1 hour ago, Scott McFarland said:Just announced for UK release this Tuesday... š
Huzzah!
1 hour ago, Scott McFarland said:Just announced for UK release this Tuesday... š
Huzzah!
I've had Gadgets & Gear for a few days now, and personally I'm not impressed with the layout. Why create an "easy to reference" stat block for all the items, and still leave important mechanical information in the descriptive text?
A stat block is only useful if it's complete...
Just saying.
While I love the book, as it's really useful for both players and GMs to just scour through for items. The one thing that has kind of annoyed me is that while the Poisoners Ring is listed under the Medicines and Drugs section of the book, none of the Poisons are listed here. In fact it says to look them up in "any of the core rulebooks". While this isn't the biggest issue, I did buy the book to have all the equipment in one place after all and this is annoying.
Edited by LeighPouseUnfortunately, the book is too small to have all the equipment. It would've had to be as thick as a Core Rulebook.
Not that I would've minded... š
On 9/13/2019 at 4:56 PM, Kualan said:First Order era will almost certainly arrive some time after Episode IX (I wouldn't expect it to be in hand until mid-2020 at the earliest though). KOTOR isn't "official" canon anymore so unfortunately it isn't likely to be featured in future era books.
I really don't see why they couldn't produce era source books for legends material. Just slap that giant yellow LEGENDS band that Marvel uses, across the spine and both covers, and go to town.
28 minutes ago, Demon4x4 said:I really don't see why they couldn't produce era source books for legends material. Just slap that giant yellow LEGENDS band that Marvel uses, across the spine and both covers, and go to town.
With the exception of the recent #108 (released as part of Marvelās āanniversaryā publishing), everything with the Legends banner on it - comics, novels, etc - is a reprint of pre-existing material. Even #108 was a one-shot continuation of that pre-existing material. While Iām sure weāll continue to see FFG incorporate the odd bit of Legends material here and there, itās probably safe to say that the odds of seeing a full era sourcebook based on Legends are longer than 3720:1.
I'm not saying you're wrong, it just makes me sad. lol
I have to say Iām disappointed in the content of the book. I was expecting to have at least the basics of mandalorlian armor, weapons, gear, and mods. What did they give us, NOTHING! Where is the basic armor and weapons? Where is the Beskar armor that one character had in āFriends Like Theseā? How and why would FFG leave these out? Mandalorians are know for armor and weapons.
Some basic items missing I noticed: normal power armor, EE-3, normal blaster rifles, and not a single jet pack . Iām sure there are others. What is the point of having an incomplete book.
Edited by Damore1 hour ago, Damore said:I have to say Iām disappointed in the content of the book. I was expecting to have at least the basics of mandalorlian armor, weapons, gear, and mods. What did they give us, NOTHING! Where is the basic armor and weapons? Where is the Beskar armor that one character had in āFriends Like Theseā? How and why would FFG leave these out? Mandalorians are know for armor and weapons.
Some basic items missing I noticed: normal power armor, EE-3, normal blaster rifles, and not a single jet pack . Iām sure there are others. What is the point of having an incomplete book.
We have mandlorian armor i. No Disintegrations.
We have power armor in the Edge Core i think? We have had it a long.time. jet packs are in edge core and collapse of the republic.
The book consolidates a lot of stuff and adds some stuff.
Edited by Daeglan1 hour ago, Daeglan said:We have mandlorian armor i. No Disintegrations.
We have power armor in the Edge Core i think? We have had it a long.time. jet packs are in edge core and collapse of the republic.
The book consolidates a lot of stuff and adds some stuff.
Having those items in other books doesnāt matter since we have 90% of the items in this book are in other books.
My point is, it is disappointing that all of these items are not in this book. If FFG was going to make a book to gather items into one book they should have done it right.
The book was stated to have: ā This sourcebook gathers weapons, armor, attachments, and gear from all three Star Wars Roleplaying game lines including Edge of the Empire , Age of Rebellion , and Force and Destiny .ā
This statement leads to me believe it would have all the items. Again what is the point of making this book if it is incomplete?
32 minutes ago, Damore said:Having those items in other books doesnāt matter since we have 90% of the items in this book are in other books.
My point is, it is disappointing that all of these items are not in this book. If FFG was going to make a book to gather items into one book they should have done it right.
The book was stated to have: ā This sourcebook gathers weapons, armor, attachments, and gear from all three Star Wars Roleplaying game lines including Edge of the Empire , Age of Rebellion , and Force and Destiny .ā
This statement leads to me believe it would have all the items. Again what is the point of making this book if it is incomplete?
I think you have unrealistic expectations given the page count.
31 minutes ago, Daeglan said:I think you have unrealistic expectations given the page count.
Maybe so, but this book doesnāt accomplish what it should. That is to be a complete items book. I still have to go look through all my other books to find items. I donāt have everything memorized. This means I have to look at this book, and all my others because I donāt know what all was left out.
21 minutes ago, Damore said:Maybe so, but this book doesnāt accomplish what it should. That is to be a complete items book. I still have to go look through all my other books to find items. I donāt have everything memorized. This means I have to look at this book, and all my others because I donāt know what all was left out.
It was never meant to be. In order to do that it would have to be as thick as a core rule book. What it is meant to be is a book to make getting into the game a little easier considering the number of splat books. It give a nice well rounded spread of equipment. Some new some old. a bunch of collected stuff. It was never sold as an end all be all of equipment. If you want a complete list of equipment use Oggdudes character generator. It is far far better and is mostly complete. only missing the era books.
Another likely explanation for not reprinting the Mandalorian armor is that it was recently reprinted in Collapse of the Republic.
5 hours ago, Damore said:Maybe so, but this book doesnāt accomplish what it should. That is to be a complete items book.
Who said that it "should" be a complete equipment book? Did the ads for it announce it as such?
11 hours ago, Damore said:Again what is the point of making this book if it is incomplete?
$$$
I have to say I love this book way more than the Allies and Adversaries book. The Allies and adversaries book did not take full advantage of it's page count had way to many well known characters that are almost unusable in most campaigns and was missing clearly important average npc's such as more than 1 type of bounty hunter. Completely missing any kind of ISB agents, or even Destab imperial agents. This book on the other hand kept most of the generic items I can find in ANY of the the core rulebooks (not just one specific core rule book) out and gave me a bunch of specific models of blasters and melee weapons along with armor and attachments, while i am sure they left out some specific equipment from core rule books as well as sublementals it also provides A LOT of equipment that was not in most of the core rule books and they made a great use of the space allowing me to feel like I got way more content. I really wish the Allies and Adversaries book was laid out more like this and spent less on flavor text so they could fit more. Sometimes I KNOW what I want to use in a scene, but not having it means I have to stat it myself.
Edited by tunewalkerYou also have to realize that this book was probably being finalized and sent to printer around the same time or just after Rise and Collapse was. I'm not surprised that the equipment from the two clone wars books did not make it into this one just because of the closeness of the editing schedules.
A quick question for those who already have Gadgets and Gear: does it include the Armor Inserts attachment (originally in AoR's Spy sourcebook Cyphers and Masks)?
If yes, does the attachment have the same price, rarity, etc. as in GaG?
Edited by Bellona2 hours ago, Bellona said:A quick question for those who already have Gadgets and Gear: does it include the Armor Inserts attachment (originally in AoR's Spy sourcebook Cyphers and Masks)?
If yes, does the attachment have the same price, rarity, etc. as in GaG?
It is, and is pretty much the same as what's in C&M, except the Base Modifier section is a bit clearer in that the clothing it's applied to becomes Armored Clothing, meaning any special traits the clothing may have had before hand are now discarded.
Still way too cheap and easy to access, especially with the fact that it can be modded to be Soak 2 and Defense 2 by any PC that's reasonably competent at Mechanics (especially if they have the Inventor talent).
So it basically dummies out all of a piece of apparels stats in favor of turning it into improved Armored Clothing?
3 hours ago, A7T said:So it basically dummies out all of a piece of apparels stats in favor of turning it into improved Armored Clothing?
Pretty much.
Granted, it's three Mechanics checks of increasing difficulty, but for a fairly paltry sum of 800 credits (50 for heavy clothing, 450 for the attachment, 300 for each of the mods) a PC can be strolling around in an outfit that provides Soak 2, Defense 2, and requires a Hard check to notice as being armored. Cost goes up if the GM uses the optional rule of letting PCs pay an NPC to do the attachment mod, which is far more expensive (think said rule is in Special Modifications, but don't recall for certain).
6 hours ago, Donovan Morningfire said:Pretty much.
Granted, it's three Mechanics checks of increasing difficulty, but for a fairly paltry sum of 800 credits (50 for heavy clothing, 450 for the attachment, 300 for each of the mods) a PC can be strolling around in an outfit that provides Soak 2, Defense 2, and requires a Hard check to notice as being armored. Cost goes up if the GM uses the optional rule of letting PCs pay an NPC to do the attachment mod, which is far more expensive (think said rule is in Special Modifications, but don't recall for certain).
Thanks, I was planning on using that mod on my concealing robes in my current campaign, but I think I'll just get that climbing suit after all.
Any chance there's an image ofthe DR45 Dragoon carbine/pistol?
So, flipping around in this book, I noticed that the Boot Blade attachment has an encumbrance value now, of 2. This is up from having none in Cyphers and Masks. For reference, an Ion Pike has an encumbrance value of 2. Seems like an odd choice, for a retractable boot knife.
Do y'all think this was a misprint, or a balance pass possibly?