Republic Y-Wing over an ARC?

By BlastyMcBlasterFace, in X-Wing

3 hours ago, Zeoinx said:

If I were going from a Lore angle, I feel 3PO would do less damage and be be more effective on a Arc 170 as a communication and radar officer (The middle seat is that role, where the "Crew" seat is in game. In a Y-Wing it is a Rear gunner role, and thematically doesnt make sense for a 3PO to be gunning.

If we are going from a Lore angle, 3P0 gives stress to his own pilot.

14 hours ago, It’s One Of Ours said:

Who’s this “We”? It’s clearly “I”, followed by an “am insane.”

Besides... Oddball in a Torrent with Squad Leader for 47pts is a better deal if you’re not trying to run him in anything else.

Guys, I've got you; battle med obi, two generic y's or n1's with proton torps, and your choice of non-anakin flanker. Enjoy the fully modded torpedoes :3

Sinker w/ Hull

4 Torrents

Broadside w/ ICT & R4

100pts

Broadside is good yo.

One way to get most of Y-wing - 2x Red squadron pilots with dorsal turret and 7th fleet gunner + any 2 skill 5 of 6 aces with 2 attack die ship, republic has bunch of those.

Bonus: 7th fleet comboes with calibrate laser targeting, wink wink

2 hours ago, Redblock said:

Bonus: 7th fleet comboes with calibrate laser targeting, wink wink

This is the best combo there, IMO. Especially if you can consistently get focus and don’t have to rely on spending the Force charges.