Hi everyone, I need some advice...
So, my players in my new campaign are coming to the end of Long Arm of the Hutt (finally, Jesus Hermione Christ these people can procrastinate...). They've got the Krayt Fang and will be setting off on their further adventures. However, the Fang isn't a perfect fit for them - there are six of them, and the Fang only has three bunks and the five single-being escape pods under the deck plates. I suspect they're going to want to reconfigure the ship to make it more suitable by adding in a second set of crew quarters and putting a six-being escape pod in. That's obviously fairly major work, CEC modular design notwithstanding, and will require a reasonably decent facility to do. My question is, how much do you think this is going to cost them? I expect they'll want to put some other upgrades on the ship at the same time, so there may be a bulk discount available on the work, but I'll worry about that when it becomes necessary. They'll also need to get the ship's identity changed, but that'll be a whole other story... *evil GM grin*