1st try at a reaper build.

By shodan1972, in X-Wing Squad Lists

I did an lambda+2aces and didnt really like the lambda. So i took that build and add a reaper instead of the lambda but i wasnt really sure what to use on it, so let me know what you think and what i could do to make it better. Thanks.

TIE Reaper - •Major Vermeil - 58
•Major Vermeil - Veteran of Scarif (49)
•Director Krennic (4)
•0-0-0 (5)

TIE Advanced x1 - •Darth Vader - 78
•Darth Vader - Black Leader (67)
Fire-Control System (2)
Afterburners (6)
Hate (3)

TIE/in Interceptor - •Soontir Fel - 58
•Soontir Fel - Ace of Legend (53)
Predator (2)
Targeting Computer (3)

Total: 194/200

View in the X-Wing Squad Builder

I question the value of predator and targeting computer.

90% of the time I feel like you'd only use Fel's action to lock if you're getting a free focus, but if you're getting a free focus, someone is boresighted and you can use predator for rerolls instead.

Vader is Vader and does what he does. Krennic is sensible since you're paying 3 points for a targeting computer analogue and 3 points to Optimised Prototype one of your aces. I'm not sure about Vermeil versus Feroph, though. Vermeil is shootier if you can force an opponent to spend (or not get) their green tokens, but he's also more easily killed; Feroph is very tough and - because she's tough - can afford to use her action to lock instead of evade or focus.

I guess 0-0-0 does give you some options - that calculate is basically as good as a focus defensively, or can pair with Vermeil's ability to change one focus and one blank result to hits. I dunno. Vermeil always seems to deliver one or two scary attacks then die without really making his points back. It may be I'm just not good enough at using him

Cool thanks. You make some good points. Ill make some changes.

I have yet to be truly c o n v i n c e d by Vermeil or Feroph unless they have Vader crew, in which case I am convinced by both, but in different regards. Vizier and the generic with a TacOff feel like they have more to offer in a general sense

But either with Vader crew demands some very frightening wingmates to ensure they don't just up and die. Sabacc, perhaps

How about targeting computer and Tarkin instead of Krennic in the Reaper? Give out locks to Vader and Soontir is no small thing.

Agree with everything already said and I think you've got a decent build there, all round.

Predator and TC, I can see the point regarding redundancy. The opportunity to take a predator reroll is always going to coincide with you being free from the default focus action. However, you won't need to lock often. One or two turns where you can take one and save it could pay off big, when you roll in with focus and evade, or just focus and no bullseye. It is 2 or 3pt you could consider spending differently without affecting the list too much though.

Similar thoughts to Greewahn on the Reaper. I think it's great, but I have struggled with it in 3 ship lists, without Vader aboard. It's just too quickly overwhelmed, so not enough return, either as a damage dealer- Vermeil, a persistent disruption- Feroph, or support- the other guys.

Vader ramps up damage and disruption considerably.

Krennic and 0-0-0 are decent choices but I think they maybe suit Feroph better. Feroph can maintain OP for longer and will be more keen for the calc on offense.

Vermeil likes jamming and dying, so make him as mean as possible. You could drop both for 7th Sister and maybe have something. I haven't got round to trying her but she's high on my list.

Still, in a 3 ship list where you're not gonna get many attacks out of it, I'd go Feroph, just drag him on as long as possible, make him hard to get.

It's gonna be tough though.

In 4 ship lists, on the other hand, they're all great and you can do a vast array of different things with them. I think that's the best context to experiment with them. Go mad on it and throw in 3x 40-45pt horrors, or 2x 50pt and 1x 30. The Empire has many choices there.

Just don't put Sloane on it with a bunch of TIE's, no one likes to play against that :D

12 hours ago, Cuz05 said:

Agree with everything already said and I think you've got a decent build there, all round.

Predator and TC, I can see the point regarding redundancy. The opportunity to take a predator reroll is always going to coincide with you being free from the default focus action. However, you won't need to lock often. One or two turns where you can take one and save it could pay off big, when you roll in with focus and evade, or just focus and no bullseye. It is 2 or 3pt you could consider spending differently without affecting the list too much though.

Similar thoughts to Greewahn on the Reaper. I think it's great, but I have struggled with it in 3 ship lists, without Vader aboard. It's just too quickly overwhelmed, so not enough return, either as a damage dealer- Vermeil, a persistent disruption- Feroph, or support- the other guys.

Vader ramps up damage and disruption considerably.

Krennic and 0-0-0 are decent choices but I think they maybe suit Feroph better. Feroph can maintain OP for longer and will be more keen for the calc on offense.

Vermeil likes jamming and dying, so make him as mean as possible. You could drop both for 7th Sister and maybe have something. I haven't got round to trying her but she's high on my list.

Still, in a 3 ship list where you're not gonna get many attacks out of it, I'd go Feroph, just drag him on as long as possible, make him hard to get.

It's gonna be tough though.

In 4 ship lists, on the other hand, they're all great and you can do a vast array of different things with them. I think that's the best context to experiment with them. Go mad on it and throw in 3x 40-45pt horrors, or 2x 50pt and 1x 30. The Empire has many choices there.

Just don't put Sloane on it with a bunch of TIE's, no one likes to play against that :D

What world your 4 ships build would look like?

42 minutes ago, shodan1972 said:

What world your 4 ships build would look like?

Currently looking at 4 ship builds, base is:

Major Vermeil (49)
Darth Vader (14)

Scarif Base Pilot (41)

Soontir Fel (53)
Targeting Computer (3)

“Wampa” (30)


10 points for candy

you really want something to draw aggro away from the Major and Vader crew is a must.

59 minutes ago, shodan1972 said:

What world your 4 ships build would look like?

I've not run one with a Reaper since the point update. So I'm not really sure what I'd do now, the older lists lost out, but new pieces fit instead.

From the following, I've used-

Echo, APT Rhymer, Maarek Stele, Lt Kestal (yup!), 2x Sigma Squaddies.

Vermeil and Feroph kind of equally, both with and without Vader, mostly with Tac Officer. Sometimes a shield.

All decent.

Now, I'd be looking at those, but probably wouldn't go anywhere without a Super Inquisitor, or 2. A Baron with just missiles can do a good impression of one of those, when supported. 38pt with some Clusters is stupid value, if you can keep him stacked up with a Coord.

I'd possibly not go with a Baron if I have other ships that want the coord more, like Maarek.

Feroph is favoured, but if the coord is strong, Vizier. The latter doesn't need Tac Officer, which is fantastic with the point increase. I'm not sure I'd go with Vader crew, these days, as good as he is, I'd rather something else attracted attention, I think.

Our local league night features bonus points for using a chosen off-meta pilot, one for each faction.

I've picked Imps for Lt. Kestal :D

She may be absurdly loaded up, flying with upgradeless Vizier and 4 Academy TIEs.

So that may be a thing for me now..... I'm thinking Soontir might sub in for Kestal and a bid quite nicely.

Having literally just realised the v1 is now HS legal, I'm thinking of giving this a try.

Oh Brother

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(5) Cluster Missiles
Points: 48

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(5) Cluster Missiles
Points: 48

(42) "Duchess" [TIE/sk Striker]
(9) Fifth Brother
(2) Predator
Points: 53

(41) Scarif Base Pilot [TIE Reaper]
(9) Seventh Sister
Points: 50

Total points: 199

I want to try something like this:
Darth Vader (67)
Passive Sensors (3)
Afterburners (6)

Major Vermeil (49)
Seventh Sister (9)
Shield Upgrade (4)

Gideon Hask (30)
Crack Shot (1)

Seyn Marana (30)
Marksmanship (1)
Total: 200

A new version with the ship i got.

TIE/in Interceptor - •Soontir Fel - 55
•Soontir Fel - Ace of Legend (53)
Predator (2)

TIE Advanced x1 - •Darth Vader - 78
•Darth Vader - Black Leader (67)
Fire-Control System (2)
Afterburners (6)
Hate (3)

TIE Reaper - •Captain Feroph - 62
•Captain Feroph - Imperial Courier (47)
Intimidation (3)
ISB Slicer (3)
•0-0-0 (5)
Shield Upgrade (4)

Total: 195/200

View in the X-Wing Squad Builder

Great minds think alike! This is very similar to the list I've been running recently. The individual upgrades are different but initially the list was Vader, Fel and Feroph.

It has changed quite a bit since my first iteration of it but I think it works decently as a 3-ship list and hope you are finding more or at least as much success as I am with it. I changed Fel out completely but that was more of a personal preference (to who is my secret sorry). I had a stealth device on Fel too, off-set by not having afterburners on Vader, but again that's just my preference. Extra green dice don't mean much if I only roll blanks!

I have Elusive on Feroph to maximize his defensive potential when his ability doesn't fire but I think I like Intimidation more. That's a nice touch. 0-0-0 is a fun one but I find when I don't fly Feroph well I just get a useless token out of him and that's it. I am wondering how well Feroph would fare as an Emperor carrier but I'm worried that paints too big a target on him and he goes down that much quicker if I do.

I think the Reaper fills a nice gap and fits effectively into 3 and 4 ship imperial lists, and hope you are having as much fun with it as I am.

Adding my variant to the mix.

Darth Vader (67)
Hate (3)
Fire-Control System (2)
Afterburners (6)

Ship total: 78 Half Points: 39 Threshold: 3

Major Vermeil (49)
0-0-0 (5)
Angled Deflectors (6)

Ship total: 60 Half Points: 30 Threshold: 4

Soontir Fel (53)
Crack Shot (1)
Targeting Computer (3)

Ship total: 57 Half Points: 29 Threshold: 2


Total: 195

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z173X204W113WW105Y183XW63WW247Y179X116W249W&sn=Unnamed Squadron&obs=

How about Vader, Soontir and Vizier + Cienna Ree?

This list is my bread and butter:

Black Rain

(67) Darth Vader [TIE Advanced x1]
(3) Hate
(6) Afterburners
(2) Fire-Control System
Points: 78

(46) Maarek Stele [TIE Advanced x1]
(6) Afterburners
(2) Fire-Control System
(1) Marksmanship
Points: 55

(49) Major Vermeil [TIE Reaper]
(4) Director Krennic
(7) Minister Tua
(4) Shield Upgrade
(2) Predator
Points: 66

Total points: 199

The Reaper is one of my favorite ships. That 1 sloop has been a life saver, and if not stressed Tua has actually been great late game. I tend to think of Vermeil as the 'finisher'. Once Vader and Maarek have their fun the target generally has crits sunk in and no tokens. As far as survivability, most people throw everything at the x1s because of their abilities. So Maarek actually tends to go down first. This is also the list I used to win an extended tourney at Gen Con and an older version won me a store tourney. (With Tarkin iirc instead of Tua)