4 hours ago, TasteTheRainbow said:They need something for sure, and lower points isn’t a realistic way to do it.
Disagree. You'd be amazed what a difference 2 points could make. The Lothal Rebel will mostly be helped by adjustments to crew and gunners. Hera is very very close to useful, and if other I5s cost what they should she'd be even better. The Phantoms need to come down a little as well, on the whole, so that would help quite a bit. Generally some crew/gunners need to come down some more as well. Ezra's still trash at 14 when VTG is 8. He should be around 11 points and would be useful-to good Bistan and Han are also overpriced, and more gunner options wouldn't hurt.
Saw and Magva are around where they should be, but a lot of other rebel crew is either too niche or too expensive. Baze should be 1 point. Fight me. He'd actually be pretty good on AS Hera if he was. Chewbacca and Hera crew should also be cheaper as they're just a tad too expensive for how situational they are at the moment.
Try these costs:
Ghost
Lothal Rebel - 67
Chopper - 68
Hera - 71
Kanan - 76
Attack Shuttles
Zeb - 33
Ezra - 38
Hera - 37
Sabine - 39
Sheathipedes
Zeb - 31
AP-5 - 32
Ezra - 36
Fenn - 48
Rebel Crew/Gunners
Ezra Gunner - 11
Kanan Crew - 12
Bistan Gunner - 10
Han Gunner - 10
Baze Malbus - 1
Chewbacca - 2
Hera Syndulla - 2
Saw Gerrera - 4/6/8 (by base size)
Magva Yarro - 4/6/8 (by base size)
Priced like that, I'd play tons of this stuff. A Lothal Rebel with Zeb Sheathipede clocks in at 98 points, so you have a big fat ship with a free coordinate every turn and a 4-die attack that uses less than half of your list. Upgrade it a little and you can have Hera with AP-5 for 103 points and still room for a Supernatural Luke or Advanced Sensors Corran and several upgrades. Or take Sense Kanan with Sense/Cassian Ezra and slide in a couple of Intimidation A-Wings for some awesome defensive reduction and blocking, and he can keep the little guys from dying, while everyone's getting great dodge/block potential from Senses and Cassian.
Points really are good at balancing. I think the biggest problem with the Ghost is that the inflated phantom prices make its unique ship ability pretty irrelevant.
Edited by ClassicalMoser