You know you're an RPG'er when you see this video and think 'I should check this out'!
ARROWS vs ARMOUR - Medieval Myth Busting
https://www.youtube.com/watch?v=DBxdTkddHaE
Has some useful idea seeds for when armour/weapons used against it might fail/work and how- as well as on how such items might be improved/upgraded/varied (options for layers of armour, attack method and intent etc).
As something of a pacifist myself IRL it also shows that even ancient warfare was very brutal- can't have been fun taking these arrow hits even if they bounced off. (I've done paintballing and the hits can hurt a lot, so one possible way to deal with things in an RPG sense is the pain factor- maybe even not being wounded would still be painful/unpleasant, plus of course the lucky shots/ volume of shots.) Would be interesting to know more about if the non-penetrating shots were still harmful through the amount of energy they hit the body with- from the metal heating up a lot it suggests there's considerable energy at work- this heating would itself dissipate some of that energy- but they didn't explore this too much, could the impact energy passing through the body still do any harm? How much would reach the body and how much would the armour negate? How much if any pain from the 'punch' of the arrow hit would there be?
*Lots of players start new armour/weapon options after watching videos like this*
Edited by Watercolour Dragonhad put 'that heat' instead of 'that energy'