not as many have barrel rolls, its fun to watch them struggle to scrap them of

Against most medium ships: its normally even better, I've had multiple games against u wings where I've put a buzz droid on a u Wing and let it rip through them, I only shot the u Wing once

Against most small ships: probably the least affected by valtures but every bit of damage helps

Against aces: as they are usually very fragile in the first place, 1 crit can be the end of their world.

Also once that first round of buzz droid damage is done, although normally most ships can then get rid of them the large swarm sitting right in front of them will probably cause them to bump most of the time unless they turn away form you