Everyday, someone tells you that you need actions to be good. Actions are everywhere. But that's not you. You will never take actions. You'll be stressed the whole game. Accept it. Embrace it. You are a Matchstick. Light yourself on fire and bring that fire to your enemy.
4 jukes
(43) "Matchstick" [BTL-B Y-wing]
(7) C1-10P
(8) Veteran Turret Gunner
(7) Juke
(3) Dorsal Turret
Points: 68
(45) Padmé Amidala [Naboo Royal N-1 Starfighter]
(3) Passive Sensors
(7) Juke
(13) Proton Torpedoes
Points: 68
(42) Ric Olié [Naboo Royal N-1 Starfighter]
(3) R3 Astromech
(3) Passive Sensors
(7) Juke
(9) Plasma Torpedoes
Points: 64
Total points: 200
So yeah, this is a pretty janky list that tries to take 4 juke attacks for a couple of turns . The highlight of the list is Matchstick. Since you need Chopper to get the evade for juke, you don't have the slot for R4, and so you never plan on clearing the stress. That frees you from the dogma of the action, which means that bumping and even overlapping obstacles are things that you don't mind doing.
Padme is great with Juke spam, and the fact that you get 2 juke-powered torpedo attacks on the first engagement means that you should be pushing a ton of damage.
Unfortumately, your ace matchup is kinda bad, since you have only 3 ships and the Y is pretty easy to dodge and takes a ton of time to get back in position to attack.
One notable trick you can do with Padme and Matchstick is having her lock on him at the start of the match, and then on the first engagement you attack with Matchstick first, and then, due to the timing of passive sensors, move the Padme lock ti whoever you wanna torp
Sorry for the cheesy intro 😁
Edited by LeMightyASP