After playing with the SSD a bit in an 800 point game it occurs to me that maybe a bit of rules adjustment might be called for.
-When an SSD overlaps a bunch of squadrons it somehow seems strange that a bunch of b-wings would be able to move more than twice their normal movement ability. Maybe it should only be as far as the midline to the front/rear along an SSD's overall hull depending on which half overlapped them?
-The objective points associated with a lot of the objectives don't really seem to hold the same value when you start playing with more than 400 points (i.e. the VIP in "Capture"). Maybe these should be increased proportionately to the point limit you're using?
I realize that for casual play you can basically set any rules you want but I wanted to ask if these seem to be the kinds of changes the game might be better off formally adapting.
Also, does anyone have any guesses as to why a 25% squadron point cap is used at games beyond 400 (acc. to sector fleet rules)?