Yoda what should have?

By Xeletor, in X-Wing

27 minutes ago, Tott said:

Crew: 3 force points, 1 recuring. At the start of the activation phase you may spend 3 force, if you do all friendly ships in range 1 - 3 recover all force tokens.

6 points (?)

edit: woops, meat to be range 1-3

Actually change that;

Crew: 1 force point, 1 recuring. When a friendly ship at range 0-3 attacks they may cancel any number of hits or crits. if they do, they may recover the same number of force tokens.

How about the ability to move an asteroid at range 0-1 or cause a ship to go off course or something like that? Seems flavorful. Does any other effect in the game manipulate obstacles?

55 minutes ago, K-2SO said:

Does any other effect in the game manipulate obstacles?

Seismic bombs do, but maybe now how you were thinking?

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I want to see a similar Forum Topic to this about Jar Jar. We know he's coming. Devs have alluded to him on stream earlier this summer.

Jar jar should be something like Bombad Luck: “reroll any blank, if it rolls off the table, destroy the ship you were targeting” 😆

as far as Yoda, I’m not sure how I was thinking it could work. Just thinking on a low inititiave ship it could possible make a clearer lane for a swarm or large ship to navigate through or on a high skill ship it could potentially reverse arc dodge??? Shoot first then push the opposing ship out of arc. I dunno, none of that’s feasible, I’m sure, just rambling!