Some crazy stuff, but how do we think about the 2.0 addition of force?
To me its showing that once again, consistent double mods are the name of the game, especially for efficiency. While they can be priced out, its still kind of sad to see.
It also makes pricing these high init aces rather hard.
Now with more force options, would it be better to have force simply be like a separate type of charge, for spending on abilities and force talents?
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I'd say of problems with the game, its not bad bad, but I don't see it as being good for the game either...
It is kind of nicely thematic, but I think just having a separate type of charge for special abilities would be neat.