New to the Neighborhood

By Grathew, in Game Masters

You could use this calendar for in-universe timekeeping.

On ‎9‎/‎13‎/‎2019 at 8:07 AM, Grathew said:

1) I run my table more as a conductor letting the players guide and shape the narrative while I simply am there keep it interesting and make sure no one player takes over the party.

2) My only concern with the dice mecanics of the dice is how strong is a triumph/despair?

3) Lastly I frankly hate the destiny point system. No GM/DM should need a mechanical way to make the game more difficult. Likewise having the player spends feed the GM can punish the players for using those abilities. Likewise the points only make sense when running verbatum from a script. Otherwise it is putting the two at odds. Something I do not want at my table. The destiny points made me think of the momentum system from Star Trek Adventures. Momentum is better but it's paired with the way worse Threat sysrem which is frankly just giving the DM a way to legally cheat. So I don't like either system. Instead I'm going to replace them with the plot points system out of the 5e DM guide. Each player gets one untill every one has spent their point then they all refresh, DM has to approve the use else it doesn't spend, and no player can spend two points back to back.

1) I like this approach and feel it's a great way to run.

2) I see these symbols in a Narrative Sense and a Mechanical Sense. Mechanical uses are all in the book, and it's things like critical hits, powers abilities, etc. Narratively I see it as a game changer for that scene in some way. Something just changed about the situation in a significant way. I also try not to get into power creep situations in this game because when you start getting 4 Triumphs on a roll it tempts outrageousness.

3) I agree with you that the GM is all powerful, period. However, the Destiny Point thing is like a lot of the mechanics of this system: a concrete version of already existing dynamics. Do we need an Obligation System to have people be worried about Bounty Hunters? No, but by making it concrete the players are invited to join in on it so that the story element might be more collaboratively managed. I've played with different ways to populate the DPs for a session and even messed with giving them out like Fate Points but the RAW seems to work the best imo.

I am an experienced player and GM and so when I first came to this system I feel like the good idea fairy moved in with me and started acting as my muse. I just saw so many systems that I wanted to tweak and play with because the system was different. I personally think you should play with the systems and do house rules on trial basis, but be warned that the reaction you will likely get here will run the range from disinterested to hostile. I did find that people here could point out obvious pitfalls to doing house rules and replacements, so that is helpful if not always pleasant :)