15 minutes ago, SpiderMana said:Just a thought, looking at the Huge Ships again in the new article...
Would a single recurring shield be crazy on the VCX? It would sortof negate.. a single unmodded two die attack each turn? But it certainly wouldn’t make 2-die ships worthless against it.
That's an interesting idea. I think it would have to maybe have a reveal and fully execute a blue maneuver restriction or something though. Maybe a Chopper ability with charges.
I just keep looking at the pilot abilities and crew/gunner abilities for Hera, Kanan, Zeb, Sabine, Chopper, and Ezra and think if you got all of that or most of it and dorsal turret and a bomb or torpedo for 200 points as more or less the Ghost/Phantom on its own I'd fly the heck out of it.
Maybe have to combo it up a bit but let Phantom pilots ability apply to the ship. Zeb's crew ability as Zeb gunner so you put Zeb in the shuttle and get the cancel crits first and take Ezra gunner or vice versa it getting to attack at range zero with Zeb gunner and force use for Ezra on bonus attacks when stressed. You get both Hera crew and Hera pilot since you're only one ship. The stress lets you keep Ezra active and makes you choose between using force for defense (removing stress with Kanan to avoid damage for extra stress tokens) or attack. Ghost against the world. As long as I'm dreaming I'd like a pony too.
A bit more down to Lothal though. What about just letting the chosen shuttle pilot's ability and any crew apply to Ghost when docked? Or letting the shuttle's shield and or hull count to the Ghost while docked? Or count when getting hit by enemy ships in rear arc?