Are Tauntauns Overpowered? Discuss...

By R3dReVenge, in Star Wars: Legion

8 minutes ago, syrath said:

Rocket launcher RBW Gunner WW Mk2 medium blaster BBBB 154 points for

Average DMG 5.125 wounds per grouped shot

Airspeeders average (no surge) 3.75_ cost 140 and cannot Arsenal onto the same target with a second weapon.

cool, one gripe I've always had about the landspeeder is the incongruent ranges of all their weapons.

I did kill Veers once with my driver's pistol though while shooting someone further away with the rocket.

8 minutes ago, buckero0 said:

cool, one gripe I've always had about the landspeeder is the incongruent ranges of all their weapons.

I did kill Veers once with my driver's pistol though while shooting someone further away with the rocket.

Range 2-3 shots are doable however being able to split shot is an advantage.

3 hours ago, buckero0 said:

This may be a little off topic, but what load out are you guys giving the Landspeeder that it does more damage than the airspeeder?

Do people run them all kitted out? Rocket and blaster?

Take this all with a grain of salt because I am truly trash. I have tried it with the rifle gunner and the rocket gunner, but did not care for that combo. Thinking of trying out a hard-point with a gunner on it to see how it runs.

People say its good and I guessing the best way to run it is on the side of the board throwing out 3 suppression each turn. You really have to commit to killing it or it will do some damage on the flank.

2 hours ago, syrath said:

Rocket launcher RBW Gunner WW Mk2 medium blaster BBBB 154 points for

Average DMG 5.125 wounds per grouped shot

Airspeeders average (no surge) 3.75_ cost 140 and cannot Arsenal onto the same target with a second weapon.

Have to try this one out. Seems pretty crazy.

UK Gt was won with a krennik , shores *2, snipers *2, mortar*2 death troopers and dlt . If Tauntauns were really that good, I do not think that list would have won and it likely faced plenty of Tauntauns lists.

https://legionacademy.podbean.com/e/episode-26-beating-a-dead-tauntaun/

If you want to hear some ways to beat the TTs go listen to this podcast. When we see Tauntauns become a feature of a minimum 2 in every rebel list and those lists start winning in competitive play, especially if it's after the dust of being a new unit had settled then I'll happily say they are overpowered..

Edited by syrath
On 9/17/2019 at 9:21 AM, Alpha17 said:

And no, I dislike Dewbacks because I dislike dewbacks in general. I haven't even looked at their stats. I don't understand why every SW game ever feels the need to shoehorn in something that was seen for a handful of seconds in a completely non-combat role. At least Legion's take on Luke's landspeeder was interesting.

It's pretty hard to take anything you have to say about the game serisously if there are units you haven't even looked at the stats for becasue you don't like them aesthetically.

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7 minutes ago, arnoldrew said:

It's pretty hard to take anything you have to say about the game serisously if there are units you haven't even looked at the stats for becasue you don't like them aesthetically.

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Then don't, it doesn't really hurt my feelings either way. I've also not looked into the stats for Operative Luke and Vader, since I have no interest in either, or older units like Chewie or the 1.4 FD cannon for the same reason. Until I run across it in a game, why waste time looking at/memorizing/forming an opinion on units that I will not buy nor do I like?

7 minutes ago, Alpha17 said:

Then don't, it doesn't really hurt my feelings either way. I've also not looked into the stats for Operative Luke and Vader, since I have no interest in either, or older units like Chewie or the 1.4 FD cannon for the same reason. Until I run across it in a game, why waste time looking at/memorizing/forming an opinion on units that I will not buy nor do I like?

This is actually a very logical approach. A lot of people like to make opinions about something without having no experience playing it or against it. A good example of this is people claiming that snipers won't be good after the nerf. Or that 2 T-47s is going to "break" the game.

When in fact, it's been quite the opposite. T-47s still feel underwhelming. I think this is due to the damage output and heavy cover negating hits. Another example is snipers are still dominant in the meta (proven by several tournament lists already).

19 hours ago, syrath said:

UK Gt was won with a krennik , shores *2, snipers *2, mortar*2 death troopers and dlt . If Tauntauns were really that good, I do not think that list would have won and it likely faced plenty of Tauntauns lists.

https://legionacademy.podbean.com/e/episode-26-beating-a-dead-tauntaun/

If you want to hear some ways to beat the TTs go listen to this podcast. When we see Tauntauns become a feature of a minimum 2 in every rebel list and those lists start winning in competitive play, especially if it's after the dust of being a new unit had settled then I'll happily say they are overpowered..

Interestingly enough there's a thread a couple over that suggest mortars are useless as well.....

4 hours ago, Ralgon said:

Interestingly enough there's a thread a couple over that suggest mortars are useless as well.....

Anything but in my book played against an army with an single mortar supporting a triple bike list tonight. Even that one unit made its presence felt.

42 minutes ago, syrath said:

Anything but in my book played against an army with an single mortar supporting a triple bike list tonight. Even that one unit made its presence felt.

Never agreed with the premise, but it's nice to see.

19 hours ago, Alpha17 said:

Then don't, it doesn't really hurt my feelings either way. I've also not looked into the stats for Operative Luke and Vader, since I have no interest in either, or older units like Chewie or the 1.4 FD cannon for the same reason. Until I run across it in a game, why waste time looking at/memorizing/forming an opinion on units that I will not buy nor do I like?

Ahhh, so you don't get reamed by them due to being unfamiliar with the tactics surrounding using them...

I think Tauntauns are a good unit, but totally overhyped. Their action economy does not make them overpowered, just competitive. Probably well over half of the rebel players are using them in tournaments, but they do not perform nearly as well as everyone expected, and I do no think that will change. They are basically a one trick pony. If they cannot do what they are supposed to do in the decisive turn, they will usually not pull their weight.

The same way that Tauntaun players will get more experienced, their opponents will get more experienced in countering them in game and pre game by adjustibg their lists. A lot of things that help against other upcoming melee units like Dewbacks, Vader and Luke are also hard counters against Tauntauns.

Three units of Tauntauns will often have a very hard time against any lightsaber mini with force push or against Palpatine. Vehicles are a huge problem as well. If the opponent can use them to block the way to his troopers, the Tauntauns might end up in the open for another turn right in front of the whole gunline. If they hold back and just use their pistols, their output is rather negilible in comparison to their costs.

Even a classic Krennic/Bossk gunline is not necessarily in such a bad place against Tauntauns. The terrain has to be set up in a very specific way to favour the Tauntauns in that situation. If the Empire player can use his range advantage, the Tauntauns will probably catch a lot of fire in the turn they get into position plus two or three shots in the turn they close in due to Deploy the Garrison or Voracious Ambition. That should be at least one dead unit plus another one suppressed outside of a speed-3 move before they get into melee. With Krennics Compel ability, the remaining Tauntauns should be clubbed to death before they can do a lot of damage.

22 hours ago, R3dReVenge said:

This is actually a very logical approach.

I don't like Luke in his Bespin getup, he doesn't dodge or hit as well. I sculpted him in his farmboy poncho and now he's better 😎

3 hours ago, Ralgon said:

Ahhh, so you don't get reamed by them due to being unfamiliar with the tactics surrounding using them...

Can't say I've ever been "reamed" by anything unexpectedly, but I'll grant its always possible. I'll check out unfamiliar cards before a game starts, or as it does things through the course of the game. I'm in a good and active group, and play enough casual games that I've usually got plenty of reps in before hitting up tournaments, so it's not been an issue in games I really care about. My play style is very defensive, slow, and methodical, so I can usually adapt on the fly. The only time I've really had a problem not understanding everything in the game was in X-Wing, as adapting on the fly is ironically very difficult in that game.